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Commit Graph

3620 Commits

Author SHA1 Message Date
Dean Herbert
b0501c4e5c Actually use paused header 2023-05-29 10:24:59 +09:00
Robin Oger
cfa1280028 GameplayMenuOverlay.cs: add translatable strings for Retry count: and Song progress:
This makes the assumption that languages will prefer having the number on the right
2023-05-27 12:47:05 +02:00
Robin Oger
a01577cba5 Adapt changes to fit master 2023-05-27 12:29:14 +02:00
Dean Herbert
6b0e215246 Add (int) flooring and handle potential NaN value 2023-05-26 20:44:13 +09:00
Dean Herbert
37c6e632d0 Switch to using new extension method for length calculations 2023-05-25 17:38:35 +09:00
Dean Herbert
cf9fda0cf2 Merge branch 'beatmap-length-calcualtions' into pause-screen-progress 2023-05-25 17:34:08 +09:00
Dean Herbert
058edb5d5f Centralise beatmap playable duration and bounds lookups 2023-05-25 17:32:48 +09:00
Bartłomiej Dach
cd3602406b
Remove unused using directive 2023-05-24 18:54:48 +02:00
Dean Herbert
79c9a48ff7 Show song progress at pause/fail screen 2023-05-24 18:36:37 +09:00
Dean Herbert
456f3005d6 Apply nullability to GameplayMenuOverlay and use TextFlowContainer for text 2023-05-24 18:28:04 +09:00
Dean Herbert
8ada8b1c8c Remove description line from pause/fail screen
These were in the designs but read pretty bad / evil. I can't think of
any text to go in their place that makes sense, so let's just nuke it.
2023-05-24 17:48:35 +09:00
timiimit
18efdb0e4c Make layout readonly 2023-05-13 11:37:56 +02:00
timiimit
d81cdacb0d Undo stupid changes 2023-05-13 11:28:05 +02:00
timiimit
4b544903cb Optimize recalculateValues 2023-05-13 10:13:09 +02:00
timiimit
2cfc4eb515 Fix unconsidered height change 2023-05-13 10:12:46 +02:00
timiimit
80b6e014f1 More code style 2023-05-13 01:47:44 +02:00
timiimit
8cc0c5ad1c Fix code style 2023-05-13 01:39:01 +02:00
timiimit
04f7def798 Remove useless comment 2023-05-13 01:31:12 +02:00
timiimit
21d7c62f30 Add optimized UpdateGraph 2023-05-13 01:29:11 +02:00
timiimit
159cacf9c7 Fix logic in recalculateValues() 2023-05-13 01:27:28 +02:00
timiimit
6180d0d620 Remove cached frame buffer 2023-05-12 15:00:46 +02:00
Dean Herbert
560f71ef53 Adjust BlurredIcon expansion ratio to fix glow getting cut off at lower resolutions
Closes https://github.com/ppy/osu/issues/23210.

Ballparked the fix to work down to the lowest resolution we support. The
previous number (`2.5f`) was also likely ballparked so the fix seems in
line with expectations.

I don't want to put too much thought into this because the design of
this screen is likely going to change in the mean time anyway.
2023-05-05 14:29:04 +09:00
Dean Herbert
6b4032e34b Add missing binding of IsCounting with contained counters 2023-04-25 21:37:19 +09:00
Dean Herbert
0a861ffcee Restructure key counters to use a common flow 2023-04-25 21:37:19 +09:00
Dean Herbert
7630958633 Stop using Drawable.Name to convey actual UI information 2023-04-25 20:24:36 +09:00
Dean Herbert
dd2c289ce9 Remove pointless default value 2023-04-25 20:22:12 +09:00
Dean Herbert
0c71fa1bbd
Merge branch 'master' into gameplay/argon-key-counter_le-retour 2023-04-06 23:39:57 +09:00
Dean Herbert
e6872629f3
Merge pull request #22868 from peppy/no-epilepsy-warning-storyboard-disable
Don't show epilepsy warning when storyboards are disabled
2023-04-06 12:32:38 +09:00
tsrk
809b817e8e
Merge branch 'master' into gameplay/argon-key-counter_le-retour 2023-04-05 22:57:36 +02:00
Bartłomiej Dach
ba753a8aac
Merge branch 'master' into update-skinnable-sound-before-playing 2023-04-05 22:56:25 +02:00
Bartłomiej Dach
6df7614b9d
Add tests for suppressing epilepsy warning when storyboard disabled 2023-04-05 20:56:50 +02:00
Bartłomiej Dach
432f698697
Merge branch 'master' into gameplay/key-counter-abstraction 2023-04-05 19:45:14 +02:00
Bartłomiej Dach
8cc425774b
Merge branch 'master' into fix-replay-fail-on-exit 2023-04-03 21:23:23 +02:00
Dean Herbert
b0c09df259 Merge branch 'master' into gameplay/key-counter-abstraction 2023-04-03 15:33:35 +09:00
Dean Herbert
796cd9c916 Rewrite comment explaining early return on checkScoreCompleted given new usages 2023-03-31 02:36:17 +09:00
Dean Herbert
b25a59fd14 Rename scoreCompleted -> checkScoreCompleted to reflect the fact it doesn't always succeed 2023-03-31 02:30:04 +09:00
Dean Herbert
4dd0c2c7a5 Add assert ensuring we don't ever get to the results screen with an F rank
Intentionally an assertion as I want tests to fail, but I don't want
this to cause crashes for an end user if it does happen to occur.
2023-03-29 14:11:58 +09:00
Dean Herbert
a8bb2e33ac Ensure all preconditions are checked before progressing to results screen after storyboard ends 2023-03-29 14:00:11 +09:00
Cootz
556964eae0
Merge branch 'master' into BitmapUpdatesOnScore 2023-03-16 12:16:42 +03:00
Dean Herbert
3b62f87b64 Ensure Player does not fail a score on exit if a replay is currently loaded 2023-03-16 17:14:20 +09:00
Terochi
edc6314634 Drank some coffee and figured out the fix 2023-03-15 10:49:59 +01:00
Dean Herbert
5f9b13a775 Rename Add/AddRange methods as they are no longer conflicting with Container 2023-03-15 18:02:41 +09:00
Dean Herbert
9e444af380 Use object initialisers and fix order of initialisation vs add 2023-03-15 18:02:26 +09:00
Terochi
b0f1a69523 Update the pauseLoop sample instantly on skin change 2023-03-15 09:05:34 +01:00
Terochi
1d5e596615 Update FailAnimation to use SkinnableSound 2023-03-14 20:44:30 +01:00
Dean Herbert
b46fc14e56
Merge pull request #22848 from Rovearix/Fix-Dragging-Preventing-Beatmap-Loading
Prevent LoadingLayer from blocking loading
2023-03-14 20:42:10 +09:00
Dean Herbert
4cea29402b Don't show epilepsy warning when storyboards are disabled
I have more thoughts on this warning in general (which will likely see
it removed or moved in the future) but this seems like a quick QOL fix
for now.

As mentioned in https://github.com/ppy/osu/discussions/22861.
2023-03-14 18:32:26 +09:00
Rovearix
9ac9287dbd Switched the implementation to set the blockInput flag for the BeatmapMetadataDisplay's LoadingLayer. This prevents the UIEvents from being being handled in this case without modifying the class 2023-03-13 08:07:55 -04:00
Derrick Timmermans
febdca4547
Fix argon progress bar fill being oversized 2023-03-12 02:08:00 +01:00
Dan Balasescu
e327993d11
Merge pull request #22527 from Terochi/replay-length-extension
Replay recording extension until results screen transition
2023-03-11 15:41:32 +09:00