1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-19 09:33:02 +08:00
Commit Graph

143 Commits

Author SHA1 Message Date
Bartłomiej Dach
9dae806734
Use IsRewinding in a few more places 2023-07-08 13:32:24 +02:00
Dean Herbert
e0fc97bb93 Replace various local implementations of rewinding checks with new property 2023-07-07 15:21:24 +09:00
Dean Herbert
3b1f92d8b8 Fix fix logic causing further regression on release 2023-06-17 01:37:09 +09:00
Dean Herbert
b5de109cb3 Fix osu!mania hold notes sometimes looking incorrect after rewind 2023-06-16 14:54:19 +09:00
Dean Herbert
98f35f7481 Fix osu!mania hold notes snapping to judgement area too early on early hits
Closes https://github.com/ppy/osu/issues/23515.
2023-06-01 16:06:35 +09:00
Bartłomiej Dach
1ff1730948
Remove no-longer-correct remark 2023-05-08 22:35:41 +02:00
Bartłomiej Dach
3f45948664
Merge branch 'master' into fix-mania-head-note-animation 2023-05-08 22:23:01 +02:00
Dean Herbert
27c10cbdb7 Remove clamping of sizingContainer in DrawableHoldNote to fix head note alignment 2023-05-08 18:14:07 +09:00
Dean Herbert
814f0b3fed Add back early return in OnReleased for safety 2023-05-08 15:43:11 +09:00
Dean Herbert
6a59ded1ba Move logic to Update instead 2023-05-03 15:18:37 +09:00
Dean Herbert
4013cdcfa8 Merge branch 'master' into mania-fix-hold-note-rewind 2023-05-03 15:04:59 +09:00
OliBomby
d97daee96b remove all non-test usage of SampleControlPoint 2023-04-26 13:55:39 +02:00
Dean Herbert
5aebbac6c5 Fix osu!mania hold note animations not correctly re-applying after rewind
There's early exit logic in `OnPressed`/`OnReleased` for the sake of
keeping order correct, but this doesn't account for the fact that
`DrawableHitObject` resets all animations when the hit state changes.

A bit of an ugly workaround, but seems to work as expected.
2023-03-14 18:15:19 +09:00
Dean Herbert
ed3ff62e4f Add note about why bodyPiece sizing is done as it is
I think we're going to have to change this as it's quite limiting in
what you can do with osu!mania skin implementation, but for now I want
to leave a note as to why this is done, because each time I have to
trial and error check what breaks when adjusting it.
2023-03-09 20:26:49 +09:00
Dean Herbert
da8ab7143b
Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-15 14:48:15 +09:00
Dean Herbert
74ab036f3e Refactor SkinnableSound.Samples to be non-nullable 2023-01-27 19:32:30 +09:00
ekrctb
11e1b22bf5 Move MaximumJudgementOffset to HitObject
We want to access this property for computing lifetime
2023-01-19 21:23:55 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
57723107dd Fix osu!mania hold notes occasionally getting in a visually incorrect hit state
To correctly end a mania hold note, `endHold()` needs to be called. This
was not happening in a very specific scenario:

- The hold note's head is not hit
- The user pressed the column's key within the hold note's tail's window,
  but does so to hit the next object (a note in proximity to the hold note's tail).
- The hit policy forces a miss on the hold note, but `endHold()` is not called
- `CheckForResult` is not called after this point due to `Judged` being `true`.

Closes #21311.
2022-11-22 16:15:34 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
ekrctb
92ab39f5c2 Fix hold note disappear instantly 2022-10-25 19:16:23 +09:00
Dean Herbert
f060e6a780 Implement hold "sliding" samples in osu!mania 2022-10-11 16:31:37 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Dean Herbert
6252b8aa42 Fix hold notes handling all input ever 2021-08-24 19:08:04 +09:00
smoogipoo
f992b59b4f Fix DrawableHoldNote retaining hit states through applications 2021-05-12 17:07:42 +09:00
smoogipoo
5692cecaa4 Initial implementation of DHO pooling 2021-05-12 16:35:05 +09:00
smoogipoo
4148d473e3 Fix hold note crashing with 0 length 2021-04-22 19:51:33 +09:00
smoogipoo
43e48406ca Miss all ticks when hold note is hit 2021-03-31 12:21:14 +09:00
ekrctb
e3c035fe9c Adjust namespace 2020-12-07 12:32:52 +09:00
Bartłomiej Dach
b62bf5798d Store time of hold note break 2020-11-13 21:14:34 +01:00
Bartłomiej Dach
7a89e58483 Disable pressed/released action logic when rewinding 2020-11-13 20:49:06 +01:00
Dean Herbert
a3dc1d5730 Update existing implementations 2020-11-04 17:14:23 +09:00
Bartłomiej Dach
2b1ef16f89 Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
smoogipoo
b1877b649b Use new hit results in mania 2020-09-29 16:33:38 +09:00
smoogipoo
aa151e4cd7 Merge branch 'master' into mania-notelock 2020-08-31 13:31:41 +09:00
smoogipoo
deb172bb6c Implement basic mania hit order policy 2020-08-27 20:24:21 +09:00
smoogipoo
1db836e9e0 Merge branch 'master' into hold-note-lighting 2020-08-26 20:22:07 +09:00
smoogipoo
9372c6eef6 Implement hold note lighting 2020-08-26 20:21:56 +09:00
smoogipoo
8632c3adf0 Fix hold notes bouncing with SV changes 2020-08-21 23:11:15 +09:00
Dan Balasescu
42ee9b75df
Apply suggestions from code review
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-08-21 19:38:59 +09:00
smoogipoo
aead13628b Rework freezing to use masking 2020-08-21 17:52:42 +09:00
smoogipoo
37cf7999b1 Merge branch 'master' into hold-note-freeze 2020-08-21 14:39:25 +09:00
smoogipoo
1d9d885d27 Mask the tail as the body gets shorter 2020-08-19 01:40:26 +09:00
smoogipoo
4d4d9b7356 Add rewinding support 2020-08-19 01:37:31 +09:00
smoogipoo
99315a4aa7 Fix incorrect anchors for up-scroll 2020-08-19 00:05:36 +09:00
smoogipoo
988ad378a7 Fix body size + freeze head piece 2020-08-19 00:05:05 +09:00
smoogipoo
385f7cf85d Implement mania hold note body recycling 2020-08-18 17:56:48 +09:00
smoogipoo
548ccc1a50 Initial implementation of hold note freezing 2020-08-18 00:29:00 +09:00