smoogipoo
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2bc827fa0c
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Fix taiko beatmap conversion attempting to make strong swells
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2018-08-22 11:32:00 +09:00 |
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smoogipoo
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7c3556baf8
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Throw exception when Swell.IsStrong is set
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2018-08-15 09:12:29 +09:00 |
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smoogipoo
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8be5a606bf
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Fix swells possibly being strong hitobjects
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2018-08-14 18:33:07 +09:00 |
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smoogipoo
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b045f5c9b6
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Adjust filename
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2018-08-14 14:32:06 +09:00 |
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smoogipoo
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1a35506386
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Cleanup strong hit construction
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2018-08-14 14:29:49 +09:00 |
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smoogipoo
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732dfde8ed
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DrawableStrongHandler -> DrawableNestedStrongHit
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2018-08-14 14:28:40 +09:00 |
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smoogipoo
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7971d06df1
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Remove AlwaysPresent
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2018-08-14 14:27:47 +09:00 |
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smoogipoo
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5c4c2dff09
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Fix strong hits not being visualised
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2018-08-06 13:01:27 +09:00 |
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Dan Balasescu
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c1517e1521
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Merge branch 'master' into judgement-rework
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2018-08-06 12:30:46 +09:00 |
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smoogipoo
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3a7488767c
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Make HitObject not store the judgement
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2018-08-06 11:50:18 +09:00 |
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smoogipoo
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741ec0021e
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Rename more judgement-related methods to "result"
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2018-08-06 11:31:46 +09:00 |
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smoogipoo
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5fd4ed2f4e
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Rename judgement-related methods/events + commenting
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2018-08-06 10:55:25 +09:00 |
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smoogipoo
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38263714a1
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Cleanups
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2018-08-03 16:56:46 +09:00 |
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smoogipoo
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412e4ff681
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Fix display of swells
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2018-08-03 16:49:24 +09:00 |
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smoogipoo
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e6775c7a16
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Fix playfield display
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2018-08-03 16:46:03 +09:00 |
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smoogipoo
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19c541dbf5
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Migrate swells to use nested hitobjects for ticks
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2018-08-03 16:35:29 +09:00 |
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smoogipoo
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e8a140930e
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Migrate drum roll to use nested hitobjects for strong hits
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2018-08-03 16:35:12 +09:00 |
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smoogipoo
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4494853446
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Migrate DrawableDrumRoll to use a nested hitobject for strong hits
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2018-08-03 16:20:08 +09:00 |
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smoogipoo
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fdf889359f
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Migrate DrawableHit to use a nested hitobject for strong hits
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2018-08-03 16:19:37 +09:00 |
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smoogipoo
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2dff04392e
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Re-implement strong judgements via hitobject
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2018-08-03 16:12:12 +09:00 |
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smoogipoo
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fa3c919e2e
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Fix up taiko judgement creation
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2018-08-03 16:11:38 +09:00 |
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smoogipoo
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0da6c8c1a7
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Remove unnecessary local variables
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2018-08-02 22:20:07 +09:00 |
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smoogipoo
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a0887a600f
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Fix swells showing hit circles on intermediate judgements
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2018-08-02 21:08:06 +09:00 |
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smoogipoo
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35b4ab5456
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Introduce the concept of a "MainResult"
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2018-08-02 21:07:40 +09:00 |
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smoogipoo
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9c2122c0ca
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Make Rulesets.Taiko use the new judgement result structure
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2018-08-02 20:36:19 +09:00 |
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smoogipoo
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1b7b6f341c
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Migrate Rulesets.Taiko to the new judgement system
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2018-08-02 16:09:04 +09:00 |
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Dean Herbert
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3c06655672
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Split out Special mods into Automation and Conversion
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2018-07-31 18:00:42 +09:00 |
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Dean Herbert
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d868d81b59
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Merge branch 'master' into centralise-judgement-display
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2018-07-23 02:58:49 +09:00 |
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Dean Herbert
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0f37758314
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Update framework
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2018-07-21 16:21:53 +09:00 |
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smoogipoo
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1139f0dbf2
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Centralise method of disabling playfield judgements
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2018-07-20 17:04:33 +09:00 |
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ekrctb
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c6816a6cf3
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Fix potential quadratic complexity in taiko autoplay
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2018-07-17 17:00:28 +09:00 |
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Dan Balasescu
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64cde1ebad
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Merge branch 'master' into use-switch-over-if
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2018-07-17 16:44:57 +09:00 |
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Dean Herbert
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9f933187e9
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Apply review feedback
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2018-07-17 16:33:08 +09:00 |
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smoogipoo
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827c5c4939
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Remove scroll direction from ScrolingPlayfield constructor
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2018-07-17 15:14:03 +09:00 |
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Dean Herbert
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825941aff1
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Use switch with type matching in place of if-else where possible
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2018-07-17 14:35:09 +09:00 |
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Roman Kapustin
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2a72062c33
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Perhaps the '??' operator works in a different way than it was expected. Its priority is lower than priority of other operators in its left part.
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2018-06-26 00:53:31 +03:00 |
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Dean Herbert
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22138d39ca
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Merge branch 'master' into more-diffcalc-attributes
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2018-06-25 19:53:22 +09:00 |
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Dean Herbert
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d4d9d20147
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Merge branch 'master' into fix-taiko-rewind
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2018-06-25 18:08:27 +09:00 |
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Dean Herbert
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5e6634cd00
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Merge branch 'master' into fix-taiko-rewind
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2018-06-25 17:10:53 +09:00 |
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Dean Herbert
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d7133f059d
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Fix incorrect implementation
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2018-06-25 16:53:12 +09:00 |
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Dean Herbert
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63448dc9dc
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Merge branch 'master' into master
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2018-06-25 16:33:08 +09:00 |
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smoogipoo
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185789bc7f
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Remove unused variable
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2018-06-25 16:13:15 +09:00 |
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Dan Balasescu
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26d9e3cc10
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Merge branch 'master' into fix-taiko-rewind
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2018-06-25 16:08:52 +09:00 |
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smoogipoo
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70e9f7cb8d
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Always proxy taiko hits when hit
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2018-06-25 15:55:09 +09:00 |
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nl-tatatat
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09b2025fad
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Update TaikoRulesetContainer.cs
Remove code that I am almost 100% sure that makes barlines every 1/1 instead of 4/1.
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2018-06-24 04:48:38 -05:00 |
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ekrctb
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d6084c0b30
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Adapt to new input handling changes
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2018-06-22 18:10:27 +09:00 |
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Dean Herbert
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566d125658
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Change order of default initialisation to look better in settings
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2018-06-21 14:28:40 +09:00 |
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smoogipoo
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48989df6eb
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Make sure that 0 SR is returned when there are no hitobjects
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2018-06-21 12:04:14 +09:00 |
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Dan Balasescu
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bf11a61d52
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Merge branch 'master' into more-diffcalc-attributes
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2018-06-21 09:26:50 +09:00 |
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Tom Arrow
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d753df65a5
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Remove default bindings for right actions
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2018-06-19 18:04:53 +02:00 |
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