Bartłomiej Dach
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a90f8dd4f6
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Seal a few more multiplayer playability flags of rate-changing mods
Not really changing anything, just tightening things down to curb
possible funny business.
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2023-10-31 16:20:33 +01:00 |
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Dean Herbert
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eabfcfbf2a
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Merge branch 'master' into pitch_change
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2023-10-18 16:33:03 +09:00 |
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Dean Herbert
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16e752e07d
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Add basic structure and test coverage for extended info on mod icon
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2023-09-27 19:29:03 +09:00 |
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Givikap120
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49598774e0
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Added a "Adjust pitch" switch
Adjust pitch switch in DoubleTime and HalfTime mods
Also Nightcore and Daycore is now inherit from RateAdjust
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2023-08-24 15:00:32 +03:00 |
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andy840119
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1f9f2b413e
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Remove the nullable disable annotation.
Also, mark as nullable for some properties.
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2022-07-19 20:39:41 +08:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Salman Ahmed
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82b784ce5a
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Change IApplicableToSample to receive adjustable component instead
Done for consistency with `IApplicableToTrack`.
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2022-05-10 18:06:03 +03:00 |
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Salman Ahmed
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4f5001704e
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Change IApplicableToTrack to receive adjustable component instead
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2022-05-10 18:06:03 +03:00 |
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Salman Ahmed
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8501a41619
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Bring back separate bool properties as non-cascading
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2022-05-05 14:37:38 +03:00 |
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Salman Ahmed
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20e277d2e5
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Apply proposed naming changes
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2022-05-04 17:12:17 +03:00 |
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Salman Ahmed
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e9ecf26b6a
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Merge branch 'master' into multiplayer-disable-adaptive-speed
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2022-05-04 17:12:03 +03:00 |
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Bartłomiej Dach
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6630b38c08
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Make all ModRateAdjust implementations incompatible with each other
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2022-04-07 22:38:46 +02:00 |
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Salman Ahmed
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add9f3ec91
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Rename multiplayer mod usages to make more sense
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2022-03-20 13:12:24 +03:00 |
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Salman Ahmed
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f2248ecc08
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Update usages to use IsPlayable instead
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2022-03-18 02:11:18 +03:00 |
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Salman Ahmed
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187059a37f
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Replace hardcoded overrides with the newly introduced Mod properties
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2022-03-17 03:51:27 +03:00 |
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Henry Lin
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c9b205afeb
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Add adaptive speed mod
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2022-03-02 09:57:52 +08:00 |
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Ronnie Moir
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7394c62cc8
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Make ModTimeRamp and ModRateAdjust incompatible
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2021-02-23 18:10:03 +00:00 |
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Bartłomiej Dach
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7daeacaff2
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Add and implement IApplicableToRate interface
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2021-02-07 18:35:34 +01:00 |
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Dean Herbert
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136843c8e4
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Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
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2020-09-29 14:25:39 +09:00 |
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smoogipoo
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e47a1eb313
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Use adjustable ITrack
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2020-08-12 01:41:21 +09:00 |
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smoogipoo
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7c3ae4ed42
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Remove generics from IApplicableToTrack
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2020-08-06 18:25:34 +09:00 |
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smoogipoo
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e8ab3cff3c
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Add class constraint
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2020-08-06 17:02:47 +09:00 |
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smoogipoo
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5c05fe3988
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Expose track from MusicController
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2020-08-06 16:24:14 +09:00 |
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smoogipoo
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6e42b8219c
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Move track to MusicController, compiles
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2020-08-06 16:24:14 +09:00 |
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Ronnie Moir
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c3e268616f
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Implement grouping interface IApplicableToAudio
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2020-06-17 14:11:00 +01:00 |
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Ronnie Moir
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4138f6119f
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Update rate adjust mods to also use IApplicableToSample
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2020-06-16 15:05:37 +01:00 |
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Liam DeVoe
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64fc116d67
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use two decimal points for ModRateAdjust format
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2020-03-22 23:08:00 -04:00 |
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Liam DeVoe
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5cc626d37b
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move SettingDescription override to ModRateAdjust
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2020-03-22 22:57:46 -04:00 |
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smoogipoo
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40f918dce6
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Remove unused using
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2019-12-11 19:49:32 +09:00 |
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smoogipoo
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c34b6b59ed
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Remove time ramp and rate adjust mod incompatibility
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2019-12-11 19:48:57 +09:00 |
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Dean Herbert
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7fd52c21f5
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Update mods and user adjust to use adjustments
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2019-12-09 19:41:31 +09:00 |
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