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Seek to the least most-recent frame instead
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@ -133,11 +133,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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private void onReadyToStart()
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{
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// Seek the master clock to the gameplay time.
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// This is chosen as the first available frame in the players' replays, which matches the seek by each individual SpectatorPlayer.
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var startTime = instances.Where(i => i.Score != null)
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.SelectMany(i => i.Score.Replay.Frames)
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.Select(f => f.Time)
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.DefaultIfEmpty(0)
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.Max();
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.Min();
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masterClockContainer.Seek(startTime);
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masterClockContainer.Start();
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