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Commit Graph

48237 Commits

Author SHA1 Message Date
Bartłomiej Dach
e75d21507c
Fix GetDisplayTitleRomanisable() relying on ToString() implementation 2022-01-15 15:26:41 +01:00
Bartłomiej Dach
03e4ec4214
Merge branch 'master' into realm-integration/score-and-beatmaps 2022-01-15 14:45:42 +01:00
Dean Herbert
671a3d47b8 Move bindable binding to LoadComplete and remove unnecessary unbind 2022-01-15 21:20:27 +09:00
Dean Herbert
ea8e49c543 Reorder private/protected methods 2022-01-15 21:19:02 +09:00
Dean Herbert
e7d9a2fa00
Merge pull request #16463 from frenzibyte/spinner-tick-position
Assign position to spinner ticks for correct positional sound playback
2022-01-15 21:06:13 +09:00
Salman Ahmed
3ab13dd78c Assign position to spinner ticks for correct positional playback 2022-01-15 14:24:52 +03:00
Dean Herbert
c4976e9db8 Update resources 2022-01-15 20:08:08 +09:00
Dean Herbert
64c499d9d6 Revert unintended temporary commenting (was used during benchmarking) 2022-01-15 15:24:30 +09:00
Dean Herbert
83bbe70374
Merge pull request #16459 from Susko3/remove-bdl-unused-params
Remove unused params from BDL methods
2022-01-15 14:39:22 +09:00
Salman Ahmed
67ee67c2d8
Merge pull request #16460 from Susko3/rider-idea 2022-01-15 08:34:43 +03:00
Salman Ahmed
bc64fd2078 Add missing vcs.xml file to the android solution
Present in both `.idea.osu` and `.idea.osu.Desktop`.
2022-01-15 08:01:44 +03:00
Susko3
9e173f7fcd Update rider .idea files for Android .slnf 2022-01-15 01:28:11 +01:00
Susko3
11580a2e71 Update rider .idea files for osu.sln 2022-01-15 01:24:59 +01:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Dean Herbert
48498cf8a1
Merge pull request #16452 from Susko3/tcs-xamarin
Fix `osu.Game.Tests.Android` not building
2022-01-15 03:52:00 +09:00
Susko3
9af9155e66 Fix osu.Game.Tests.Android not building 2022-01-14 17:37:58 +01:00
Dean Herbert
2984f2f6c4 Fix custom keybindings not working due to incorrect use of IsManaged flag 2022-01-15 01:22:48 +09:00
Dean Herbert
2f2c498477 Fix importer not considering that some EF beatmaps have no local metadata 2022-01-14 23:31:42 +09:00
Dean Herbert
8d4a3cc569 Remove pointless Metadata set 2022-01-14 23:27:33 +09:00
Dean Herbert
e558fd69d2 Remove unnecessary null check and associated comment 2022-01-14 23:26:29 +09:00
Dean Herbert
9900a3f408 Remove outdated comment 2022-01-14 21:40:35 +09:00
Dean Herbert
289ae7c72f Update one more mismatched test implementation 2022-01-14 21:39:42 +09:00
Dean Herbert
a59dcccab7 Add local ContextFactory caching to all remaining test scenes that create local managers 2022-01-14 19:59:21 +09:00
Dean Herbert
3a95425a9e Remove left-over methods in MusicController 2022-01-14 19:55:49 +09:00
Dean Herbert
7acd1b545f Remove unnecessary Live conversion in IntroScreen (handled by GetWorkingBeatmap) 2022-01-14 19:55:09 +09:00
Dean Herbert
34dbde6023 Only copy across Hash and ID so statistics aren't lost 2022-01-14 18:22:52 +09:00
Jamie Taylor
7e9b5dd150
Add audio feedback for host change in multiplayer 2022-01-14 18:11:00 +09:00
Dean Herbert
916b591b1b Fix watch replay button not working immediately after playing 2022-01-14 18:03:06 +09:00
Dean Herbert
c64a919a9d Reduce number of redundant control points displayed on summary timeline
As pointed out in https://github.com/ppy/osu/discussions/16435, beatmaps
with too many control points (usually added via external automation
apps) could cause the lazer editor to grind to a halt.

The overheads here are mostly from the GL side. An eventual goal would
be to render this in a smarter way, rather than using thousands of
drawables. Until that, this optimisation should help reduce the overhead
by omitting control points in close proximity that are redundant for
display purposes.

I've tried to contain this in the display logic directly, with the goal
that it can be ripped out as fast as it was added. Certainly required
more changes than I hoped for, but I don't think it's too ugly.
2022-01-14 17:13:26 +09:00
Dan Balasescu
70f56cd0c9
Merge pull request #16442 from peppy/fix-multiplayer-chat-polling
Fix chat poll rate being too low in multiplayer lobby and gameplay
2022-01-14 13:52:37 +09:00
Dean Herbert
dea2e1fac0 Return immediately on failed web request in synchronous BeatmapOnlineLookupQueue flow 2022-01-14 13:20:51 +09:00
Dean Herbert
8424d86e9a Remove unused cancellationToken parameter in synchronous BeatmapOnlineLookupQueue flow 2022-01-14 13:19:00 +09:00
Dean Herbert
9b33fbbee5 Ensure detached when performing model Clone operations on BeatmapInfo/ScoreInfo 2022-01-14 13:08:20 +09:00
Dean Herbert
9936cdbd65
Merge pull request #16443 from nekodex/fail-volume-dip
Add volume dip to track during fail sequence
2022-01-14 12:31:22 +09:00
Dean Herbert
55b027228f Update resources 2022-01-14 11:54:50 +09:00
Dean Herbert
eb5f15a77e
Merge pull request #16420 from bdach/slider-paste-parsing-failures-2
Fix pasted sliders having sample points with time at infinity
2022-01-13 23:28:49 +09:00
Dean Herbert
54804ebfbd Fix delete/clear scores buttons not working 2022-01-13 18:38:38 +09:00
Dean Herbert
c33fe7bcc6 Remove one more unnecessary Detach operation 2022-01-13 18:32:59 +09:00
Jamie Taylor
c6ae255326
Add volume dip to track during fail sequence 2022-01-13 18:31:32 +09:00
Dean Herbert
2840a71dda Uncomment EF deletion lines in migrations 2022-01-13 18:28:00 +09:00
Dean Herbert
4f8d29c1c0 Merge branch 'master' into realm-integration/score-and-beatmaps 2022-01-13 18:25:09 +09:00
Dean Herbert
b610d2db12 Add EF to realm beatmap migration 2022-01-13 18:23:18 +09:00
Dean Herbert
45a23e5a43 Add EF to realm score migration 2022-01-13 18:23:18 +09:00
Dean Herbert
ded1d87739 Move RulesetStore construction earlier in process so rulesets are available for EF migration 2022-01-13 18:23:18 +09:00
Dean Herbert
069d6d2954 Remove pointless compatibility parameter BeatmapSetInfoID 2022-01-13 18:02:10 +09:00
Dean Herbert
4012ef7e7b Reduce polling rate when idle even if HighPollRate is requested 2022-01-13 17:33:55 +09:00
Dean Herbert
46d2f305b5 Log chat polling rate changes 2022-01-13 17:31:59 +09:00
Dean Herbert
0bd34253e7 Increase chat polling rate during multiplayer lobby / games 2022-01-13 17:31:49 +09:00
Dean Herbert
2de0c34bc9 Reduce exposure of ChannelManager 2022-01-13 17:10:48 +09:00
Dean Herbert
7147799895
Merge pull request #16273 from Joehuu/fix-remaining-identifier-names
Normalise more identifier names
2022-01-13 17:06:57 +09:00