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Merge pull request #17245 from peppy/hit-error-meter-improvements
Improve readability of hit error display
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commit
1da87dbd7f
@ -48,7 +48,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddStep("create display", () => recreateDisplay(new OsuHitWindows(), 5));
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AddRepeatStep("New random judgement", () => newJudgement(), 40);
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AddRepeatStep("New random judgement", () =>
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{
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double offset = RNG.Next(-150, 150);
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newJudgement(offset, drawableRuleset.HitWindows.ResultFor(offset));
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}, 400);
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AddRepeatStep("New max negative", () => newJudgement(-drawableRuleset.HitWindows.WindowFor(HitResult.Meh)), 20);
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AddRepeatStep("New max positive", () => newJudgement(drawableRuleset.HitWindows.WindowFor(HitResult.Meh)), 20);
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@ -13,23 +13,13 @@ using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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{
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public class BarHitErrorMeter : HitErrorMeter
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{
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private const int arrow_move_duration = 400;
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private const int judgement_line_width = 6;
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private const int bar_height = 200;
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private const int bar_width = 2;
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private const int spacing = 2;
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private const float chevron_size = 8;
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private const int judgement_line_width = 14;
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private const int judgement_line_height = 4;
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private SpriteIcon arrow;
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private SpriteIcon iconEarly;
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@ -50,17 +40,94 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = new FillFlowContainer
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const int centre_marker_size = 8;
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const int bar_height = 200;
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const int bar_width = 2;
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const float chevron_size = 8;
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const float icon_size = 14;
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var hitWindows = HitWindows.GetAllAvailableWindows().ToArray();
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InternalChild = new Container
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{
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AutoSizeAxes = Axes.X,
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Height = bar_height,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(spacing, 0),
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Margin = new MarginPadding(2),
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Children = new Drawable[]
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{
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colourBars = new Container
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{
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Name = "colour axis",
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X = chevron_size,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Width = judgement_line_width,
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RelativeSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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iconEarly = new SpriteIcon
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{
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Y = -10,
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Size = new Vector2(icon_size),
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Icon = FontAwesome.Solid.ShippingFast,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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},
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iconLate = new SpriteIcon
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{
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Y = 10,
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Size = new Vector2(icon_size),
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Icon = FontAwesome.Solid.Bicycle,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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},
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colourBarsEarly = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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Width = bar_width,
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RelativeSizeAxes = Axes.Y,
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Height = 0.5f,
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Scale = new Vector2(1, -1),
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},
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colourBarsLate = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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Width = bar_width,
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RelativeSizeAxes = Axes.Y,
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Height = 0.5f,
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},
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new Circle
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{
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Name = "middle marker behind",
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Colour = GetColourForHitResult(hitWindows.Last().result),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(centre_marker_size),
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},
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judgementsContainer = new Container
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{
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Name = "judgements",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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Width = judgement_line_width,
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},
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new Circle
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{
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Name = "middle marker in front",
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Colour = GetColourForHitResult(hitWindows.Last().result).Darken(0.3f),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(centre_marker_size),
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Scale = new Vector2(0.5f),
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},
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}
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},
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new Container
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{
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Name = "average chevron",
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Width = chevron_size,
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@ -75,58 +142,10 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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Size = new Vector2(chevron_size),
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}
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},
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colourBars = new Container
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{
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Width = bar_width,
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RelativeSizeAxes = Axes.Y,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Children = new Drawable[]
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{
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colourBarsEarly = new Container
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Height = 0.5f,
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Scale = new Vector2(1, -1),
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},
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colourBarsLate = new Container
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Height = 0.5f,
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},
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iconEarly = new SpriteIcon
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{
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Y = -10,
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Size = new Vector2(10),
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Icon = FontAwesome.Solid.ShippingFast,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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},
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iconLate = new SpriteIcon
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{
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Y = 10,
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Size = new Vector2(10),
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Icon = FontAwesome.Solid.Bicycle,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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}
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}
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},
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judgementsContainer = new Container
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Width = judgement_line_width,
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RelativeSizeAxes = Axes.Y,
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},
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}
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};
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createColourBars();
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createColourBars(hitWindows);
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}
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protected override void LoadComplete()
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@ -149,10 +168,8 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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iconLate.Rotation = -Rotation;
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}
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private void createColourBars()
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private void createColourBars((HitResult result, double length)[] windows)
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{
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var windows = HitWindows.GetAllAvailableWindows().ToArray();
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// max to avoid div-by-zero.
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maxHitWindow = Math.Max(1, windows.First().length);
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@ -166,17 +183,11 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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colourBarsLate.Add(createColourBar(result, hitWindow, i == 0));
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}
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// a little nub to mark the centre point.
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var centre = createColourBar(windows.Last().result, 0.01f);
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centre.Anchor = centre.Origin = Anchor.CentreLeft;
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centre.Width = 2.5f;
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colourBars.Add(centre);
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Drawable createColourBar(HitResult result, float height, bool first = false)
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Drawable createColourBar(HitResult result, float height, bool requireGradient = false)
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{
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var colour = GetColourForHitResult(result);
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if (first)
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if (requireGradient)
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{
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// the first bar needs gradient rendering.
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const float gradient_start = 0.8f;
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@ -220,6 +231,8 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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protected override void OnNewJudgement(JudgementResult judgement)
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{
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const int arrow_move_duration = 800;
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if (!judgement.IsHit || judgement.HitObject.HitWindows?.WindowFor(HitResult.Miss) == 0)
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return;
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@ -243,46 +256,52 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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judgementsContainer.Add(new JudgementLine
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{
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Y = getRelativeJudgementPosition(judgement.TimeOffset),
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Origin = Anchor.CentreLeft,
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Colour = GetColourForHitResult(judgement.Type),
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});
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arrow.MoveToY(
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getRelativeJudgementPosition(floatingAverage = floatingAverage * 0.9 + judgement.TimeOffset * 0.1)
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, arrow_move_duration, Easing.Out);
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, arrow_move_duration, Easing.OutQuint);
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}
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private float getRelativeJudgementPosition(double value) => Math.Clamp((float)((value / maxHitWindow) + 1) / 2, 0, 1);
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internal class JudgementLine : CompositeDrawable
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{
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private const int judgement_fade_duration = 5000;
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public JudgementLine()
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{
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RelativeSizeAxes = Axes.X;
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RelativePositionAxes = Axes.Y;
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Height = 3;
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Height = judgement_line_height;
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InternalChild = new CircularContainer
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Blending = BlendingParameters.Additive;
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Origin = Anchor.Centre;
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Anchor = Anchor.TopCentre;
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InternalChild = new Circle
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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}
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};
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}
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protected override void LoadComplete()
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{
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const int judgement_fade_in_duration = 100;
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const int judgement_fade_out_duration = 5000;
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base.LoadComplete();
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Alpha = 0;
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Width = 0;
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this.ResizeWidthTo(1, 200, Easing.OutElasticHalf);
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this.FadeTo(0.8f, 150).Then().FadeOut(judgement_fade_duration).Expire();
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this
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.FadeTo(0.6f, judgement_fade_in_duration, Easing.OutQuint)
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.ResizeWidthTo(1, judgement_fade_in_duration, Easing.OutQuint)
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.Then()
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.FadeOut(judgement_fade_out_duration)
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.ResizeWidthTo(0, judgement_fade_out_duration, Easing.InQuint)
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.Expire();
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}
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}
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