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311 lines
11 KiB
C#
311 lines
11 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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/// <summary>
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/// Visualises a <see cref="HoldNote"/> hit object.
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/// </summary>
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public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>, IKeyBindingHandler<ManiaAction>
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{
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public override bool DisplayResult => false;
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public IBindable<bool> IsHitting => isHitting;
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private readonly Bindable<bool> isHitting = new Bindable<bool>();
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public DrawableHoldNoteHead Head => headContainer.Child;
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public DrawableHoldNoteTail Tail => tailContainer.Child;
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private readonly Container<DrawableHoldNoteHead> headContainer;
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private readonly Container<DrawableHoldNoteTail> tailContainer;
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private readonly Container<DrawableHoldNoteTick> tickContainer;
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/// <summary>
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/// Contains the size of the hold note covering the whole head/tail bounds. The size of this container changes as the hold note is being pressed.
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/// </summary>
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private readonly Container sizingContainer;
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/// <summary>
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/// Contains the contents of the hold note that should be masked as the hold note is being pressed. Follows changes in the size of <see cref="sizingContainer"/>.
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/// </summary>
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private readonly Container maskingContainer;
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private readonly SkinnableDrawable bodyPiece;
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/// <summary>
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/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
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/// </summary>
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public double? HoldStartTime { get; private set; }
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/// <summary>
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/// Whether the hold note has been released too early and shouldn't give full score for the release.
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/// </summary>
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public bool HasBroken { get; private set; }
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/// <summary>
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/// Whether the hold note has been released potentially without having caused a break.
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/// </summary>
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private double? releaseTime;
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public DrawableHoldNote(HoldNote hitObject)
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: base(hitObject)
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{
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RelativeSizeAxes = Axes.X;
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Container maskedContents;
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AddRangeInternal(new Drawable[]
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{
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sizingContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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maskingContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Child = maskedContents = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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}
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},
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headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both }
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}
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},
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bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece
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{
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RelativeSizeAxes = Axes.Both,
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})
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{
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RelativeSizeAxes = Axes.X
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},
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tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
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tailContainer = new Container<DrawableHoldNoteTail> { RelativeSizeAxes = Axes.Both },
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});
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maskedContents.AddRange(new[]
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{
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bodyPiece.CreateProxy(),
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tickContainer.CreateProxy(),
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tailContainer.CreateProxy(),
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});
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}
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protected override void AddNestedHitObject(DrawableHitObject hitObject)
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{
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base.AddNestedHitObject(hitObject);
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switch (hitObject)
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{
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case DrawableHoldNoteHead head:
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headContainer.Child = head;
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break;
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case DrawableHoldNoteTail tail:
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tailContainer.Child = tail;
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break;
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case DrawableHoldNoteTick tick:
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tickContainer.Add(tick);
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break;
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}
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}
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protected override void ClearNestedHitObjects()
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{
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base.ClearNestedHitObjects();
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headContainer.Clear();
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tailContainer.Clear();
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tickContainer.Clear();
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}
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protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
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{
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switch (hitObject)
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{
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case TailNote _:
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return new DrawableHoldNoteTail(this)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AccentColour = { BindTarget = AccentColour }
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};
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case Note _:
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return new DrawableHoldNoteHead(this)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AccentColour = { BindTarget = AccentColour }
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};
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case HoldNoteTick tick:
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return new DrawableHoldNoteTick(tick)
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{
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HoldStartTime = () => HoldStartTime,
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AccentColour = { BindTarget = AccentColour }
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};
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}
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return base.CreateNestedHitObject(hitObject);
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}
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protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
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{
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base.OnDirectionChanged(e);
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if (e.NewValue == ScrollingDirection.Up)
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{
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bodyPiece.Anchor = bodyPiece.Origin = Anchor.TopLeft;
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sizingContainer.Anchor = sizingContainer.Origin = Anchor.BottomLeft;
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}
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else
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{
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bodyPiece.Anchor = bodyPiece.Origin = Anchor.BottomLeft;
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sizingContainer.Anchor = sizingContainer.Origin = Anchor.TopLeft;
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}
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}
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public override void PlaySamples()
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{
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// Samples are played by the head/tail notes.
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}
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public override void OnKilled()
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{
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base.OnKilled();
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(bodyPiece.Drawable as IHoldNoteBody)?.Recycle();
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}
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protected override void Update()
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{
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base.Update();
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if (Time.Current < releaseTime)
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releaseTime = null;
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// Pad the full size container so its contents (i.e. the masking container) reach under the tail.
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// This is required for the tail to not be masked away, since it lies outside the bounds of the hold note.
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sizingContainer.Padding = new MarginPadding
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{
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Top = Direction.Value == ScrollingDirection.Down ? -Tail.Height : 0,
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Bottom = Direction.Value == ScrollingDirection.Up ? -Tail.Height : 0,
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};
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// Pad the masking container to the starting position of the body piece (half-way under the head).
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// This is required to make the body start getting masked immediately as soon as the note is held.
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maskingContainer.Padding = new MarginPadding
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{
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Top = Direction.Value == ScrollingDirection.Up ? Head.Height / 2 : 0,
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Bottom = Direction.Value == ScrollingDirection.Down ? Head.Height / 2 : 0,
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};
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// Position and resize the body to lie half-way under the head and the tail notes.
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bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Head.Height / 2;
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bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
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// As the note is being held, adjust the size of the sizing container. This has two effects:
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// 1. The contained masking container will mask the body and ticks.
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// 2. The head note will move along with the new "head position" in the container.
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if (Head.IsHit && releaseTime == null)
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{
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// How far past the hit target this hold note is. Always a positive value.
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float yOffset = Math.Max(0, Direction.Value == ScrollingDirection.Up ? -Y : Y);
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sizingContainer.Height = Math.Clamp(1 - yOffset / DrawHeight, 0, 1);
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}
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}
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protected override void UpdateStateTransforms(ArmedState state)
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{
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using (BeginDelayedSequence(HitObject.Duration, true))
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base.UpdateStateTransforms(state);
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (Tail.AllJudged)
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{
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ApplyResult(r => r.Type = HitResult.Perfect);
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endHold();
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}
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if (Tail.Result.Type == HitResult.Miss)
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HasBroken = true;
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}
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public bool OnPressed(ManiaAction action)
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{
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if (AllJudged)
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return false;
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if (action != Action.Value)
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return false;
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if (CheckHittable?.Invoke(this, Time.Current) == false)
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return false;
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// The tail has a lenience applied to it which is factored into the miss window (i.e. the miss judgement will be delayed).
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// But the hold cannot ever be started within the late-lenience window, so we should skip trying to begin the hold during that time.
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// Note: Unlike below, we use the tail's start time to determine the time offset.
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if (Time.Current > Tail.HitObject.StartTime && !Tail.HitObject.HitWindows.CanBeHit(Time.Current - Tail.HitObject.StartTime))
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return false;
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beginHoldAt(Time.Current - Head.HitObject.StartTime);
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Head.UpdateResult();
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return true;
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}
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private void beginHoldAt(double timeOffset)
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{
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if (timeOffset < -Head.HitObject.HitWindows.WindowFor(HitResult.Miss))
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return;
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HoldStartTime = Time.Current;
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isHitting.Value = true;
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}
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public void OnReleased(ManiaAction action)
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{
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if (AllJudged)
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return;
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if (action != Action.Value)
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return;
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// Make sure a hold was started
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if (HoldStartTime == null)
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return;
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Tail.UpdateResult();
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endHold();
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// If the key has been released too early, the user should not receive full score for the release
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if (!Tail.IsHit)
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HasBroken = true;
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releaseTime = Time.Current;
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}
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private void endHold()
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{
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HoldStartTime = null;
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isHitting.Value = false;
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}
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}
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}
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