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Merge branch 'master' into model-downloader-split
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commit
6a172d54d5
@ -29,12 +29,13 @@ namespace osu.Game.Beatmaps
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/// Handles general operations related to global beatmap management.
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/// </summary>
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[ExcludeFromDynamicCompile]
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public class BeatmapManager : IModelDownloader<BeatmapSetInfo>, IModelManager<BeatmapSetInfo>, IModelFileManager<BeatmapSetInfo, BeatmapSetFileInfo>, ICanAcceptFiles, IWorkingBeatmapCache
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public class BeatmapManager : IModelDownloader<BeatmapSetInfo>, IModelManager<BeatmapSetInfo>, IModelFileManager<BeatmapSetInfo, BeatmapSetFileInfo>, ICanAcceptFiles, IWorkingBeatmapCache, IDisposable
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{
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private readonly BeatmapModelManager beatmapModelManager;
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private readonly BeatmapModelDownloader beatmapModelDownloader;
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private readonly WorkingBeatmapCache workingBeatmapCache;
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private readonly BeatmapOnlineLookupQueue onlineBetamapLookupQueue;
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public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null,
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WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
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@ -47,8 +48,8 @@ namespace osu.Game.Beatmaps
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if (performOnlineLookups)
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{
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var onlineBeatmapLookupCache = new BeatmapOnlineLookupQueue(api, storage);
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beatmapModelManager.PopulateOnlineInformation = onlineBeatmapLookupCache.UpdateAsync;
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onlineBetamapLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
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beatmapModelManager.OnlineLookupQueue = onlineBetamapLookupQueue;
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}
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}
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@ -323,5 +324,14 @@ namespace osu.Game.Beatmaps
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}
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#endregion
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#region Implementation of IDisposable
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public void Dispose()
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{
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onlineBetamapLookupQueue?.Dispose();
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}
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#endregion
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}
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}
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@ -47,10 +47,9 @@ namespace osu.Game.Beatmaps
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public IBindable<WeakReference<BeatmapInfo>> BeatmapRestored => beatmapRestored;
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/// <summary>
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/// A function which populates online information during the import process.
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/// It is run as the final step of import.
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/// An online lookup queue component which handles populating online beatmap metadata.
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/// </summary>
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public Func<BeatmapSetInfo, CancellationToken, Task> PopulateOnlineInformation;
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public BeatmapOnlineLookupQueue OnlineLookupQueue { private get; set; }
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/// <summary>
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/// The game working beatmap cache, used to invalidate entries on changes.
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@ -102,8 +101,8 @@ namespace osu.Game.Beatmaps
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bool hadOnlineBeatmapIDs = beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0);
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if (PopulateOnlineInformation != null)
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await PopulateOnlineInformation(beatmapSet, cancellationToken).ConfigureAwait(false);
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if (OnlineLookupQueue != null)
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await OnlineLookupQueue.UpdateAsync(beatmapSet, cancellationToken).ConfigureAwait(false);
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// ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
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if (hadOnlineBeatmapIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0))
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@ -25,7 +25,7 @@ namespace osu.Game.Beatmaps
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/// A component which handles population of online IDs for beatmaps using a two part lookup procedure.
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/// </summary>
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/// <remarks>
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/// On creating the component, a copy of a database containing metadata for a large subset of beatmaps (stored to <see cref="cache_database_name"/>).
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/// On creating the component, a copy of a database containing metadata for a large subset of beatmaps (stored to <see cref="cache_database_name"/>) will be downloaded if not already present locally.
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/// This will always be checked before doing a second online query to get required metadata.
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/// </remarks>
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[ExcludeFromDynamicCompile]
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@ -211,7 +211,7 @@ namespace osu.Game.Beatmaps
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}
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private void logForModel(BeatmapSetInfo set, string message) =>
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ArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>.LogForModel(set, $"{nameof(BeatmapOnlineLookupQueue)}] {message}");
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ArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>.LogForModel(set, $"[{nameof(BeatmapOnlineLookupQueue)}] {message}");
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public void Dispose()
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{
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@ -524,6 +524,7 @@ namespace osu.Game
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base.Dispose(isDisposing);
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RulesetStore?.Dispose();
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BeatmapManager?.Dispose();
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LocalConfig?.Dispose();
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contextFactory?.FlushConnections();
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