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Have dual stage mod apply changes to beatmap directly

This commit is contained in:
Kyle Chang 2018-10-28 02:20:46 -04:00
parent df6fc4013a
commit 9b246f065c

View File

@ -4,14 +4,11 @@
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter, IApplicableToRulesetContainer<ManiaHitObject>
public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter, IApplicableToBeatmap
{
public override string Name => "Dual Stages";
public override string ShortenedName => "DS";
@ -34,22 +31,21 @@ namespace osu.Game.Rulesets.Mania.Mods
mbc.TargetColumns *= 2;
}
public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
public void ApplyToBeatmap(IBeatmap beatmap)
{
var mrc = (ManiaRulesetContainer)rulesetContainer;
// Although this can work, for now let's not allow keymods for mania-specific beatmaps
if (isForCurrentRuleset)
return;
var maniaBeatmap = (ManiaBeatmap) beatmap;
var newDefinitions = new List<StageDefinition>();
foreach (var existing in mrc.Beatmap.Stages)
foreach (var existing in maniaBeatmap.Stages)
{
newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
}
mrc.Beatmap.Stages = newDefinitions;
maniaBeatmap.Stages = newDefinitions;
}
public PlayfieldType PlayfieldType => PlayfieldType.Dual;