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Commit Graph

74 Commits

Author SHA1 Message Date
smoogipoo
3b07c3913d Add perfect and ok values, move to base Judgement 2019-12-26 15:00:59 +09:00
Dean Herbert
0640b2eb35
Fix judgement sizes not matching legacy skins (#6145)
Fix judgement sizes not matching legacy skins
2019-09-19 18:49:35 +09:00
Dean Herbert
e6c36a8bc7 Fix scaling mode being applied to judgements 2019-09-19 17:36:32 +09:00
Dean Herbert
26eca5b1f4 Fix judgement sizes not matching skins stable 2019-09-18 02:56:03 +09:00
Dean Herbert
ba76f09c99 Add initial implementation of hit lighting
Requires a supporting skin, like osu!classic for now.
2019-09-18 02:49:54 +09:00
Dean Herbert
6ce36bd39e
Merge branch 'master' into stop-counting-to-score-after-fail 2019-09-06 16:12:53 +09:00
Dean Herbert
05ed9d3802 Merge remote-tracking branch 'upstream/master' into non-timeoffset-judgements 2019-09-03 13:07:58 +09:00
smoogipoo
0c73c5acf3 Expose full hitobject rather than hit windows 2019-09-02 17:14:40 +09:00
smoogipoo
f2bdf94a1d Add HitWindows to JudgementResult to indicate timing errors 2019-09-02 16:28:14 +09:00
Dean Herbert
70e417533f Update naming 2019-08-30 15:13:29 +09:00
Dean Herbert
a15828ab25 Introduce the concept of SkinComponents
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00
smoogipoo
88fa06efba Refactor as proposed 2019-08-09 13:38:04 +09:00
Dean Herbert
74c961bcff Add more flexible skin element confine modes 2019-07-22 14:42:56 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
4edb17a88a Make hp work + cleanup 2019-04-22 18:02:49 +09:00
smoogipoo
fbb4e9df04 Implement hp at base ScoreProcessor 2019-04-22 16:51:38 +09:00
Dean Herbert
c39c37a18d Apply more missed cases 2019-04-01 12:44:46 +09:00
Dean Herbert
3d4a80957f Improve comment 2019-03-13 18:27:54 +09:00
David Zhao
7eb253b687 Fix incorrect scale duration 2019-03-12 19:44:53 +09:00
David Zhao
3b3b1e51ee Move hit animation logic into virtual method 2019-03-12 19:41:33 +09:00
David Zhao
9850122245 Fix incorrect delay 2019-03-12 19:24:46 +09:00
David Zhao
12f334035f Create properties for use in DrawableManiaJudgement 2019-03-12 19:23:24 +09:00
smoogipoo
d61dfe888e Fix venera fonts not being correctly specified 2019-02-22 19:42:09 +09:00
Dean Herbert
3015d40f8f
Merge branch 'master' into osu-fontusage 2019-02-22 18:09:23 +09:00
Dean Herbert
f919f2252f Add ToString for Judgements to ease debugging 2019-02-22 12:02:54 +09:00
smoogipoo
a2aa3ec5cb Adjust sprite texts in-line with framework changes 2019-02-20 15:03:20 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Ivan Pavluk
1b6658f4ee Move HealthIncreaseFor to Judgement 2018-12-06 15:09:42 +07:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
Dan Balasescu
87d8945af9
Give the body a size 2018-10-02 09:33:31 +09:00
Kyle Chang
88b0c234cc Move judgement text to internal container 2018-09-30 04:01:33 -04:00
Kyle Chang
7a43677849 Make judgements scale with cs 2018-09-22 22:54:38 -04:00
smoogipoo
b35817c877 More xmldocs to hitobject/drawablehitobject 2018-08-06 10:55:38 +09:00
smoogipoo
3619290c34 Split out judgement definition from judgement result 2018-08-02 20:35:54 +09:00
smoogipoo
d51d0e8547 Initial structure for new hitobject judgement system 2018-08-01 21:45:59 +09:00
Dean Herbert
5364a6148a Use ToUpperInvariant 2018-07-24 14:42:06 +02:00
Dean Herbert
ab9340f4be Fix usage of culture local ToUpper causing incorrect display on Turkish machines
Closes #3098.
2018-07-24 11:37:43 +02:00
Dean Herbert
e12ce3c2a8 Adjust xmldoc 2018-06-29 17:21:55 +09:00
Dean Herbert
c0b65a6a73 Change default IsBonus definition and remove unnecessary overrides 2018-06-29 17:07:08 +09:00
Crusensis
fbc0cd6f5f Split AffectsCombo into IsBonus 2018-06-09 18:14:33 -07:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dan Balasescu
bed46b1f7e
Split local variable assignment from construction of children 2018-04-04 15:13:42 +09:00
Dan Balasescu
9df525a38d
Remove extra whitespace
In general we don't really do this elsewhere in the codebase.
2018-04-04 15:11:16 +09:00
Ali Rizvi
7fed8d64de Implement Judgement Colours 2018-03-31 04:59:08 +09:00
Dean Herbert
0e669c9a3f Fix many warnings 2018-03-24 18:23:22 +09:00
Dean Herbert
eb643b690a
Merge branch 'master' into more-skinning 2018-03-12 11:55:50 +09:00
Dean Herbert
c70be29eda Move legacy conversion to LegacySkin 2018-03-12 11:30:13 +09:00
Dean Herbert
b62ed004f2 Remove judgements when deciding a new judgement for a HitObject
Generally happens when rewinding.
2018-03-07 19:14:42 +09:00
Dean Herbert
05eb678654 Add skin support for judgements 2018-03-07 18:21:05 +09:00
Dean Herbert
053a29f9a7 Make judgements visually smaller
This is a temporary change based on people's feedback. Makes judgements feel a lot better.

nb: This is one of my changes that I've had deployed sinfce the end-of-year 2017 build.
2018-01-15 17:41:17 +09:00