FreezyLemon
998f9c090d
select pause buttons after mouse move only
2017-12-28 01:56:10 +01:00
Dan Balasescu
3bfa6bd9fd
Merge branch 'master' into better-notification-delays
2017-12-27 23:26:57 +09:00
Dean Herbert
324a7d6377
Merge remote-tracking branch 'upstream/master' into better-testcase-player
2017-12-27 20:26:38 +09:00
Dan Balasescu
1af7f71c97
Merge branch 'master' into notification-verbosity
2017-12-27 15:01:28 +09:00
Dean Herbert
d17f6cb564
Fix crash when starting play mode with no beatmap
...
Closes #1767
2017-12-27 11:46:44 +09:00
Dean Herbert
9fb958eadc
Make TestCasePlayer more usable
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No results screen crash, no unnecessary leadin time.
2017-12-26 14:23:14 +09:00
Dean Herbert
71a94d6b44
Add a bindable Enabled flag to NotificationManager
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Also better handles delays before notifications are displayed.
2017-12-25 20:53:23 +09:00
Dean Herbert
6f5f4f76e5
Use Logger.Error when exceptions are involved
2017-12-25 18:21:15 +09:00
Dean Herbert
13fee5402a
Remove unnecessary using
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visual studio doesn't save
2017-12-21 23:20:11 +09:00
Dean Herbert
87e790080b
Remove manual audio thread synchronisation logic
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No longer required as calls are blocking.
2017-12-21 22:22:28 +09:00
Dean Herbert
abe465358c
Fix formatting
2017-12-21 21:46:57 +09:00
Dean Herbert
5b596765c8
Merge branch 'master' into dev-overlay-counter
2017-12-21 21:09:40 +09:00
Seokho Song
6fbd06f967
Fix Not update retry counter on PauseOverlay
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I've find "You've retried xx time(s)" message that something weird.
That is not displayed pause overlay and only see count on FailOverlay
I change code that PauseContainer.Retries property can be set call-back function.
Signed-off-by: Seokho Song <0xdevssh@gmail.com>
2017-12-21 20:40:31 +09:00
Dean Herbert
b6fd5b0f17
Fix keyboard and mouse input not properly getting blocked by GameplayMenuOverlay
2017-12-21 19:19:08 +09:00
smoogipoo
5e111e14db
Make it possible to change the overlay actions beyond instantiation
2017-12-18 19:13:25 +09:00
smoogipoo
a17b2e4c18
Expose buttons for test cases
2017-12-18 19:13:08 +09:00
smoogipoo
918e7c9a4b
MenuOverlay -> GameplayMenuOverlay
2017-12-18 16:40:50 +09:00
smoogipoo
5f538f03ea
Comments
2017-12-18 16:34:25 +09:00
smoogipoo
59365bbdce
Make MenuOverlay support key selections
2017-12-18 16:34:17 +09:00
smoogipoo
f3a5258c5b
Reorder file (ctor + bdl)
2017-12-18 14:05:12 +09:00
smoogipoo
ed81ed7c54
Add back HandleInput disable overrides
2017-12-11 15:19:00 +09:00
TocoToucan
219bdbc4e1
Populate HandleInput automatically
2017-12-09 22:21:17 +03:00
Aergwyn
016057ab01
readd storyboard to beatmap + minor cleanup
2017-11-30 16:49:53 +01:00
Dan Balasescu
a574b092f6
Merge branch 'master' into change-transition-blur-rate
2017-11-27 10:42:32 +09:00
Dean Herbert
69e388dd52
Adjust background blur rate
2017-11-26 17:08:14 +09:00
Unknown
7be55df790
fix being stuck in gameplay if exit is pressed too fast
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The reliance on `pauseOverlay.Alpha == 1` created a race condition that, when you pressed Exit while the pauseoverlay is still fading in, could get you stuck in gameplay.
The game wants to show the pause overlay but also thinks it's already paused and returns early.
2017-11-25 19:09:05 +01:00
Dean Herbert
9565a9c352
Fix TestCasePlayer not working as expected
2017-11-23 20:42:07 +09:00
FreezyLemon
18b0b77f0a
Added requested changes. Mainly changing lambdas to direct function references.
2017-11-22 21:41:50 +01:00
FreezyLemon
a033eb46d3
Changed to LoadComponentAsync call instead of adding an AsyncLoadWrapper instance.
2017-11-21 16:12:23 +01:00
smoogipoo
c30d31e037
Remove extra alternateFailConditions function in Player
2017-11-21 17:30:19 +09:00
Brayzure
da30d76f9b
Implement Score Processor Mod Interface
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- Add a delegate whenever we want to register an additional fail condition
2017-11-20 02:15:29 -05:00
Brayzure
de4d8eb196
Implement Sudden Death and Perfect
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- Two additional fail conditions
2017-11-18 01:28:09 -05:00
Dean Herbert
62358c0b53
Merge branch 'master' into beatmap_scores
2017-11-16 00:45:17 +09:00
Dean Herbert
f912744acc
Fix sizing of ModIcon
2017-11-16 00:15:27 +09:00
Dean Herbert
8011048540
Fix hard crash when clicking play button with no map selected
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Resolves #1507 .
2017-11-15 20:03:18 +09:00
Dean Herbert
a2cb9d4086
Fix audio not playing during player loading
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Regression due to changed audio initialisation logic.
2017-11-13 19:43:00 +09:00
Dean Herbert
49a5af60e2
Fix multiple order-of-execution issues with osu! logo
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Also sets better defaults.
2017-11-13 18:43:16 +09:00
EVAST9919
51adea2a60
Convert text to a local variable
2017-11-13 05:58:19 +03:00
EVAST9919
89e9f84753
Add padding to the text container
2017-11-13 05:52:05 +03:00
EVAST9919
ec75837965
Replay speed setting visual improvements
2017-11-13 05:04:21 +03:00
Dean Herbert
7d4e1b6f22
Don't require a local storage variable for restoring playback speed
2017-11-11 13:03:46 +09:00
Dean Herbert
3142832693
Add precision to playback speed
2017-11-11 13:00:29 +09:00
Dean Herbert
3d1d66d886
Merge branch 'master' into replay_speed
2017-11-11 10:41:38 +09:00
EVAST9919
4b21c83f35
Merge remote-tracking branch 'refs/remotes/ppy/master' into replay_speed
2017-11-10 17:24:26 +03:00
smoogipoo
5816d25358
Merge remote-tracking branch 'origin/master' into replay-rewinding
2017-11-10 22:19:17 +09:00
Dean Herbert
49731f4c05
Remove unused parmeter
2017-11-10 19:32:09 +09:00
Dean Herbert
bd2de89918
Why weren't these fixed previously
2017-11-10 19:26:25 +09:00
Dean Herbert
4a5a293376
Merge branch 'master' into replay-rewinding
2017-11-10 19:08:13 +09:00
Dean Herbert
bc54d4dd4f
Ensure we wait for audio track reset before proceeding with player execution
2017-11-10 18:32:15 +09:00
Dean Herbert
4874371dbf
Rename methods back
2017-11-09 17:38:20 +09:00