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We need DistanceToHyperDash for star rating calculation
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@@ -24,6 +24,11 @@ namespace osu.Game.Rulesets.Catch.Objects
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public int ComboIndex { get; set; }
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/// <summary>
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/// The distance for a fruit to to next hyper if it's not a hyper.
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/// </summary>
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public float DistanceToHyperDash { get; set; }
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/// <summary>
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/// The next fruit starts a new combo. Used for explodey.
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/// </summary>
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