Dean Herbert
7cd24ba58e
Disallow mistimed firing of beat sync for break overlay for now
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It doesn't work well with pause/resume.
2024-09-04 18:00:32 +09:00
Dean Herbert
6c89c4eed6
Fix rewind causing weirdness with progress bar animation
2024-09-03 18:50:57 +09:00
Dean Herbert
eb70a1b72d
Change middle text to only animate initially
2024-08-28 15:57:42 +09:00
Dean Herbert
47a52d10eb
Revert "Add slight parallax to centre content"
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This reverts commit 90d06d4496
.
2024-08-28 15:32:59 +09:00
Dean Herbert
90d06d4496
Add slight parallax to centre content
2024-08-27 16:37:27 +09:00
Dean Herbert
6f1664f0a6
Add beat-synced animation to break overlay
...
I've been meaning to make the progress bar synchronise with the beat
rather than a continuous countdown, just to give the overlay a bit more
of a rhythmic feel.
Not completely happy with how this feels but I think it's a start?
I had to refactor how the break overlay works in the process. It no
longer creates transforms for all breaks ahead-of-time, which could be
argued as a better way of doing things. It's more dynamically able to
handle breaks now (maybe useful for the future, who knows).
2024-08-27 16:34:37 +09:00
Dean Herbert
98faa07590
Apply NRT to BreakOverlay
2024-08-27 15:01:51 +09:00
Dean Herbert
797b020747
Add shadow around break overlay middle content to make sure it remains visible
2024-08-27 15:01:50 +09:00
Dean Herbert
75344f9c5c
Fix break overlay progress bar becoming a pancake near end of break
2024-07-10 19:28:37 +09:00
Dean Herbert
705f25e4b9
Make ScoreProcessor.Rank
read-only
2024-01-04 17:13:24 +09:00
Joseph Madamba
aab462fd95
Fix valueText
being replaced even if current is not binding to anything
2023-08-02 09:40:22 -07:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
alex
0e2ccac33b
Add spaces to comments
2020-05-04 18:36:24 -07:00
Dean Herbert
a317ef65b8
Remove default for argument
2020-03-28 12:18:28 +09:00
Dean Herbert
07462120e4
Split break tracking into its own component
2020-03-26 15:30:23 +09:00
Dean Herbert
77ce9642ba
Add test coverage and simplify break time updating
2019-11-26 15:32:48 +09:00
Dean Herbert
a453129d44
Fix nullref in tests
2019-11-26 15:13:50 +09:00
Dean Herbert
6b8983b489
Consider intro and outro time as "break" time
2019-11-25 19:02:11 +09:00
Dean Herbert
7d42561da9
Remove linq usage in BreakOverlay update
2019-08-08 12:58:20 +09:00
Dean Herbert
99f5ca07ce
Remove redundant comment
2019-08-08 10:42:54 +09:00
Dean Herbert
40a33b3382
Move IsLoaded check to more correct place
2019-08-08 10:41:23 +09:00
iiSaLMaN
ba269a49ee
Expose break fade duration and add it in the calculation
2019-08-07 16:59:35 +03:00
iiSaLMaN
d3657d82cd
Simplify final check for break time
2019-08-07 16:28:16 +03:00
iiSaLMaN
e6e315e07b
Expose current break index
2019-07-30 13:29:41 +03:00
iiSaLMaN
5bf0277fd4
Remove unnecessary quick check
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Not saving for anything
2019-07-28 09:17:13 +03:00
iiSaLMaN
1dd3a66300
Remove unnecessary index resets
2019-07-28 09:16:19 +03:00
iiSaLMaN
95b568eb46
Remove unnecessary condition
2019-07-27 15:52:30 +03:00
iiSaLMaN
6c580ac9d5
Use while loops instead
2019-07-27 15:52:01 +03:00
Salman Ahmed
934439e138
Merge branch 'master' into add-bindable-for-break-times
2019-07-26 12:57:52 +03:00
iiSaLMaN
4c9e8527d8
Modify global index directly in the for loop
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Moves the global index to a near break if not in a break yet
2019-07-26 09:24:53 +03:00
iiSaLMaN
5a94a22314
Add a quick check if we're not in a break with current index
2019-07-26 09:17:39 +03:00
iiSaLMaN
3fa6804501
Use better loops for moving index
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Easy to read, suggested by peppy
2019-07-26 08:12:32 +03:00
iiSaLMaN
806d41daf4
Add function to reset break index
2019-07-26 08:11:13 +03:00
iiSaLMaN
91fa8a6552
Simplify null and any check
2019-07-26 08:09:18 +03:00
iiSaLMaN
44895c4b69
Use IReadOnlyList for break periods list
2019-07-26 05:41:10 +03:00
iiSaLMaN
b4c93b1777
Use lookup direction than 2 while loops
2019-07-26 05:11:01 +03:00
iiSaLMaN
a08d54eb06
Remove unnecessary checks
2019-07-26 03:11:59 +03:00
Shane Woolcock
1d6c321e14
Ensure we don't ping-pong nearestBreakIndex between breaks
2019-07-26 08:34:18 +09:30
Shane Woolcock
5e51012800
Rewrite updateBreakTimeBindable
2019-07-25 22:54:05 +09:30
iiSaLMaN
cdda264c49
Use global index and move it to find if break time
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Avoid using iterations
2019-07-25 12:28:21 +03:00
iiSaLMaN
5a55433d6c
Return if breaks are null
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Fixes a test
2019-07-25 11:53:32 +03:00
iiSaLMaN
172a9ce33a
Use a for loop instead of foreach
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avoid allocating an iterator
2019-07-25 11:40:45 +03:00
iiSaLMaN
9bd66b6e7a
Better xmldoc
2019-07-25 11:27:32 +03:00
iiSaLMaN
69d2f57f4f
Avoid using LINQ
2019-07-25 11:27:01 +03:00
iiSaLMaN
0ea0a10ca4
Expose as IBindable<bool>
2019-07-25 11:26:38 +03:00
iiSaLMaN
7b82d184bd
Add bindable boolean for break times
2019-07-25 11:07:53 +03:00
Dean Herbert
01f1018d02
Tidy up clock logic using DI and a GameplayClock
2019-03-05 13:37:51 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00