Access
Realm
RealmContextFactory
RealmAccess
ToString()
CreateContext
Run
Write
BaseDifficulty
Difficulty
Update
Also fixes skin hash repopulation being completely broken.
BeatmapModelManager.Save
BeatmapSetInfo
BeatmapModelManager
BeatmapManager
ILive
Hide
Restore
BeatmapStore
RealmArchiveModelManager
OnlineID
Split out legacy model export logic into `LegacyModelExporter` classes
Remove pointless interface class for `IBeatmapModelManager`
IBeatmapModelManager
Was originally going to be used but serves no purpose any more.
Initialise `BeatmapSet.Beatmaps` list at construction time
Beatmap
BeatmapSet.Beatmaps
StoragePath
BeatmapSetInfo.OnlineBeatmapSetID
BeatmapInfo.OnlineBeatmapID
BeatmapInfo.Version
DifficultyName
BeatmapInfo.StarDifficulty
StarRating
BeatmapInfo
PlayableBeatmap.BeatmapInfo
IModelDownloader
ScoreManager