Dean Herbert
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f6fa965252
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Merge pull request #26661 from frenzibyte/fix-mouse-blueprint
Fix blueprint container not handling right clicks correctly while moving a blueprint
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2024-01-22 16:53:54 +09:00 |
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Bartłomiej Dach
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cd9cb7d6c8
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Merge branch 'master' into frame-stable-update-while-paused
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2024-01-22 08:52:15 +01:00 |
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Bartłomiej Dach
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493d495992
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Merge pull request #26605 from peppy/simplify-gameplay-pause
Simplify gameplay pause sequence
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2024-01-22 08:49:08 +01:00 |
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Dean Herbert
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62965549e7
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Merge pull request #26660 from EVAST9919/carousel-alloc
Reduce allocation overhead in `BeatmapCarousel`
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2024-01-22 16:47:28 +09:00 |
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Dean Herbert
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3e5fe66e58
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Fix potential null reference in player screen transition handling
See https://github.com/ppy/osu/actions/runs/7607677219/job/20715418536?pr=26660.
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2024-01-22 16:37:56 +09:00 |
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Bartłomiej Dach
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2262c34178
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Merge pull request #26617 from peppy/update-framework
Update framework
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2024-01-22 08:17:43 +01:00 |
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Dean Herbert
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1f0ad5cff2
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Apply same fix in more places
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2024-01-22 15:56:16 +09:00 |
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Dean Herbert
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74f05a5c4b
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Use container itself rather than ScrollContent
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2024-01-22 15:54:24 +09:00 |
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Salman Ahmed
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2bd9cd5d34
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Fix blueprint container not handling right clicks correctly while moveing an element
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2024-01-22 04:39:08 +03:00 |
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Andrei Zavatski
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cec4f670d1
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Reduce allocation overhead in BeatmapCarousel
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2024-01-22 03:12:23 +03:00 |
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Salman Ahmed
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57b2d018a9
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Fix slider sometimes not updating relative anchor position
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2024-01-22 02:07:32 +03:00 |
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Salman Ahmed
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bab14dce31
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Add failing test case
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2024-01-22 02:07:09 +03:00 |
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Dean Herbert
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3b7a47aded
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Merge branch 'master' into update-framework
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2024-01-21 13:49:44 +09:00 |
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Dean Herbert
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02369139b3
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Remove FillFlow overhead of argon counters
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2024-01-21 13:22:58 +09:00 |
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Dean Herbert
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b588715d21
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Merge pull request #26647 from EVAST9919/triangles-masking
Enable masking for `Triangles` backgrounds where possible
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2024-01-21 12:20:40 +09:00 |
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Dean Herbert
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18d16018d3
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Fix failing tests due to pooling safety changes
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2024-01-21 12:17:16 +09:00 |
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Andrei Zavatski
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1393f52b2b
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Rename Masking to ClampToDrawable
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2024-01-21 05:20:42 +03:00 |
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Dean Herbert
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a69fd8198d
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Update framework and other nuget packages
- Moq held back because dicks
- NUnit held back because large API changes (trivial but effort)
- SignalR held back due to api deprecations
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2024-01-21 11:00:53 +09:00 |
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Andrei Zavatski
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e003ecb593
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Change default masking value to true
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2024-01-21 04:57:48 +03:00 |
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Dean Herbert
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2dedead1d1
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Allow debug instances to coexist alongside release instances
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2024-01-21 10:56:55 +09:00 |
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Dean Herbert
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1999e772f6
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Fix FollowPointConnection pool filling up when follow points are hidden
Closes https://github.com/ppy/osu/issues/26642.
I think this applied to all pooling cases here.
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2024-01-21 10:31:27 +09:00 |
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Andrei Zavatski
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6ba3546be5
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Enable masking in RoundedButton
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2024-01-21 02:28:14 +03:00 |
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Andrei Zavatski
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60f7b4ea2f
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Enable masking in DrawableRank
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2024-01-21 02:25:29 +03:00 |
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Andrei Zavatski
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421ae73715
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Enable masking in DrawableCarouselBeatmap
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2024-01-21 02:21:09 +03:00 |
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Andrei Zavatski
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087d0f03a4
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Enable masking in toolbar
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2024-01-21 02:15:48 +03:00 |
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Andrei Zavatski
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a3703d657a
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Enable masking in popup dialog
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2024-01-21 02:12:49 +03:00 |
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Andrei Zavatski
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3ad3b052df
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Enable masking is osu logo
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2024-01-21 02:10:36 +03:00 |
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Dean Herbert
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1e44ba6d23
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Merge pull request #26636 from EVAST9919/triangles-batch
Remove local vertex batching from triangles backgrounds
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2024-01-20 23:35:27 +09:00 |
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Andrei Zavatski
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45effdb6df
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Remove local vertex batching from triangles backgrounds
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2024-01-20 08:41:34 +03:00 |
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Salman Ahmed
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d8cba1cbfd
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Move taiko playfield down a nudge to visually match stable
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2024-01-20 02:08:11 +03:00 |
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Salman Ahmed
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2f618b7f35
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Change taiko hit position to always match stable
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2024-01-20 01:53:39 +03:00 |
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Salman Ahmed
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d4fef99e1f
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Define constant input drum width for osu!taiko
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2024-01-20 01:46:15 +03:00 |
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Salman Ahmed
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0c03326eaf
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Update remaining usages of playfield height
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2024-01-20 01:45:39 +03:00 |
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Salman Ahmed
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fa2c33c641
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Upscale playfield by difference in game height as well
I honestly don't have much clue about this one but doing so matches master.
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2024-01-20 01:15:15 +03:00 |
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Salman Ahmed
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f5ce9eaf75
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Refactor taiko playfield layout to use constant values
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2024-01-20 01:15:15 +03:00 |
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Salman Ahmed
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3e17d01ceb
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Rewrite taiko playfield adjustment container to keep height constant
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2024-01-20 00:21:34 +03:00 |
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Salman Ahmed
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ce4fd6aca5
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Rename DEFAULT_HEIGHT to BASE_HEIGHT
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2024-01-19 23:58:58 +03:00 |
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Dean Herbert
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e669e28dc9
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Merge pull request #26626 from Joehuu/fix-changelog-stream-user-count
Fix changelog stream user count only accounting for latest build
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2024-01-19 14:11:59 +09:00 |
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Joseph Madamba
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3eeefd5b7e
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Fix changelog stream user count only accounting for latest build
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2024-01-18 16:15:52 -08:00 |
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Bartłomiej Dach
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e24074f239
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Merge pull request #26587 from peppy/fix-tournament-panel-load
Fix tournament beatmap backgrounds occasionally not loading
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2024-01-18 14:54:37 +01:00 |
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Bartłomiej Dach
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3853f63b74
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Merge pull request #26567 from peppy/cusor-scale-rate
Fix cursor scale animation not matching stable on classic skins
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2024-01-18 13:59:49 +01:00 |
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Bartłomiej Dach
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5123186c23
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Merge pull request #26618 from frenzibyte/fix-revert-to-default-epic-fail
Fix revert-to-default button appearing on disabled settings regardless of value
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2024-01-18 13:35:01 +01:00 |
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Dean Herbert
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0383bdf6a1
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Add bindings for stepping backward/forward
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2024-01-18 20:38:25 +09:00 |
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Dean Herbert
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c50534c819
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Move seek/step logic into ReplayPlayer
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2024-01-18 20:38:15 +09:00 |
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Salman Ahmed
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b97c3ac9ee
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Fix revert-to-default button appearing on disabled settings regardless of value
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2024-01-18 14:24:49 +03:00 |
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Salman Ahmed
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22cfc86050
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Add failing test case
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2024-01-18 14:24:49 +03:00 |
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Dean Herbert
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8c4af58109
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Keep replay controls expanded by default
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2024-01-18 20:13:32 +09:00 |
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Dean Herbert
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60e972cd15
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Add ability to step forward/backwards single frames
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2024-01-18 20:13:32 +09:00 |
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Dean Herbert
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dafff26d0e
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Tidy up implementation of PlaybackSettings
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2024-01-18 20:13:32 +09:00 |
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Dean Herbert
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e73910571f
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Allow FrameStabilityContainer to continue updating while paused during replay playback
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2024-01-18 20:13:28 +09:00 |
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