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Commit Graph

67864 Commits

Author SHA1 Message Date
Bartłomiej Dach
44b9a06639
Allow more lenient parsing of incoming timestamps 2024-06-18 13:13:50 +02:00
Bartłomiej Dach
e1827ac28d
Address review feedback 2024-06-18 13:07:18 +02:00
Bartłomiej Dach
5fe21f16b9
Fix test failures 2024-06-18 10:41:26 +02:00
Bartłomiej Dach
87888ff0bb
Extend slider selection box bounds to contain all control points inside
Previously, the selection box was only guaranteed to contain the actual
body of the slider itself, the control point nodes were allowed to exit
it. This lead to a lot of weird interactions with the selection box
controls (rotation/drag handles, also the buttons under/over it) as the
slider anchors could overlap with them.

To bypass this issue entirely just ensure that the selection box's size
does include the control point nodes at all times.
2024-06-18 10:28:36 +02:00
Bartłomiej Dach
1b4a3b0e2e
Change editor speed adjustment back to adjusting tempo
- Partially reverts https://github.com/ppy/osu/pull/12080
- Addresses https://github.com/ppy/osu/discussions/27830,
  https://github.com/ppy/osu/discussions/23789,
  https://github.com/ppy/osu/discussions/15368, et al.

The important distinction here is that to prevent misuse when timing,
the control will revert to 1.0x speed and disable when moving to timing
screen, with a tooltip explaining why.
2024-06-18 09:46:00 +02:00
Dean Herbert
e6187ebec0
Fix nullability insepction 2024-06-18 15:13:52 +08:00
Bartłomiej Dach
2421751419
Fix code quality inspections 2024-06-18 08:33:02 +02:00
Bartłomiej Dach
73786a6f9f
Adjust & expand test coverage 2024-06-18 08:32:12 +02:00
Bartłomiej Dach
a3326086f7
Adjust hotkeys to address feedback 2024-06-18 08:25:05 +02:00
Bartłomiej Dach
310265c43f
Add slider placement binding description in tooltip 2024-06-18 08:16:25 +02:00
Bartłomiej Dach
366ba26cb6
Adjust calls to DrawableExtensions.With<T>() 2024-06-18 07:41:20 +02:00
Bartłomiej Dach
659505f711
Adjust calls to GetContainingInputManager() 2024-06-18 07:41:19 +02:00
Bartłomiej Dach
8a4ae5d23d
Null-propagate all calls to GetContainingFocusManager() 2024-06-18 07:30:46 +02:00
Bartłomiej Dach
7f08008059
Adjust AudioFilter to framework-side changes
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2024-06-18 07:30:46 +02:00
Bartłomiej Dach
da4160439e
Update framework 2024-06-18 07:26:20 +02:00
Dean Herbert
316125d47a
Merge pull request #23443 from OliBomby/edit-nodesample
Make NodeSamples editable
2024-06-18 11:12:02 +09:00
Bartłomiej Dach
683d5310b1
Implement direct choice of slider control point path type via Alt-number 2024-06-17 18:33:36 +02:00
Bartłomiej Dach
a631d245da
Fix test failure 2024-06-17 18:14:33 +02:00
Bartłomiej Dach
5652a558f9
Allow to jump to a specific timestamp via bottom bar in editor
Apparently this is a stable feature and is helpful for modding.
2024-06-17 17:07:55 +02:00
Bartłomiej Dach
7898100698
Add testing for keyboard control of path during selection 2024-06-17 15:56:48 +02:00
Bartłomiej Dach
1e137271ab
Add testing for keyboard control of path during placement 2024-06-17 15:56:48 +02:00
Bartłomiej Dach
88bdc12022
Add ability to cycle through available types when selecting single control point on a slider 2024-06-17 15:56:48 +02:00
Bartłomiej Dach
16ea8f67b0
Add ability to start a new segment during placement via S key 2024-06-17 15:56:48 +02:00
Bartłomiej Dach
b5f0e58524
Add ability to better control slider control point type during placement via Tab 2024-06-17 15:56:48 +02:00
Dean Herbert
b535f7c519
Merge pull request #28507 from bdach/editor-opacity
Reduce editor opacity of several editor components when hovering over composer
2024-06-17 22:16:08 +09:00
Dean Herbert
a6f09bc626
Merge pull request #28468 from bdach/daily-challenge/event-feed
Implement event feed view for daily challenge screen
2024-06-17 20:16:48 +09:00
Dean Herbert
d3d325c46c
Record on single line 2024-06-17 19:16:23 +08:00
Dean Herbert
05596a391d
Disable collection expression inspections completely 2024-06-17 19:11:08 +08:00
Bartłomiej Dach
7cfe8d8df2
Reduce editor opacity of several editor components when hovering over composer
Addresses https://github.com/ppy/osu/discussions/24384.
2024-06-17 12:14:28 +02:00
Dean Herbert
cc0ef20afd
Merge pull request #28505 from bdach/move-timeline-toggles-elsewhere
Move timeline toggle controls to "view" menu
2024-06-17 18:59:38 +09:00
Bartłomiej Dach
07f1994a13
Align beat snap control width with right toolbox 2024-06-17 11:47:37 +02:00
Bartłomiej Dach
3884bce239
Remove unused delegate for now
To silence inspections.
2024-06-17 11:09:07 +02:00
Bartłomiej Dach
f7910f774d
Remove redundant type spec 2024-06-17 10:54:52 +02:00
Dean Herbert
291a7f07e6
Merge pull request #28504 from bdach/osu-playfield-border-includes-radius
Account for osu! circle radius when drawing playfield border
2024-06-17 17:48:29 +09:00
Bartłomiej Dach
57688c2cfa
Merge pull request #28503 from smoogipoo/partial-aot-trimming
Annotate `ControlPoint` and `Mod` for AOT trimming support
2024-06-17 10:36:17 +02:00
Bartłomiej Dach
03049d45bb
Remove stuff that looks bad after moving timeline toggle controls 2024-06-17 10:23:00 +02:00
Bartłomiej Dach
b42752c9f0
Move timeline toggle controls to "view" menu 2024-06-17 10:16:40 +02:00
Dan Balasescu
f86e9c9a4a
Also annotate ControlPointInfo
Same deal with this class. Fully qualifying the type names because this
has `#nullable disable` and makes use of `NotNull` which is also present
in the `System.Diagnostics.CodeAnalysis` namespace and AAAAAAARGH
NAMESPACE CONFLICTS.
2024-06-17 17:13:44 +09:00
Bartłomiej Dach
1b00d0181a
Fix playfield border size not updating in editor on circle size change 2024-06-17 09:36:01 +02:00
Dan Balasescu
41446a08b6
Annotate ControlPoint and Mod for AOT trimming support 2024-06-17 16:19:33 +09:00
Bartłomiej Dach
97003b3679
Account for osu! circle radius when drawing playfield border
Addresses https://github.com/ppy/osu/discussions/13167.
2024-06-17 09:08:43 +02:00
Dan Balasescu
030853ed5a
Merge pull request #28472 from bdach/taiko-mod-relax
Implement relax mod for taiko
2024-06-17 13:49:17 +09:00
Dean Herbert
15fbad0097
Merge pull request #28480 from bdach/storyboard-pass-fail-show
Implement toggling visibility of pass and fail storyboard layers
2024-06-16 11:08:00 +09:00
Dan Balasescu
294f9bd626
Merge pull request #28481 from shiumano/no-offset-change
Disable the automatic offset adjustment button if the offset of the previous play was 0
2024-06-15 19:16:22 +09:00
Dan Balasescu
2ecb9cd79e
Merge pull request #28353 from Givikap120/catch_nf_penalty
Changed Catch NF penalty to match Osu
2024-06-15 18:54:02 +09:00
Dean Herbert
ff2d721029
Inline enabled setting 2024-06-15 17:34:04 +08:00
Dean Herbert
6bd633f8ce
Apply NRT to test scene 2024-06-15 17:26:57 +08:00
Shiumano
6c82f1de9b Set to enable or disable at load time 2024-06-14 21:43:17 +09:00
Bartłomiej Dach
31a8bc7553
Remove redundant qualifier 2024-06-14 14:12:55 +02:00
Bartłomiej Dach
67ca7e4135
Implement toggling visibility of pass and fail storyboard layers
Closes https://github.com/ppy/osu/issues/6842.

This is a rather barebones implementation, just to get this in place
somehow at least. The logic is simple - 50% health or above shows pass
layer, anything below shows fail layer.

This does not match stable logic all across the board because I have
no idea how to package that. Stable defines "passing" in like fifty
ways:

- in mania it's >80% HP
  (bb57924c15/osu!/GameModes/Play/Rulesets/Mania/RulesetMania.cs#L333-L336)
- in taiko it's >80% *accuracy*
  (bb57924c15/osu!/GameModes/Play/Rulesets/Taiko/RulesetTaiko.cs#L486-L492)
- there's also the part where "geki additions" will unconditionally set
  passing state
  (bb57924c15/osu!/GameModes/Play/Player.cs#L3561-L3564)
- and also the part where at the end of the map, the final passing state
  is determined by checking whether the user passed more sections than
  failed
  (bb57924c15/osu!/GameModes/Play/Player.cs#L3320)

The biggest issues of these are probably the first two, and they can
*probably* be fixed, but would require a new member on `Ruleset` and I'm
not sure how to make one look, so I'm not doing that at this time
pending collection of ideas on how to do that.
2024-06-14 13:59:02 +02:00