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mirror of https://github.com/ppy/osu.git synced 2024-11-11 22:27:25 +08:00
Commit Graph

719 Commits

Author SHA1 Message Date
Dean Herbert
2a1a9b9f1f Fix post-merge issue 2017-12-07 17:26:39 +09:00
Dean Herbert
44ee11e75f
Merge branch 'master' into fix-beatmap-carousel-lag 2017-12-07 15:30:50 +09:00
Dean Herbert
34596b3368 Rename and comment for clarification 2017-12-06 21:47:48 +09:00
Dean Herbert
04ae64e9fd Add missing IsCompleted check to ensureValid 2017-12-06 16:20:49 +09:00
Dean Herbert
15ed3b4aac Fix IsValueCreated method not cecking whether the async task was completed
Caused potential stutters for components that relied on this check.
2017-12-06 09:49:12 +09:00
Aergwyn
ad8cd7eb5d fix possible NullReference?
AppVeyor pls?
2017-12-02 17:04:42 +01:00
Aergwyn
cc76c58f5f fall back to .osu file for storyboard if no .osb file is present
+ CI fixes
2017-12-02 16:05:39 +01:00
Aergwyn
c466296b14 reverted split at Decoder, moved logic down
I'm done experimenting, sorry
- `Decoder` only returns a "Beatmap"`Decoder` now
- "Storyboard"`Decoder` is retrieved from a "Beatmap"`Decoder`
- moved parse methods down in the hierarchy where I forgot to do that
- renamed `OsuLegacyDecoderTest` to `LegacyDecoderTest`
2017-12-01 22:05:01 +01:00
Aergwyn
a49f3479a2 Split retrieving of beatmap and storyboard decoder
Storyboard works again. Not satisfied with the solution though.
2017-12-01 19:11:52 +01:00
Aergwyn
db50ad794e CI adjustments
- removing unnecessary `using`s
- name Fields/Methods according to rules
- removing unnecessary initializations
2017-12-01 17:58:11 +01:00
Aergwyn
806c0e3b26 restructured OsuLegacyDecoder into LegacyDecoder
Beatmap works, Storyboard not...
2017-12-01 17:43:33 +01:00
Dean Herbert
7532795935 Lock during validity checks 2017-12-01 22:43:49 +09:00
Aergwyn
7080711cb2 remove unnecessary using 2017-11-30 20:13:10 +01:00
Aergwyn
be018a63c6 remove unnecessary lines 2017-11-30 19:17:11 +01:00
Aergwyn
c16925059c split parsing a beatmap and parsing a storyboard 2017-11-30 19:16:13 +01:00
Aergwyn
016057ab01 readd storyboard to beatmap + minor cleanup 2017-11-30 16:49:53 +01:00
Aergwyn
96f5bd3323 remove Storyboard from Beatmap, add it to WorkingBeatmap 2017-11-29 21:54:04 +01:00
Aergwyn
cd653c1cbc split storyboard loading into GetStoryboard() 2017-11-29 21:28:02 +01:00
Dean Herbert
d402222f17 Fix DisposeTrack and improve AsyncLazy to support disposal 2017-11-30 05:05:07 +09:00
smoogipoo
a9cc156d7a Merge remote-tracking branch 'origin/master' into performance-calculator 2017-11-28 21:38:26 +09:00
Dean Herbert
23b4d2163c Fix spelling and grammar 2017-11-28 21:30:03 +09:00
Dean Herbert
bd88df2722 Add note about sequential execution of ConvertHitObject 2017-11-28 18:33:41 +09:00
Dean Herbert
7877f42763 Merge remote-tracking branch 'upstream/master' into new-sounds-and-more 2017-11-27 17:59:24 +09:00
Dean Herbert
f189de437a Simplify blending assignment 2017-11-27 10:01:44 +09:00
Dean Herbert
9c90d9ca45 Add panel hover effects 2017-11-26 17:21:23 +09:00
Dean Herbert
4067b6129b Add visual highlighting on song select panel hover
Prerequisite for adding hover sound effects. Didn't feel right without this change.
2017-11-26 17:14:13 +09:00
Dean Herbert
2f3e4a27c6
Merge branch 'master' into improve-user-ratings-calculations 2017-11-23 20:55:55 +09:00
Dean Herbert
4986ad73f7 Merge remote-tracking branch 'upstream/master' into load-optimization 2017-11-23 18:44:17 +09:00
Dean Herbert
d93911ae97 Improve user ratings calculations to make more sense
Closes #1552.
2017-11-23 18:10:08 +09:00
FreezyLemon
2cc2323791 Style changes (removing newline from before second constructor parameter) 2017-11-23 09:12:23 +01:00
Dean Herbert
6e51664544
Merge branch 'master' into beatmap-overlay-download 2017-11-23 17:11:28 +09:00
FreezyLemon
7d428875b8 Changed LoadWrapper back to DelayedLoadWrapper and fixed the implementation (dependent on framework change, delay now in ctor) 2017-11-22 15:46:04 +01:00
Aergwyn
e5dfe4ff2e Make error more verbose when beatmap import fails (#1537)
Add name of beatmap set to error message if import fails
2017-11-22 19:35:25 +09:00
Dean Herbert
517a9ec40f
Merge branch 'master' into async-beatmap-panels 2017-11-22 19:05:42 +09:00
FreezyLemon
870807c265 Switched over to the new LoadWrapper class for all delayed loading. 2017-11-21 16:17:33 +01:00
Dean Herbert
5e70b7a9f7 Add async load methods for WorkingBeatmap properties 2017-11-21 22:34:53 +09:00
Dean Herbert
2603219350 Load beatmap carousel panels asynchronously 2017-11-21 22:30:09 +09:00
smoogipoo
f9ad4b6acb Make categoryDifficulties return doubles to improve decimal accuracy 2017-11-21 19:55:09 +09:00
Dean Herbert
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Dean Herbert
8919e98d13 Fix CI issue 2017-11-20 11:32:20 +09:00
Dean Herbert
d704e9cf7e Ensure we correctly handle importing beatmaps/sets when the onlineID already exists locally 2017-11-19 01:45:17 +09:00
smoogipoo
ddf402d948 Add nullchecks in Disposal where population methods return nulls 2017-11-17 22:14:28 +09:00
smoogipoo
4ced1b6490 Use more of the properties 2017-11-17 22:10:24 +09:00
Dean Herbert
6b591ac77f Add missing initialisation 2017-11-17 19:17:00 +09:00
Dean Herbert
d75e3d8e81 Use lazy for WorkingBeatmap component loading 2017-11-17 18:37:46 +09:00
smoogipoo
95fd323c6b Fix ManiaDifficultyCalculator possibly failing due to nullref 2017-11-17 14:37:06 +09:00
smoogipoo
ac6213d1fa CI fixes 2017-11-17 14:26:33 +09:00
smoogipoo
7892eefd68 Fix up mod application + beatmap/hitobject references 2017-11-17 14:23:52 +09:00
smoogipoo
cc1720241e Fix DifficultyCalculator using incorrect mods 2017-11-17 12:36:51 +09:00
smoogipoo
5781b45b39 Set TimeRate after mod application 2017-11-17 12:36:17 +09:00