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mirror of https://github.com/ppy/osu.git synced 2024-09-21 22:47:24 +08:00
Commit Graph

45269 Commits

Author SHA1 Message Date
Bartłomiej Dach
b34086a792
Add failing test case for incorrect RulesetID population in submission flow 2021-10-16 16:10:42 +02:00
Bartłomiej Dach
e57d6e930e
Source spectator state sent to server from gameplay state 2021-10-16 13:48:49 +02:00
Bartłomiej Dach
29ec498f6c
Add failing test case for player sending wrong ruleset ID to spectator server 2021-10-16 13:34:24 +02:00
Bartłomiej Dach
e925c416cb
Merge pull request #15122 from peppy/fail-animation-update
Add new fail animation to better match new sound effects
2021-10-15 20:23:09 +02:00
Bartłomiej Dach
f6d98e8cf2
Merge branch 'master' into fail-animation-update 2021-10-15 19:58:07 +02:00
Dean Herbert
7a5a612896 Move retry and exit hotkey overlays to same depth / container 2021-10-16 02:29:45 +09:00
Dan Balasescu
b1989e6e50
Merge pull request #15009 from stanriders/fix-invisible-sinners
Fix instant spinners giving insane amounts of strain
2021-10-16 02:10:48 +09:00
Dean Herbert
e9f50179ab
Merge branch 'master' into fail-animation-update 2021-10-15 23:32:10 +09:00
Dean Herbert
91754450b2 Remove dispose method completely 2021-10-15 21:27:44 +09:00
Dean Herbert
6f947cacbd Fix test failures 2021-10-15 21:22:38 +09:00
smoogipoo
1a18d3598a Merge branch 'master' into fix-invisible-sinners 2021-10-15 20:45:40 +09:00
Dan Balasescu
e2593570b7
Merge pull request #14742 from peppy/slider-timeline-velcotiy-adjust-v2
Add ability to view and adjust velocity and samples from the timeline
2021-10-15 20:25:52 +09:00
Dean Herbert
c47497923a Schedule drag events for now 2021-10-15 19:52:44 +09:00
Dean Herbert
30c3fcb4ea Merge branch 'master' into slider-timeline-velcotiy-adjust-v2 2021-10-15 19:45:04 +09:00
Dean Herbert
3909fd8caa Fix wonkiness when dragging slider end at high input refresh rates 2021-10-15 19:43:57 +09:00
Dean Herbert
b9fd1f52df Tweak animation slightly 2021-10-15 19:37:22 +09:00
Dean Herbert
b08743342b Fix incorrect nesting 2021-10-15 19:35:08 +09:00
Dean Herbert
66f3370a19 Add new fail animation to better match new sound effects 2021-10-15 19:14:59 +09:00
Dean Herbert
a59ee9ec1f
Merge pull request #15121 from nekodex/fail-highpass
Add high-pass filter to gameplay fail sequence
2021-10-15 19:14:44 +09:00
Dean Herbert
ae33b7b87f Update resources 2021-10-15 18:27:01 +09:00
Dan Balasescu
8d11f4ce48
Merge pull request #15075 from peppy/fix-editor-difficulty-name-update
Use actual `BeatmapInfo` rather than `PlayableBeatmap.BeatmapInfo` for editor writes
2021-10-15 18:12:12 +09:00
Dan Balasescu
3d314dad9f
Merge pull request #15115 from peppy/fix-realm-config-save-overhead
Fix changing osu!mania scroll speed causing game-wide lag
2021-10-15 17:33:42 +09:00
Jamie Taylor
8d6d7fcdbe
Add high-pass filter to gameplay fail sequence 2021-10-15 17:03:37 +09:00
Dan Balasescu
3604a762d0
Merge branch 'master' into fix-editor-difficulty-name-update 2021-10-15 16:58:01 +09:00
Dan Balasescu
05150b34e5
Merge pull request #15117 from peppy/update-present-import-post-import
Update one missed instance of `PresentImport`
2021-10-15 16:57:47 +09:00
Dan Balasescu
56758435ee
Merge pull request #15043 from peppy/realm-ruleset-store
Add realm `RulesetStore`
2021-10-15 16:49:48 +09:00
Dean Herbert
8fb9aec730 Fix threaded realm usage not disposing context fast enough 2021-10-15 16:39:53 +09:00
Dan Balasescu
34d60b9e10
Merge branch 'master' into fix-realm-config-save-overhead 2021-10-15 16:30:39 +09:00
Dan Balasescu
000a12a6a7
Merge pull request #15116 from peppy/fix-realm-disposal-order
Make realm a non-drawable component to better order disposal
2021-10-15 16:29:05 +09:00
Dean Herbert
e9c3d09e0e Remove redundant specs 2021-10-15 16:27:16 +09:00
Dean Herbert
fdb734ac91 Also add spec directly to IModelImporter 2021-10-15 16:24:40 +09:00
Dean Herbert
2eb1170c0c Use AsNonNull instead 2021-10-15 16:15:34 +09:00
Dean Herbert
efaed4cba4 Revert "Attempt bumping inspectcode to fix remaining inspection"
This reverts commit e018a6d6a5.
2021-10-15 16:14:57 +09:00
Dean Herbert
6554f84a9f Revert "Disable re-building project via inspectcode"
This reverts commit a51f036fa3.
2021-10-15 16:14:56 +09:00
Dean Herbert
a90f40e831 Update one missed instance of PresentImport 2021-10-15 16:00:09 +09:00
Dan Balasescu
745f319c7d
Merge branch 'master' into fix-realm-disposal-order 2021-10-15 15:44:14 +09:00
Dean Herbert
4cba1fce07
Merge pull request #15111 from jaswon/ghost-mod
Add "no scope" mod for osu
2021-10-15 15:44:05 +09:00
Dean Herbert
9a3b13a0c4
Merge pull request #15107 from smoogipoo/fix-multiplayer-tests
Fix intermittent multiplayer tests
2021-10-15 15:43:49 +09:00
Dean Herbert
a51f036fa3 Disable re-building project via inspectcode 2021-10-15 14:31:44 +09:00
Dean Herbert
3a7eb7dd25 Make const private 2021-10-15 14:27:20 +09:00
Dean Herbert
6a80a417bd Use Interpolation.Lerp instead of transforms
Better handles cases where the combo may be changing faster than the
transition length.
2021-10-15 14:25:51 +09:00
Dean Herbert
e018a6d6a5 Attempt bumping inspectcode to fix remaining inspection 2021-10-15 14:08:25 +09:00
Dan Balasescu
48a9ab9e89
Merge branch 'master' into fix-multiplayer-tests 2021-10-15 14:04:27 +09:00
Dean Herbert
e38eb31fd4 Merge branch 'fix-realm-disposal-order' into fix-realm-config-save-overhead 2021-10-15 14:00:31 +09:00
Dean Herbert
818fac6ac8 Make realm a non-drawable component to better order disposal
Until now, the `RealmContextFactory` would be disposed as part of the
drawable hierarchy. This is too early, as it may be being used by higher
level components (like `ConfigManager`s, see #15115) that perform final
operations after the drawables have been disposed.

Seems to make sense moving this out of the drawable hierarchy and in
line with how we were doing things with EF.
2021-10-15 13:58:16 +09:00
Dan Balasescu
1e15b5a5a0
Merge pull request #15113 from peppy/rounded-button-colour-provider
Change `RoundedButton` to source from overlay colour provider
2021-10-15 13:52:52 +09:00
Dan Balasescu
290f816cd3
Merge pull request #15114 from peppy/fix-import-notification-test
Fix startup import test waiting on potentially incorrect notification type
2021-10-15 13:52:39 +09:00
Dean Herbert
e47ccbd08a Fix realm transactional overhead when rapidly changing RulesetConfigManager values 2021-10-15 13:50:26 +09:00
smoogipoo
80dfd11c90 Remove unnecessary extra task
Further testing shows continuations also run before the .Wait() returns.
2021-10-15 13:28:02 +09:00
Dean Herbert
c9d8645341 Fix startup import test waiting on potentially incorrect notification type 2021-10-15 13:26:31 +09:00