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Addresses https://github.com/ppy/osu/discussions/23599.
switch
case
Add ghost ticks to exhibit current divisor on `BeatDivisorControl`
Last
Max
RangePadding
GetDivisorForBeatIndex
BeatDivisorControl
Fix timeline blueprint display not showing correct combo number / colour during placement
As proposed in https://github.com/ppy/osu/discussions/23527.
GetSampleInfo
Also add full xmldoc
I think this makes the most sense of the iterations I've tested so far, albeit maybe being a touch too verbose.
The intention was to give an idea of what the most common velocity of the beatmap is, but in hindsight, because the "base" velocity is being set elsewhere this doesn't make sense. It will/should be 1.0x. Showing this range is still valuable, though.
Remove SampleControlPoint and DifficultyControlPoint from HitObject