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Commit Graph

15286 Commits

Author SHA1 Message Date
smoogipoo
e964a555d0 Fix DummyWorkingBeatmap having unrealistic defaults 2018-10-29 15:26:28 +09:00
smoogipoo
b28f44087d Bring up to date with further placement changes 2018-10-29 15:26:28 +09:00
smoogipoo
8b36d9b482 Remove SliderCurve.Offset (unused) 2018-10-29 15:26:07 +09:00
smoogipoo
6310c183fa Modify slider position directly 2018-10-29 15:26:07 +09:00
smoogipoo
8fa783b4c5 Use begin/end placement methods 2018-10-29 15:26:07 +09:00
smoogipoo
a491fb42df Set slider start time when head is placed 2018-10-29 15:26:07 +09:00
smoogipoo
9540e53e32 Initial controlpoint implementation 2018-10-29 15:26:07 +09:00
smoogipoo
2c4616dbb1 Adjust visual display of the placement curve 2018-10-29 15:26:07 +09:00
smoogipoo
402950b132 Implement path drawing 2018-10-29 15:26:07 +09:00
smoogipoo
b3e105ba93 Make curve approximators implement common interface 2018-10-29 15:26:07 +09:00
smoogipoo
bd915e8dca Implement initial slider placement (linear) 2018-10-29 15:26:06 +09:00
smoogipoo
38ce8f8af1 Refactor SliderSelectionMask 2018-10-29 15:26:06 +09:00
smoogipoo
9b19050faf Update with slider body changes 2018-10-29 15:25:20 +09:00
smoogipoo
619a0dfd59 Merge branch 'separate-slider-body' into editor-mask-placement
# Conflicts:
#	osu.Game.Rulesets.Osu/Edit/Layers/Selection/Overlays/SliderMask.cs
2018-10-29 15:24:15 +09:00
smoogipoo
dd5a3ad59c Fix SliderMask not working 2018-10-29 15:17:45 +09:00
smoogipoo
86e09a68f7 Separate slider body to bypass snaking logic
The snaking logic contains a lot of caching/optimisations and offsetting of the path which is tedious to re-compute when the path changes.
2018-10-29 15:15:29 +09:00
Kyle Chang
8f5e495585 Merge branch 'master' of https://github.com/ppy/osu into mania-dual-fix 2018-10-29 00:16:29 -04:00
Dan Balasescu
30bf15ebf6
Merge pull request #3650 from qwewqa/editor-mod-fix
Fix mods being erroneously applied when entering editor from song select
2018-10-29 13:15:36 +09:00
Kyle Chang
c7e950af7f Remove EditSelected in favor in inlining beatmapNoDebounce in Edit 2018-10-29 00:04:51 -04:00
Kyle Chang
886dd0f0d4 Remove unneeded using directive 2018-10-28 13:21:12 -04:00
Kyle Chang
2b736c3cd6 Make beatmap edit button reload beatmap without mods 2018-10-28 13:04:45 -04:00
Kyle Chang
f8a8c7cb6b Stop transferring track when editing 2018-10-28 12:43:19 -04:00
Kyle Chang
8c4e08d280 Merge branch 'master' of https://github.com/qwewqa/osu into mania-dual-fix 2018-10-28 12:02:18 -04:00
Dean Herbert
68044df29d
Merge pull request #3500 from smoogipoo/skinnable-spritetext
Implement a skinnable SpriteText
2018-10-28 08:44:23 -07:00
Dean Herbert
4f65d67e2b
Merge branch 'master' into skinnable-spritetext 2018-10-28 08:35:25 -07:00
miterosan
cf41cc83dc Merge branch 'Cakefy_osu!' of https://github.com/miterosan/osu into Cakefy_osu! 2018-10-28 13:15:08 +01:00
miterosan
3a61594da4 Reference the build script in the README. 2018-10-28 13:04:54 +01:00
miterosan
28c3b4a654
Merge branch 'master' into Cakefy_osu! 2018-10-28 08:21:55 +01:00
Kyle Chang
9b246f065c Have dual stage mod apply changes to beatmap directly 2018-10-28 02:23:18 -04:00
Kyle Chang
df6fc4013a Add interface to adjust Beatmaps 2018-10-28 02:21:25 -04:00
Dan Balasescu
5b048d9a99
Merge pull request #3632 from HoLLy-HaCKeR/fix-beatmap-details
Fade MetadataSection back in if non-null Text is set
2018-10-27 10:36:07 +09:00
TPGPL
52a9e21d32 Restructure the MfL issue template 2018-10-26 14:12:18 +02:00
TPGPL
daf7337fba Rename the issue templates 2018-10-26 14:09:17 +02:00
TPGPL
a711112074 Delete redundant fields 2018-10-26 14:08:29 +02:00
HoLLy
cf3b4447eb Fade only textContainer instead of entire MetadataSection 2018-10-26 13:35:51 +02:00
smoogipoo
951a309d04 Increase placement testcase circlesize 2018-10-26 15:36:09 +09:00
smoogipoo
22c545ea8c Make circle piece respond to hitobject scale 2018-10-26 15:26:19 +09:00
smoogipoo
4a507c66ee Cleanup 2018-10-26 15:26:08 +09:00
smoogipoo
f674fcf2c8 Merge branch 'mask-separation' into editor-mask-placement
# Conflicts:
#	osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
#	osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
#	osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs
2018-10-26 14:05:30 +09:00
smoogipoo
ce9b400c4c Add selection mask test cases 2018-10-26 13:58:33 +09:00
smoogipoo
ea3c960b5b Mask -> Piece for components 2018-10-26 13:51:03 +09:00
smoogipoo
9656186b64 Make the hitobject masks move within their placement/selection
# Conflicts:
#	osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/Components/HitCircleMask.cs
#	osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCircleSelectionMask.cs
#	osu.Game.Rulesets.Osu/Edit/Masks/HitCirclePlacementMask.cs
#	osu.Game/Rulesets/Edit/PlacementMask.cs
2018-10-26 13:45:31 +09:00
smoogipoo
4051864bb4 Re-namespace 2018-10-26 13:39:19 +09:00
smoogipoo
e1db2bbc25 Split visuals of HitCircleSelectionMask into HitCircleMask 2018-10-26 13:31:44 +09:00
smoogipoo
677d0d4a19 Renamespace ruleset masks 2018-10-26 13:31:38 +09:00
smoogipoo
8703db5cc1 Rename HitObjectMask -> SelectionMask 2018-10-26 13:31:23 +09:00
smoogipoo
2f42112d87 Add placement mask testcase 2018-10-25 19:11:57 +09:00
smoogipoo
2b141a2bc1 Make PlacementMask abstract 2018-10-25 19:10:59 +09:00
smoogipoo
4ecd4ca462 Add selection mask test cases 2018-10-25 19:10:52 +09:00
smoogipoo
e14719e440 Mask -> Piece for non-mask components 2018-10-25 18:28:10 +09:00