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Commit Graph

65313 Commits

Author SHA1 Message Date
Dean Herbert
afc4b63473
Merge branch 'master' into shift-taiko-playfield 2024-01-26 18:15:30 +09:00
Dean Herbert
1c22dbcb46
Merge pull request #26634 from frenzibyte/fix-taiko-hit-position-v2
Change hit target position in osu!taiko to always match stable
2024-01-26 18:14:35 +09:00
Dean Herbert
aca1ce9972
Merge branch 'master' into fix-taiko-hit-position-v2 2024-01-26 17:51:06 +09:00
Dean Herbert
6b8dd91199
Merge pull request #26632 from frenzibyte/constant-taiko-input-drum-width
Define constant input drum width for osu!taiko
2024-01-26 17:50:53 +09:00
Dean Herbert
b84457fd15
Merge branch 'master' into constant-taiko-input-drum-width 2024-01-26 17:18:26 +09:00
Dean Herbert
e78f0bc89b
Merge pull request #26631 from frenzibyte/refactor-taiko-playfield-layout
Rewrite osu!taiko playfield adjustment container to keep playfield height constant
2024-01-26 17:17:49 +09:00
Dean Herbert
86027268a8
Merge pull request #26711 from EVAST9919/hud-linq-remove
Remove LINQ cast in `HUDOverlay`
2024-01-26 16:13:21 +09:00
Dean Herbert
6e3eb674f6
Move cast to local function and make direct cast 2024-01-26 12:55:36 +09:00
Andrei Zavatski
542f571dee Remove LINQ cast in HUDOverlay 2024-01-26 01:03:22 +03:00
Salman Ahmed
c35df0313f Fix taiko playfield test scene 2024-01-25 16:33:34 +03:00
Dean Herbert
5aa4235c3d
Simplify TaikoLegacyHitTarget container hierarchy 2024-01-25 21:02:22 +09:00
Dean Herbert
baaf33d995
Merge pull request #26689 from myQwil/divisor_cycle
Prevent custom divisor ranges from halting divisor preset cycling
2024-01-25 20:46:16 +09:00
Mike Will
a264ac9f38 Change name and description of force parameter in SetArbitraryDivisor 2024-01-25 05:12:54 -05:00
Bartłomiej Dach
088397b0c3
Merge pull request #26699 from peppy/fix-log-save-failure
Add retry loop to avoid log export failing occasionally on windows
2024-01-25 09:51:14 +01:00
Bartłomiej Dach
3e13fb87f2
Merge pull request #26700 from peppy/accuracy-circle-crash
Fix crash at results screen when hidden is enabled and S rank becomes A due to miss
2024-01-25 09:32:47 +01:00
Dean Herbert
45b4edcd23
Merge pull request #26697 from LeNitrous/add/scaled-screenshot
Crop screenshots to scaling container
2024-01-25 15:03:56 +09:00
Dean Herbert
37e370e654
Fix crash at results screen when hidden is enabled and S rank becomes A due to miss
Closes https://github.com/ppy/osu/issues/26692.
2024-01-25 15:02:44 +09:00
Dean Herbert
f22bfa350a
Add test coverage of hidden scores on accuracy circle 2024-01-25 15:02:44 +09:00
Dean Herbert
69e822f3c5
Refactor crop logic slightly 2024-01-25 14:30:26 +09:00
Dean Herbert
85927e0682
Move configuration retrieval to non-bindable inline for readability 2024-01-25 14:22:27 +09:00
Dean Herbert
0cbba7e011
Apply NRT to ScreenshotManager 2024-01-25 14:18:20 +09:00
Dean Herbert
254dcfcebc
Merge pull request #26695 from EVAST9919/rolling-counter-alloc
Reduce localisation overhead in `ScoreCounter`
2024-01-25 14:13:35 +09:00
Dean Herbert
d2990170d0
Add retry loop to avoid log export failing occasionally on windows
Closes https://github.com/ppy/osu/issues/26693.
2024-01-25 13:53:36 +09:00
Nitrous
b20051fd55
offset crop rectangle to scaling container 2024-01-25 10:35:41 +08:00
Nitrous
30e335233d
Crop screenshot image to scaling container. 2024-01-25 09:27:10 +08:00
Andrei Zavatski
7811968582 Fix ArgonScoreCounter is still using localisation 2024-01-25 03:28:02 +03:00
Mike Will
9e1c242713 Prevent custom divisor ranges from halting preset cycling
A custom divisor like 24 or 32 will result in a range containing
many divisors that are already in the `Common` and `Triplets` presets.
When this happens, it can become impossible to cycle between presets,
because the preset can only be changed if the new divisor isn't already
contained within the current preset's range.
2024-01-24 18:31:39 -05:00
Andrei Zavatski
67010fcd03 Reduce allocation overhead in ScoreCounter 2024-01-24 23:45:07 +03:00
Dean Herbert
b272d34960
Merge pull request #26630 from peppy/s-rank-change
Change S rank to require no miss
2024-01-24 13:27:40 +09:00
Bartłomiej Dach
871683a3dc
Merge pull request #26674 from peppy/use-better-enumerator
Reduce enumerator overhead in `GameplayLeaderboard`
2024-01-23 16:31:17 +01:00
Bartłomiej Dach
0486c77a74
Merge pull request #26680 from peppy/fix-now-playing-centering
Fix now playing beatmap backgrounds not being correctly centred
2024-01-23 16:17:34 +01:00
Bartłomiej Dach
6c169e3156
Do not reprocess ranks for custom rulesets
Chances are that because we've broken rank API, it would utterly fail
for all custom rulesets anyhow.
2024-01-23 12:59:36 +01:00
Bartłomiej Dach
0b5be3c40c
Remove outdated test
Non-legacy scores *are* subject to upgrades again - albeit it is *rank*
upgrades that they are subject to.
2024-01-23 12:53:16 +01:00
Bartłomiej Dach
cb87d6ce50
Move transferal of LegacyTotalScore back to original spot
This subtle detail was messing with server-side score import flows.
Server-side, legacy total score will *already* be in `LegacyTotalScore`
from the start, and `TotalScore` will be zero until recomputed via
`StandardisedScoreMigrationTools.UpdateFromLegacy()` - so in that
context, attempting to move it across is incorrect.
2024-01-23 12:42:57 +01:00
Dean Herbert
0cf90677e6
Apply more correct visual offset adjustment
Co-authored-by: Walavouchey <36758269+Walavouchey@users.noreply.github.com>
2024-01-23 19:16:55 +09:00
Dean Herbert
413c34ce06
Merge pull request #26677 from EVAST9919/triangles-better-clamp
Implement per-axis clamping in `Triangles` backgrounds
2024-01-23 18:28:03 +09:00
Dean Herbert
c8cd7ebe6c
Fix now playing beatmap backgrounds not being correctly centred
https://github.com/ppy/osu/discussions/26679
2024-01-23 17:30:00 +09:00
Andrei Zavatski
da992ccc55 Implement per-axis triangles clamping 2024-01-23 04:54:27 +03:00
Bartłomiej Dach
4d253ebf3c
Remove redundant assertion
It does look pretty dumb to be checking if something is `null` *after
calling an instance method on it*...
2024-01-22 22:01:03 +01:00
Bartłomiej Dach
fdd499a485
Fix rank background processing not working (and not bumping score version) 2024-01-22 21:34:28 +01:00
Dean Herbert
02bb506cce
Avoid using .Children for enumeration in other locations 2024-01-23 05:32:11 +09:00
Dean Herbert
069af13aaf
Reduce enumerator overhead in GameplayLeaderboard 2024-01-23 05:31:53 +09:00
Bartłomiej Dach
24be6d92ce
Expand xmldoc 2024-01-22 21:13:59 +01:00
Bartłomiej Dach
d53fb5a165
Update assertions to match expected behaviour 2024-01-22 20:52:54 +01:00
Bartłomiej Dach
cdd6e71d01
Remove legacy computation of accuracy & ranks 2024-01-22 20:52:54 +01:00
Bartłomiej Dach
217cbf684b
Remove superfluous recomputation of accuracy 2024-01-22 20:52:54 +01:00
Bartłomiej Dach
db4849442e
Unify legacy total score / accuracy / rank recomputation flows 2024-01-22 20:52:51 +01:00
Bartłomiej Dach
2958631c5d
Use lazer accuracy & rank implementations across the board 2024-01-22 20:30:16 +01:00
Bartłomiej Dach
aa8eee0796
Move maximum statistics population to LegacyScoreDecoder 2024-01-22 20:01:24 +01:00
Bartłomiej Dach
3f31593a19
Add another failing tests covering recomputation of ranks 2024-01-22 20:01:18 +01:00