Dean Herbert
cb6d02ec3a
Merge pull request #19066 from andy840119/remove-the-nullable-disable-in-the-ruleset
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Remove the nullable disable annotation in the ruleset class
2022-09-12 19:07:23 +09:00
Dan Balasescu
31225066a1
Merge pull request #19308 from frenzibyte/top-rank-badge-order
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Fix best rank badge not handling legacy scores properly
2022-09-12 16:20:21 +09:00
Dan Balasescu
1eb2c74e57
Fix countdown serialisation
2022-09-11 18:50:51 +09:00
andy840119
1398a7e11e
Property should accept the nullable state.
2022-09-10 10:46:40 +08:00
Salman Ahmed
dd10a06e3d
Merge branch 'master' into top-rank-badge-order
2022-09-09 19:38:44 +03:00
Dan Balasescu
ba2ef424d4
Turn score ids into ulong
s
2022-09-09 11:46:06 +09:00
Dan Balasescu
4fc03998a1
Merge pull request #20189 from peppy/fix-playlist-item-download-button-visibility
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Fix playlist items showing download button briefly during initial display
2022-09-08 19:47:35 +09:00
Dean Herbert
13d9b2188b
Merge pull request #20145 from smoogipoo/multiple-countdowns
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Implement support for multiple active countdowns in multiplayer
2022-09-08 19:15:30 +09:00
Dean Herbert
0de220c45c
Change IsExclusive
default value to true
2022-09-08 17:54:29 +09:00
Dean Herbert
ed81297611
Fix playlist items showing download button briefly during initial local presence checks
2022-09-08 17:10:45 +09:00
Dan Balasescu
b2f30fbf8c
Add countdown exclusivity
2022-09-05 20:13:23 +09:00
Dan Balasescu
2923c10cd8
Rewrite rooms to store multiple active countdowns
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Update test to the new structure
2022-09-05 19:03:26 +09:00
Dan Balasescu
b10026993a
Don't serialise has_replay
2022-09-02 16:41:53 +09:00
Dan Balasescu
a277431266
Add has_replay and legacy_score_id to SoloScoreInfo
2022-09-01 21:10:38 +09:00
Dan Balasescu
d70208fcf1
Default to off
2022-09-01 14:14:22 +09:00
Dan Balasescu
b5ec7d06dd
Add auto-skip setting
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Default to auto skip
2022-08-31 20:24:06 +09:00
Dean Herbert
09aa3e065d
Move colouring to full icon content rather than background
2022-08-30 18:06:48 +09:00
Dan Balasescu
799c015bff
Add LegacyTotalScore to SoloScoreInfo
2022-08-30 15:50:19 +09:00
Dean Herbert
b9d9bf3004
Merge pull request #19938 from frenzibyte/fix-multi-spectator-results-screen
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Fix multi-spectator potentially getting stuck for passed players
2022-08-26 21:53:17 +09:00
Salman Ahmed
6840e906e7
watchedUsers
-> watchedUsersRefCounts
2022-08-25 09:50:52 +03:00
Salman Ahmed
146cc62f00
Merge branch 'master' into maximum-statistics-2
2022-08-25 08:18:44 +03:00
Dean Herbert
6a0d23cf96
Nest dialog class and apply NRT
2022-08-24 17:39:22 +09:00
Dan Balasescu
f70af779a4
Add maximum statistics to ScoreInfo/SoloScoreInfo
2022-08-24 17:28:41 +09:00
Andrew Hong
ec5fd7ac1d
Remove possible 'System.NullReferenceException'
2022-08-24 03:42:16 -04:00
Andrew Hong
b24513038c
Add popupdialog button to copy url
2022-08-24 03:35:19 -04:00
Salman Ahmed
7e5086c8d7
Fix spectator client not handling multiple watch calls properly
2022-08-24 10:02:21 +03:00
Dean Herbert
058d67f8e8
Merge pull request #19695 from naoei/ruleset-localization
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Change most ruleset-accessible string types to Localisable strings
2022-08-22 16:13:23 +09:00
Nao
189a407cb1
Merge branch 'master' into ruleset-localization
2022-08-20 21:39:10 -04:00
Dean Herbert
a1e849c4db
Ensure that DummyAPIAccess
runs all queued tasks on disposal
2022-08-20 16:22:35 +09:00
Dean Herbert
c3c44c19cd
Use CompositeComponent
in various locations
2022-08-19 20:43:15 +09:00
Nao
c940f5abcb
Merge branch 'master' into ruleset-localization
2022-08-14 15:17:44 -04:00
naoei
45e9eda9e7
Localise hit result name
2022-08-14 14:57:02 -04:00
Dean Herbert
865d63f768
Refactor APIAccess
main loop to read better
2022-08-11 15:43:39 +09:00
Dean Herbert
47196b19a5
Stop setting Online
state in handleRequest
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This is already handled amicably by the `Failing` -> `Connecting` flow.
Having this set in `handleRequest` throws things off, potentially
leading to the `Online` state change before the user has been populated.
2022-08-11 14:36:30 +09:00
Dean Herbert
7ec67c28b9
Set Online
state sooner in connection process
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This isn't really required as such, but feels more correct. There was no
reason for it to wait for the friend population to complete before
deeming things to be "online".
2022-08-11 14:35:56 +09:00
Dean Herbert
e5b534bb26
Add thread safety to APIAccess.LocalUser
2022-08-11 12:45:26 +09:00
Dan Balasescu
888c4c8e08
Merge pull request #19662 from peppy/startup-correct-username
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Use a placeholder user with the correct username during login process
2022-08-10 13:09:37 +09:00
Dan Balasescu
4107049b08
Fix host room status showing ended after playing
2022-08-09 21:43:10 +09:00
Dean Herbert
4a312d5658
Use a placeholder user with the correct username during connecting process
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This allows for various components (like gameplay) to obtain a correct
username even if the API is not yet in a connected state. The most
common case is during startup, where a connection may not have been
established yet, but the user's username was restored from their config
file.
By making the change, local scores will now have the correct username
(although avatar etc. will be missing, which I think it fine) even if
the API is not yet connected. Previously, they would show up as "Guest".
2022-08-09 17:13:09 +09:00
Dean Herbert
f9d0cc3c4e
Change APIAccess.IsLoggedIn
to also return true
when connecting
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All usages of this are made with the intention of showing data when an
api is going to eventually become available. In the case of a login
failure, components are also able to display a correct state.
With this change, it makes online components display in a more correct
state during startup or initial logging in phase.
2022-08-09 17:11:44 +09:00
Dean Herbert
0537c471dc
Merge pull request #19582 from smoogipoo/apimod-json-cleanup
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Don't serialise empty mod settings
2022-08-08 11:49:08 +09:00
Dan Balasescu
0de00e9b3f
Don't serialise empty mod settings
2022-08-05 14:00:53 +09:00
Dan Balasescu
2d9da07eb6
Trim zero values from hit statistics
2022-08-04 19:27:50 +09:00
Dan Balasescu
8ff7770a71
Omit irrelevant data from SoloScoreInfo serialisation
2022-08-04 19:11:39 +09:00
Dean Herbert
fd09155990
Revert blocking call when sending spectator frames
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There are a lot of these requests, and we don't really care about
waiting on them to finish sending. This may have negatively affected
send performance for users with very high latency.
Reverts part of 0533249d11
.
Addresses concerns in https://github.com/ppy/osu/discussions/19429#discussioncomment-3276400 .
2022-07-29 12:24:54 +09:00
Salman Ahmed
1b6ebcfd87
Remove SubmittableScore
and replace with SoloScoreInfo
extension method
2022-07-25 13:43:43 +03:00
Salman Ahmed
d04df19c7e
Remove APIScore
and replace its final usage
2022-07-25 13:13:46 +03:00
Salman Ahmed
e0266b0d81
Reword comment slightly
2022-07-25 04:39:14 +03:00
Salman Ahmed
f5a5887669
Fix players potentially not displaying in spectator after restart
2022-07-25 04:21:53 +03:00
Salman Ahmed
727fe76b60
Fix TopLocalRank
hacking around presence to hide on null rank
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Fixed this here because that blocks `Schedule` from running, and I don't
want to add another override to the `IsPresent` flag.
2022-07-23 09:22:22 +03:00