ekrctb
5b5e883904
Remove EffectiveXBindable (setting Value was not handled)
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And use orthogonal `OriginalXBindable` and `XOffsetBindable`.
2020-12-14 13:39:07 +09:00
ekrctb
0ad256a762
Fix comment
2020-12-14 13:18:32 +09:00
ekrctb
d96399ea42
Revert "Remove X setter from CatchHitObject"
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This reverts commit 7cbbd74d
2020-12-14 13:18:14 +09:00
ekrctb
7cbbd74df2
Remove X setter from CatchHitObject
2020-12-14 11:38:07 +09:00
ekrctb
f621d977fc
Add some more doc comment
2020-12-14 11:32:34 +09:00
ekrctb
36529bdd1b
Use OriginalX for CatchHitObject.X instead of EffectiveX
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And explicitly implement IHasXPosition interface to prevent use of the X property.
It should be preferred for beatmap conversion purpose.
2020-12-14 11:26:05 +09:00
ekrctb
089f3bebf5
Add doc comments to catch hit object X properties
2020-12-14 11:15:49 +09:00
ekrctb
c1f3f1c231
Obsolete X
getter
2020-12-14 11:03:10 +09:00
ekrctb
8da502da44
Separate asymmetric CatchHitObject.X to EffectiveX and OriginalX
2020-12-14 11:03:03 +09:00
ekrctb
fdcfa81e46
Make RandomSeed a property, not a bindable
2020-12-02 20:53:47 +09:00
ekrctb
08848e49de
Set banana combo colour using random seed
2020-12-02 17:12:30 +09:00
ekrctb
5e36fb322a
Move fruit visual logic from CHO to DrawableFruit
2020-11-27 11:08:32 +09:00
ekrctb
c272fda416
Add bindables to catch hit objects
2020-11-27 11:02:23 +09:00
ekrctb
ab7251d742
Move members to PalpableCatchHitObject
2020-11-24 19:57:37 +09:00
ekrctb
4f7aa7e541
Move Palpable* to separate files
2020-11-24 19:48:13 +09:00
Bartłomiej Dach
28534c1599
Reintroduce PalpableCatchHitObject at data level
2020-08-20 19:06:26 +02:00
ekrctb
3278a1d7d8
Standardize osu!catch coordinate system
...
There were two coordinate systems used:
- 0..512 (used in osu!stable)
- 0..1 (relative coordinate)
This commit replaces the usage of
the relative coordinate system to
the coordinate system of 0..512.
2020-07-02 00:21:45 +09:00
Dean Herbert
26fe15b038
Fix fruit representation not cycling as often as it should
2020-02-19 14:41:25 +09:00
Dean Herbert
aeb45c8442
Fix ordering of fruits to match stable
2020-02-19 14:31:43 +09:00
Dean Herbert
ab863cdfd9
Fix incorrect scaling factor being applied
2020-02-19 09:52:29 +09:00
Dean Herbert
89bff32274
Fix metrics not matching between skins and lazer
2020-02-17 19:16:40 +09:00
Dean Herbert
51bf600ea7
Use empty hitwindows instead of null
2019-10-09 19:08:31 +09:00
smoogipoo
bbf0544a8d
Add bindables for IHasComboInformation properties
2019-09-26 16:55:08 +09:00
Dean Herbert
f925e781a9
Refactor HitWindows for legibility
2019-09-06 15:24:14 +09:00
smoogipoo
38a2b9d92b
Fix multiple invocations by using a separate variable
2019-08-01 13:33:00 +09:00
Unknown
01508e6813
implement HD for CtB
2019-06-28 10:34:04 +02:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Hanamuke
a17200a66a
Merge branch 'master' into fix_combo
2018-09-14 18:48:13 +02:00
Hanamuke
1c2cc3837a
Compute combo for nested Objects. Display fruit depending on Combo for
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osu!catch
2018-09-13 21:52:15 +02:00
Hanamuke
7d3380db66
Fixed comment. Created static CatchArea.GetCatcheWidth method
2018-09-13 17:01:33 +02:00
Hanamuke
a3c3bfb1a8
Fixes hyperdash computation (for nested objects)
2018-09-12 19:48:35 +02:00
smoogipoo
31f324945e
Implement combo offsets
2018-08-15 11:47:31 +09:00
frankhjwx
44fd4b95bd
We need DistanceToHyperDash for star rating calculation
2018-05-21 09:58:46 +08:00
smoogipoo
97a523584d
Make HitWindows not return null by default
2018-05-11 15:52:51 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
78a8f60b39
IHasComboIndex -> IHasComboInformation
2018-03-22 12:35:17 +09:00
Dean Herbert
cb3d0db555
Move combo colours completely out of HitObjects
2018-03-20 15:50:12 +09:00
Dan Balasescu
9c602f8770
Merge branch 'master' into drawable-fruit-improvements
2018-01-09 22:06:16 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
5bd489863c
Rename enum
2018-01-04 18:20:23 +09:00
Dean Herbert
9bde8d3da1
Move combo colouring to test case
2018-01-03 20:52:01 +09:00
Dean Herbert
921ca6956d
Improve fruit visuals
2018-01-03 18:26:54 +09:00
Dean Herbert
02131d75d4
Let fruits know what index they are in the beatmap to draw a visual representation
2018-01-03 16:31:57 +09:00
smoogipoo
6a29f6020a
Make HitObjects construct nested hit objects
2017-12-22 21:42:54 +09:00
Dean Herbert
51cae24a26
Add basic hyperdash movement
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Doesn't restrict direction yet. Also improves readability of fruit catch detection.
2017-12-01 19:33:13 +09:00
Dean Herbert
881745d756
Initial implementation of hyperdash calculation
2017-12-01 17:59:36 +09:00
Dean Herbert
8f3fd7092e
CatchBaseHit -> CatchHitObject
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Also moves default scale to CatchHitObject.
2017-11-28 18:37:41 +09:00