Jai Sharma
c2e4779c2e
Remove redundant spacing in ControlItem
test scene
2022-03-16 11:57:11 +00:00
Jai Sharma
e38d9eafa0
Use BindTarget
instead of caching for ControlItem
unread flow
2022-03-15 22:37:15 +00:00
Jai Sharma
49b74d7867
Use BindTarget
instead of caching for ControlItem
mentions bindable flow
2022-03-15 22:33:36 +00:00
Jai Sharma
481b8fe80b
Use Orange1
for ControlItemMention
background colour
2022-03-15 22:22:32 +00:00
Jai Sharma
7621e779fa
Move ControlItem
Action assignments into BDL
2022-03-15 22:19:58 +00:00
Jai Sharma
6628b7c654
Ensure existing items are expired and cleared in ChannelControlItem test setup
2022-03-14 22:21:18 +00:00
Jai Sharma
73a0373b4e
Code quality fixes
2022-03-14 21:56:56 +00:00
Jai Sharma
ec61b88ec2
Adjust ControlItem padding
2022-03-14 21:39:57 +00:00
Jai Sharma
75958bf270
Refactor ControlItemText to use bindable flow for unread state
2022-03-14 21:32:30 +00:00
Jai Sharma
b01a809d55
Refactor ControlItemMention to use bindable flow
2022-03-14 21:26:33 +00:00
Jai Sharma
1f0f6990f0
Use ColourProvider.Content1 for ControlItemText colour
2022-03-14 21:16:28 +00:00
Jai Sharma
3aa343b987
Use OsuColour.YellowLight for ControlItemMention background
2022-03-14 21:14:33 +00:00
Jai Sharma
9621ef9437
Use OsuColour.Red1 for ControlItemClose hover colour
2022-03-14 21:10:39 +00:00
Jai Sharma
e91af664ef
Adjust ControlItemAvatar placeholder animation and colour
2022-03-14 20:37:54 +00:00
Jai Sharma
12472593cc
Mark required dependencies as non-nullable
2022-03-14 20:14:04 +00:00
Jai Sharma
e9f0ad33ef
Use autosizing for ChannelControlItem test scene
2022-03-14 20:06:31 +00:00
Jai Sharma
c0d82dfb41
Code quality fixes
2022-03-14 19:42:55 +00:00
Jai Sharma
39c30516d0
Implement ChannelControlItem
for new chat design
...
Adds new component `ChannelControlItem` and it's child components to be
used as the clickable control in the new chat sidebar for joined
channels.
Has public properties `HasUnread` and `MentionCount` to control the
display of the channel having unread messages or mentions of the user.
Channel select/join requests are exposed via `OnRequestSelect` and
`OnRequestLeave` events respectively which should be handled by a parent
component.
Requires a cached `Bindable<Channel>` instance to be managed by a parent
component.
Requires a cached `OveralayColourScheme` instance to be provided by a
parent component.
2022-03-14 18:55:27 +00:00
Dean Herbert
e047413329
Merge pull request #17196 from frenzibyte/skinnable-welcome-intro
...
Add skinning support for "Welcome" intro sequence
2022-03-14 22:54:19 +09:00
Dean Herbert
ffe7c9cace
Merge pull request #17216 from Susko3/confine-host-cursor
...
Confine the host cursor when using "everything" screen scaling
2022-03-14 22:53:54 +09:00
Dean Herbert
8fdf2b13ac
Update framework
2022-03-14 22:23:50 +09:00
Dean Herbert
8b3360d6d2
Merge branch 'master' into confine-host-cursor
2022-03-14 22:23:45 +09:00
Dan Balasescu
1da87dbd7f
Merge pull request #17245 from peppy/hit-error-meter-improvements
...
Improve readability of hit error display
2022-03-14 21:12:43 +09:00
Dean Herbert
163cd48bf6
Further metrics tweaking
2022-03-14 19:27:53 +09:00
Dean Herbert
e91b3ae5f1
Move constants closer to usages
2022-03-14 19:18:47 +09:00
Dean Herbert
6eed2c35a4
Adjust visual appearance of BarHitErrorMeter
for easier reading
2022-03-14 19:16:38 +09:00
Dean Herbert
b31ff679fb
Provide correct HitResult
type for random judgements in TestSceneHitErrorMeter
2022-03-14 19:16:19 +09:00
Dan Balasescu
dc1e5a456a
Merge pull request #17244 from peppy/preload-sample-pools
...
Fix samples not being preloaded before gameplay starts
2022-03-14 18:53:42 +09:00
Dean Herbert
16ee6b5fc7
Remove IsLayered
from GetHasCode
implementation
2022-03-14 18:12:04 +09:00
Dan Balasescu
fd93b42630
Merge pull request #17217 from peppy/skin-editor-reload-on-scene-change
...
Refactor `SkinEditor` to support switching target screens without full reload
2022-03-14 18:02:01 +09:00
Dan Balasescu
75470730cc
Merge pull request #17218 from peppy/skin-editor-target-other-containers
...
Allow skin editor to target different target containers for placement purposes
2022-03-14 17:40:41 +09:00
Dean Herbert
3c5fda5f23
Add early exist if the target screen is no longer current
2022-03-14 17:24:31 +09:00
Dean Herbert
39d95aa8cf
Add automatic preloading of sample pools at a Playfield
level
2022-03-14 17:19:48 +09:00
Dean Herbert
1b8c632b87
Add TailSamples
to auxiliary samples list
2022-03-14 17:19:48 +09:00
Dean Herbert
4523393208
Remove IsLayered
from LegacyHitSampleInfo
comparison
...
The equality of samples is generally used to compare the sample
equality, not its full properties. For instance, we don't compare
`Volume` in the base implementation.
Having `IsLayered` here breaks actual usages of equality, ie. for
pooling purposes.
2022-03-14 17:19:48 +09:00
Dean Herbert
6d6f73e016
Add overrides in DrawableSliderTail
to explain/warn that this class never plays its own samples
2022-03-14 17:19:48 +09:00
Dean Herbert
be99202188
Move spinner spin samples to auxiliary specification
2022-03-14 17:19:48 +09:00
Dean Herbert
90e34d7686
Move slider slide samples to auxiliary specification
2022-03-14 17:19:48 +09:00
Dean Herbert
8676a2587c
Add the ability for HitObject
s to specify auxiliary samples
2022-03-14 17:19:48 +09:00
Dan Balasescu
8f9b72c2ee
Merge pull request #17239 from frenzibyte/storyboard-negative-scale
...
Fix drawable storyboard sprites not flipping origin on negative scale
2022-03-14 15:59:06 +09:00
Dean Herbert
ffd87e78af
Merge pull request #17240 from smoogipoo/expose-use-development-server
...
Expose `UseDevelopmentServer` as virtual
2022-03-14 14:22:14 +09:00
Dan Balasescu
21beb8774d
Change to lambda method
2022-03-14 13:54:54 +09:00
Dan Balasescu
4ae6cba080
Expose UseDevelopmentServer as virtual
2022-03-14 13:49:38 +09:00
Salman Ahmed
c1697c7621
Update DrawableStoryboardSprite
to use helper method
2022-03-14 06:30:54 +03:00
Salman Ahmed
740a72e16d
Share origin adjustment logic between storyboard sprite and animation
2022-03-14 05:44:34 +03:00
Dan Balasescu
fa456da0ec
Merge pull request #17225 from frenzibyte/taiko-classic-aspect-ratio
...
Remove osu!taiko playfield's 16:9 aspect ratio lock on "Classic" mod
2022-03-14 11:19:26 +09:00
Dan Balasescu
4037910cb3
Merge pull request #17238 from frenzibyte/storyboard-skinnable-sprite-size
...
Fix `SkinnableSprite`s in storyboards not autosizing to the textures
2022-03-14 10:53:54 +09:00
Salman Ahmed
9cf05080da
Simplify conditionals to one XOR operations with comments
2022-03-14 04:40:35 +03:00
Dean Herbert
2c47c4a2e9
Merge branch 'master' into taiko-classic-aspect-ratio
2022-03-14 10:40:35 +09:00
Dean Herbert
f4b4c4d595
Merge pull request #17235 from frenzibyte/taiko-adjust-default-height
...
Nudge osu!taiko playfield's height to perfectly match with osu!(stable)
2022-03-14 10:40:23 +09:00