Dean Herbert
|
9e6cdd7bd5
|
Combine conditionals and clarify comment
|
2019-03-22 14:42:51 +09:00 |
|
Dean Herbert
|
5b8fd6822e
|
Move storyboard logic region down
|
2019-03-22 14:39:20 +09:00 |
|
Dean Herbert
|
15f9a6b9df
|
Merge remote-tracking branch 'upstream/master' into pause-logic-simplification
|
2019-03-21 16:04:18 +09:00 |
|
Dean Herbert
|
67a65b80fc
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Merge branch 'master' into visual-settings-container
|
2019-03-20 20:48:30 +09:00 |
|
Dean Herbert
|
01f795b046
|
Make restart public rather than reimplementing
|
2019-03-20 19:45:04 +09:00 |
|
Dean Herbert
|
f43e7a880c
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Merge remote-tracking branch 'upstream/master' into pause-logic-simplification
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2019-03-20 15:27:06 +09:00 |
|
David Zhao
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15637f9c4a
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Rework instant blur logic such that updateVisuals doesn't need to be public
|
2019-03-20 14:17:35 +09:00 |
|
Dean Herbert
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baea7230bc
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Rename RulesetContainer to DrawableRuleset
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2019-03-19 23:47:31 +09:00 |
|
David Zhao
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a8e2072286
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Make blurtarget private, improve documentation
|
2019-03-19 20:15:28 +09:00 |
|
David Zhao
|
df37973e84
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Move showstoryboard into player
|
2019-03-19 13:13:19 +09:00 |
|
David Zhao
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27a92e017c
|
rename back to UserDimContainer
|
2019-03-19 13:06:14 +09:00 |
|
David Zhao
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f1b2073bf6
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Merge remote-tracking branch 'upstream/master' into visual-settings-container
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2019-03-19 13:01:05 +09:00 |
|
Dean Herbert
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4f075f4740
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Add more comprehensive testing
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2019-03-18 20:33:43 +09:00 |
|
Dean Herbert
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9433a97747
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Add resume requesting support and fix exit scenarios
|
2019-03-18 20:33:43 +09:00 |
|
Dean Herbert
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536b5e0dab
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Remove PausableGameplayContainer
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2019-03-18 20:33:43 +09:00 |
|
Dean Herbert
|
f13003c53b
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Simplify and localise storyboard logic in Player.cs
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2019-03-18 20:33:43 +09:00 |
|
Dean Herbert
|
bcaff9f7b4
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Add basic pause tests
|
2019-03-18 20:33:43 +09:00 |
|
Dean Herbert
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465c95e952
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Refactor pause logic so GameplayClockContainer is in control
|
2019-03-18 20:33:43 +09:00 |
|
David Zhao
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de6d8fc637
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Move user blurring into VIsualSettingsContainer
|
2019-03-13 18:25:22 +09:00 |
|
Dean Herbert
|
f0114d776d
|
Use interface to access API
Allows for better testability.
|
2019-03-13 12:58:18 +09:00 |
|
smoogipoo
|
d055b248ac
|
Remove blank line
|
2019-03-08 15:56:36 +09:00 |
|
smoogipoo
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7c5ca67691
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Merge remote-tracking branch 'origin/master' into gameplay-clock-container
# Conflicts:
# osu.Game/Screens/Play/Player.cs
|
2019-03-08 15:54:15 +09:00 |
|
Dean Herbert
|
ed8c9bc88a
|
Merge remote-tracking branch 'upstream/master' into gameplay-clock-container
|
2019-03-08 15:07:55 +09:00 |
|
Dean Herbert
|
64b6eaa844
|
Simplify inward bindings
|
2019-03-07 16:04:11 +09:00 |
|
Dean Herbert
|
58ef397f4f
|
Move all clock related gameplay logic inside GameplayClockContainer
|
2019-03-07 16:02:24 +09:00 |
|
Dean Herbert
|
ffe53411f6
|
Add back cursor proxying
|
2019-03-06 17:44:58 +09:00 |
|
Dean Herbert
|
acf518c208
|
Move cursor inside playfield
|
2019-03-06 17:41:54 +09:00 |
|
Dean Herbert
|
5411c63093
|
Fix menu cursor not displaying outside of gameplay scaling area
|
2019-03-06 17:14:08 +09:00 |
|
Dean Herbert
|
6b042eae94
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Merge branch 'master' into fix-cursor-in-scale-container
|
2019-03-05 22:22:56 +09:00 |
|
Dean Herbert
|
8a6fa0915e
|
Merge branch 'master' into simplify-gameplay-clock
|
2019-03-05 20:22:46 +09:00 |
|
Dean Herbert
|
76ce3954a0
|
Rename PauseContainer
|
2019-03-05 19:30:55 +09:00 |
|
Dean Herbert
|
fc0b297232
|
Fix menu cursor not displaying outside of gameplay scaling area
|
2019-03-05 18:06:24 +09:00 |
|
Dan Balasescu
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fd147dae21
|
Merge branch 'master' into fix-disabled-set-crash
|
2019-03-05 17:25:13 +09:00 |
|
Dean Herbert
|
c5cd9972c4
|
Make restart private
|
2019-03-05 13:37:51 +09:00 |
|
Dean Herbert
|
01f1018d02
|
Tidy up clock logic using DI and a GameplayClock
|
2019-03-05 13:37:51 +09:00 |
|
Dean Herbert
|
30e820d107
|
Fix storyboard potentially being loaded many times
|
2019-02-28 20:36:00 +09:00 |
|
Dean Herbert
|
53eb0e7e4e
|
More formatting fixes
|
2019-02-28 20:30:23 +09:00 |
|
Dean Herbert
|
6861163226
|
Remove pointless method
|
2019-02-28 20:21:27 +09:00 |
|
David Zhao
|
e3338e94d1
|
Make test cases more compact, add two way toggles
|
2019-02-28 20:01:15 +09:00 |
|
Dan Balasescu
|
99812bd448
|
Apply suggestions from code review
Co-Authored-By: nyquillerium <nyquill@ppy.sh>
|
2019-02-28 18:25:58 +09:00 |
|
Dean Herbert
|
b2872b47d0
|
Merge branch 'master' into UserDimLogic
|
2019-02-28 17:18:04 +09:00 |
|
Dean Herbert
|
26d53d06a9
|
Fix remaining issues
|
2019-02-28 13:31:40 +09:00 |
|
David Zhao
|
882fff1631
|
Assert storyboard visibilty at both steps of toggle
|
2019-02-27 17:56:44 +09:00 |
|
David Zhao
|
14ffd9efe8
|
Add fake storyboard to visually assess storyboard dim
|
2019-02-27 17:02:04 +09:00 |
|
David Zhao
|
d750023c52
|
Fix TestCasePlayerLoader not having a background stack
|
2019-02-25 22:05:49 +09:00 |
|
Dean Herbert
|
80737b9ef8
|
Remove "silent" parameter; consolidate import logic
|
2019-02-25 18:24:06 +09:00 |
|
David Zhao
|
16fa30f71e
|
Fix bindable
|
2019-02-25 13:27:44 +09:00 |
|
David Zhao
|
ccc86b66fa
|
Use local private bindable in Player.cs
|
2019-02-25 13:15:37 +09:00 |
|
David Zhao
|
af4606f3d2
|
Create new test for StoryboardReplacesBackground
|
2019-02-25 12:35:01 +09:00 |
|
David Zhao
|
24f5bc7a75
|
Add documentation and move storyboard init logic
|
2019-02-24 20:03:24 +09:00 |
|