This would also be fixed with BDL loading children after we're fully loaded ;).
Implement mousewheel time scrolling in the editor
Fix autoplay button wrongly being active after a Ctrl-Enter play
Make DrawableHitObject a CompositeDrawable
Improve mods description and adjust multipliers to match stable
Consolidate API into its own component
Fix beatmap combo colours not being applied
Make gameplay cursor vs skip button feel nice again
Improve mouse-based load inhibition at player loading screen
No reason for it to be a container.
also made the method actually take types as parameter to make it consistent
Implement an interface for moving hitobjects in the editor
Make osu!mania conversions more in-line with osu!stable