Dean Herbert
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af56cd0126
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Fix merge breakage
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2022-08-24 16:52:36 +09:00 |
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Dean Herbert
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7f9246637a
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Simplify MultiSpectatorScreen hierarchy construction
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2022-08-24 16:08:48 +09:00 |
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Dean Herbert
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7c1fc4814e
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Remove unused CreateMasterGameplayClockContainer method
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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871365bbb0
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Inline ReadyToStart action binding for added safety
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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683d49c608
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Move MasterClockState handling in to SpectatorSyncManager
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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d33d705684
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Make WaitingOnFrames non-bindable
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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0c9a4ec13c
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Don't expose MasterClock in SpectatorClockSyncManager
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2022-08-24 15:13:08 +09:00 |
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Dean Herbert
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995e6664b6
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Rename spectator clock sync classes
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2022-08-24 15:13:08 +09:00 |
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Dean Herbert
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31f657fe01
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Remove ISpectatorPlayerClock interface
Too many levels of redirection.
One interface with one implementation is not useful, IMO.
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2022-08-24 15:12:57 +09:00 |
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Dean Herbert
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882dd93942
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Remove ISyncManager interface
Too many levels of redirection.
One interface with one implementation is not useful, IMO.
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2022-08-24 15:12:57 +09:00 |
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Dean Herbert
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22963ab951
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Fix multiplayer spectator getting stuck
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2022-08-24 15:12:57 +09:00 |
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Dean Herbert
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553897f2f0
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Remove AddClock method to CreateManagedClock
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2022-08-23 13:52:43 +09:00 |
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Dan Balasescu
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c59298f0ce
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Enable NRT
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2022-08-22 21:55:04 +09:00 |
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Dan Balasescu
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5d3d8681d4
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Invert creation of clocks in multi spectator
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2022-08-22 19:14:06 +09:00 |
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Dean Herbert
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6d78218142
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Update usages of GameplayClockContainer.GameplayClock to access properties directly
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2022-08-15 18:08:49 +09:00 |
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Salman Ahmed
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84ef24c341
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Fix multi-spectator potentially getting stuck for passed players
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2022-08-06 05:41:26 +03:00 |
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Dean Herbert
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31a447fda0
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Update parameter discards
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2022-06-24 21:26:19 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dan Balasescu
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22d998dc2a
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Use new score processor in MultiplayerGameplayLeaderboard
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2022-05-30 19:26:26 +09:00 |
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Dean Herbert
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d4286255a0
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Expose and set GameplayStartTime directly, rather than via Reset parameter
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2022-04-13 13:58:44 +09:00 |
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Dean Herbert
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59aef88504
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Simplify clock reset/start flow in MultiSpectatorScreen
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2022-03-18 15:07:57 +09:00 |
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Dan Balasescu
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f1c40bd9ed
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Rework GetScore() method signatures + implementations
Rename legacy-facing overload to mention as much
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2022-03-08 22:30:44 +09:00 |
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Dan Balasescu
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48ed9c6144
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Enable high chat polling rate
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2022-02-25 16:03:56 +09:00 |
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Dan Balasescu
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f9d9ad388b
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Add chat display to multiplayer spectator screen
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2022-02-25 16:03:28 +09:00 |
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Dan Balasescu
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18251c9285
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Clean up SpectatorScreen based on suggestions
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2022-02-09 12:20:07 +09:00 |
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Dan Balasescu
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ffc4c64f7e
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Unify namings across the board
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2022-02-09 12:10:07 +09:00 |
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Dan Balasescu
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886d1d2df6
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Refactorings
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2022-02-08 21:29:43 +09:00 |
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Dan Balasescu
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4c76027178
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Rename completed state to passed
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2022-02-08 20:29:49 +09:00 |
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Dan Balasescu
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45b3f472ab
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Merge branch 'master' into spectator-state-rework
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2022-02-08 19:51:50 +09:00 |
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Dan Balasescu
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c2416c490e
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Fix crash on disconnection during multi-spectate
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2022-02-08 11:29:39 +09:00 |
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Dan Balasescu
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f285060148
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Fix MultiSpectatorScreen not continuing to results
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2022-02-03 21:50:19 +09:00 |
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Salman Ahmed
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4f4f60248f
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Add failing test case
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2022-01-30 01:46:10 +03:00 |
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Dan Balasescu
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18d7b79207
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Don't reset spectating state if gameplay is finished
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2021-12-15 17:40:30 +09:00 |
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Dean Herbert
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1eed2436e6
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Clean up unused resolved properties
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2021-12-03 18:49:49 +09:00 |
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Dean Herbert
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6944151486
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
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Dean Herbert
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05ca3aec4f
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Rename GameplayState to SpectatorGameplayState
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2021-10-02 02:10:11 +09:00 |
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Dean Herbert
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fa693bb8a8
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Move MusicController adjustment set to inside OsuScreen itself (and result nullable )
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2021-09-16 16:08:09 +09:00 |
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AbstractQbit
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318f0941ca
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Move all the "inherit previous AllowTrackAdjustments " logic into OsuScreen
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2021-09-15 21:25:39 +03:00 |
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AbstractQbit
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b9193aae6d
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Make IOsuScreen.AllowTrackAdjustments nullable
Allows for inheriting value from the previous screen if undefined
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2021-09-14 17:37:57 +03:00 |
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Salman Ahmed
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196c74fce8
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Gray out and remove player clock when users stop playing
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2021-08-25 11:31:02 +03:00 |
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smoogipoo
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543482111b
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Remove outdated todo
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2021-08-12 10:40:14 +09:00 |
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Dean Herbert
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cf82bca09c
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Change logic to only handle the case of exactly two teams
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2021-08-11 14:44:13 +09:00 |
|
Dean Herbert
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a503274e1d
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Pass through MultiplayerRoomUser s instead of int s to avoid re-retrieval
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2021-08-10 18:39:20 +09:00 |
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Dean Herbert
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5f3d087101
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Also add team score display to multiplayer spectator screen
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2021-08-09 19:17:51 +09:00 |
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Henry Lin
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89e8296eb1
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Reset all types of adjustments in MusicController ; Rename AllowRateAdjustments to AllowTrackAdjustments
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2021-07-29 15:39:26 +08:00 |
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smoogipoo
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6dd3c6fe93
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Make MultiSpectatorScreen and tests more resillient to timing
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2021-06-29 22:45:51 +09:00 |
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smoogipoo
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bfdbe3c3fe
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Fix clocks getting added a second time
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2021-06-29 17:29:25 +09:00 |
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smoogipoo
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9f163f7f20
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Use switch statement to be more explicit about state
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2021-06-11 19:23:25 +09:00 |
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smoogipoo
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0a8daab4f7
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Pause master clock when too far ahead
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2021-06-11 19:15:53 +09:00 |
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smoogipoo
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59eda70c12
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Seek to the least most-recent frame instead
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2021-06-11 18:40:56 +09:00 |
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