Dean Herbert
2a1a9b9f1f
Fix post-merge issue
2017-12-07 17:26:39 +09:00
Dean Herbert
44ee11e75f
Merge branch 'master' into fix-beatmap-carousel-lag
2017-12-07 15:30:50 +09:00
Dean Herbert
34596b3368
Rename and comment for clarification
2017-12-06 21:47:48 +09:00
Dean Herbert
04ae64e9fd
Add missing IsCompleted check to ensureValid
2017-12-06 16:20:49 +09:00
Dean Herbert
15ed3b4aac
Fix IsValueCreated method not cecking whether the async task was completed
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Caused potential stutters for components that relied on this check.
2017-12-06 09:49:12 +09:00
Aergwyn
ad8cd7eb5d
fix possible NullReference?
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AppVeyor pls?
2017-12-02 17:04:42 +01:00
Aergwyn
cc76c58f5f
fall back to .osu file for storyboard if no .osb file is present
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+ CI fixes
2017-12-02 16:05:39 +01:00
Aergwyn
c466296b14
reverted split at Decoder, moved logic down
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I'm done experimenting, sorry
- `Decoder` only returns a "Beatmap"`Decoder` now
- "Storyboard"`Decoder` is retrieved from a "Beatmap"`Decoder`
- moved parse methods down in the hierarchy where I forgot to do that
- renamed `OsuLegacyDecoderTest` to `LegacyDecoderTest`
2017-12-01 22:05:01 +01:00
Aergwyn
a49f3479a2
Split retrieving of beatmap and storyboard decoder
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Storyboard works again. Not satisfied with the solution though.
2017-12-01 19:11:52 +01:00
Aergwyn
db50ad794e
CI adjustments
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- removing unnecessary `using`s
- name Fields/Methods according to rules
- removing unnecessary initializations
2017-12-01 17:58:11 +01:00
Aergwyn
806c0e3b26
restructured OsuLegacyDecoder into LegacyDecoder
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Beatmap works, Storyboard not...
2017-12-01 17:43:33 +01:00
Dean Herbert
7532795935
Lock during validity checks
2017-12-01 22:43:49 +09:00
Aergwyn
7080711cb2
remove unnecessary using
2017-11-30 20:13:10 +01:00
Aergwyn
be018a63c6
remove unnecessary lines
2017-11-30 19:17:11 +01:00
Aergwyn
c16925059c
split parsing a beatmap and parsing a storyboard
2017-11-30 19:16:13 +01:00
Aergwyn
016057ab01
readd storyboard to beatmap + minor cleanup
2017-11-30 16:49:53 +01:00
Aergwyn
96f5bd3323
remove Storyboard from Beatmap, add it to WorkingBeatmap
2017-11-29 21:54:04 +01:00
Aergwyn
cd653c1cbc
split storyboard loading into GetStoryboard()
2017-11-29 21:28:02 +01:00
Dean Herbert
d402222f17
Fix DisposeTrack and improve AsyncLazy to support disposal
2017-11-30 05:05:07 +09:00
smoogipoo
a9cc156d7a
Merge remote-tracking branch 'origin/master' into performance-calculator
2017-11-28 21:38:26 +09:00
Dean Herbert
23b4d2163c
Fix spelling and grammar
2017-11-28 21:30:03 +09:00
Dean Herbert
bd88df2722
Add note about sequential execution of ConvertHitObject
2017-11-28 18:33:41 +09:00
Dean Herbert
7877f42763
Merge remote-tracking branch 'upstream/master' into new-sounds-and-more
2017-11-27 17:59:24 +09:00
Dean Herbert
f189de437a
Simplify blending assignment
2017-11-27 10:01:44 +09:00
Dean Herbert
9c90d9ca45
Add panel hover effects
2017-11-26 17:21:23 +09:00
Dean Herbert
4067b6129b
Add visual highlighting on song select panel hover
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Prerequisite for adding hover sound effects. Didn't feel right without this change.
2017-11-26 17:14:13 +09:00
Dean Herbert
2f3e4a27c6
Merge branch 'master' into improve-user-ratings-calculations
2017-11-23 20:55:55 +09:00
Dean Herbert
4986ad73f7
Merge remote-tracking branch 'upstream/master' into load-optimization
2017-11-23 18:44:17 +09:00
Dean Herbert
d93911ae97
Improve user ratings calculations to make more sense
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Closes #1552 .
2017-11-23 18:10:08 +09:00
FreezyLemon
2cc2323791
Style changes (removing newline from before second constructor parameter)
2017-11-23 09:12:23 +01:00
Dean Herbert
6e51664544
Merge branch 'master' into beatmap-overlay-download
2017-11-23 17:11:28 +09:00
FreezyLemon
7d428875b8
Changed LoadWrapper back to DelayedLoadWrapper and fixed the implementation (dependent on framework change, delay now in ctor)
2017-11-22 15:46:04 +01:00
Aergwyn
e5dfe4ff2e
Make error more verbose when beatmap import fails ( #1537 )
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Add name of beatmap set to error message if import fails
2017-11-22 19:35:25 +09:00
Dean Herbert
517a9ec40f
Merge branch 'master' into async-beatmap-panels
2017-11-22 19:05:42 +09:00
FreezyLemon
870807c265
Switched over to the new LoadWrapper class for all delayed loading.
2017-11-21 16:17:33 +01:00
Dean Herbert
5e70b7a9f7
Add async load methods for WorkingBeatmap properties
2017-11-21 22:34:53 +09:00
Dean Herbert
2603219350
Load beatmap carousel panels asynchronously
2017-11-21 22:30:09 +09:00
smoogipoo
f9ad4b6acb
Make categoryDifficulties return doubles to improve decimal accuracy
2017-11-21 19:55:09 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
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This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Dean Herbert
8919e98d13
Fix CI issue
2017-11-20 11:32:20 +09:00
Dean Herbert
d704e9cf7e
Ensure we correctly handle importing beatmaps/sets when the onlineID already exists locally
2017-11-19 01:45:17 +09:00
smoogipoo
ddf402d948
Add nullchecks in Disposal where population methods return nulls
2017-11-17 22:14:28 +09:00
smoogipoo
4ced1b6490
Use more of the properties
2017-11-17 22:10:24 +09:00
Dean Herbert
6b591ac77f
Add missing initialisation
2017-11-17 19:17:00 +09:00
Dean Herbert
d75e3d8e81
Use lazy for WorkingBeatmap component loading
2017-11-17 18:37:46 +09:00
smoogipoo
95fd323c6b
Fix ManiaDifficultyCalculator possibly failing due to nullref
2017-11-17 14:37:06 +09:00
smoogipoo
ac6213d1fa
CI fixes
2017-11-17 14:26:33 +09:00
smoogipoo
7892eefd68
Fix up mod application + beatmap/hitobject references
2017-11-17 14:23:52 +09:00
smoogipoo
cc1720241e
Fix DifficultyCalculator using incorrect mods
2017-11-17 12:36:51 +09:00
smoogipoo
5781b45b39
Set TimeRate after mod application
2017-11-17 12:36:17 +09:00