Terochi
a9c349fa6d
Cache any skin changes in SkinReloadableDrawable
to ScheduledDelegate
2023-03-15 09:03:29 +01:00
Terochi
390ad335d0
Reloading samples before playing then when skin change occurs
2023-03-14 21:35:52 +01:00
Terochi
1d5e596615
Update FailAnimation
to use SkinnableSound
2023-03-14 20:44:30 +01:00
Dean Herbert
f91af8fa64
Merge pull request #22750 from smoogipoo/veldrid-renderer
...
Update graphic code in line with framework renderer changes
2023-03-15 00:29:54 +09:00
Dean Herbert
b46fc14e56
Merge pull request #22848 from Rovearix/Fix-Dragging-Preventing-Beatmap-Loading
...
Prevent LoadingLayer from blocking loading
2023-03-14 20:42:10 +09:00
Dean Herbert
b5ea855b6c
Fix failing DrawableRulesetDependencies
test
2023-03-14 20:37:50 +09:00
Dean Herbert
d65d09e45f
Change field to const
2023-03-14 20:24:39 +09:00
Dean Herbert
8fd07b51f7
Merge pull request #22842 from LumpBloom7/Fix-argon-progress-bar-oversized-fill
...
Fix argon progress bar fill being oversized
2023-03-14 18:46:25 +09:00
Dean Herbert
0b23809585
Update resources
2023-03-14 17:52:17 +09:00
Dean Herbert
48d11610b3
Update framework
2023-03-14 17:44:51 +09:00
Dean Herbert
969c0e9c9d
Merge branch 'master' into veldrid-renderer
2023-03-14 17:35:38 +09:00
Rovearix
9ac9287dbd
Switched the implementation to set the blockInput flag for the BeatmapMetadataDisplay's LoadingLayer. This prevents the UIEvents from being being handled in this case without modifying the class
2023-03-13 08:07:55 -04:00
Rovearix
ba728bdab1
Changed the event to be the more correct one to block
2023-03-13 07:49:51 -04:00
Rovearix
c1618a7a16
Prevent elements that are anchored in the center from blocking loading
2023-03-12 10:57:53 -04:00
Dean Herbert
20b2d0d4c7
Merge pull request #22843 from Joehuu/display-wiki-stub-notice
...
Display stub notice in marked wiki articles
2023-03-12 19:06:30 +09:00
Joseph Madamba
6e5b1280b7
Fix multiple notice boxes having no spacing
2023-03-11 21:36:29 -08:00
Joseph Madamba
ea88aee41f
Display stub notice in marked wiki articles
2023-03-11 21:36:28 -08:00
Joseph Madamba
0cf69a1084
Make yaml line strings verbatim
2023-03-11 21:36:23 -08:00
Derrick Timmermans
febdca4547
Fix argon progress bar fill being oversized
2023-03-12 02:08:00 +01:00
Dan Balasescu
e327993d11
Merge pull request #22527 from Terochi/replay-length-extension
...
Replay recording extension until results screen transition
2023-03-11 15:41:32 +09:00
Dean Herbert
d95bcb10cc
Merge pull request #22744 from EXtremeExploit/groups-badges-list
...
Add group badges to list view
2023-03-09 15:45:46 +09:00
Dan Balasescu
6161192c65
Merge pull request #22746 from OpenSauce04/taiko-single-tap
...
Implement Single Tap mod for Taiko
2023-03-09 14:00:30 +09:00
Dan Balasescu
9866321d27
Merge branch 'master' into taiko-single-tap
2023-03-09 13:24:20 +09:00
Bartłomiej Dach
ef69c78672
Merge pull request #22653 from Cootz/fix-exporting-a-skin-with-too-long-file-name
...
Truncate filename to fit the path limit
2023-03-08 23:13:46 +01:00
Bartłomiej Dach
430b09acb2
Expose taiko input manager in same manner as osu!
2023-03-08 22:52:06 +01:00
Bartłomiej Dach
ab87f5e0c9
Merge branch 'master' into fix-exporting-a-skin-with-too-long-file-name
2023-03-08 22:37:09 +01:00
EXtremeExploit
686259a33c
Make support badge in list match groups
2023-03-08 13:57:20 -03:00
Bartłomiej Dach
1a6433eabe
Merge pull request #22754 from peppy/omit-barline-in-timing-control-point
...
Fix "omit barline" sometimes not applying correctly
2023-03-07 23:21:34 +01:00
Bartłomiej Dach
72695f7c90
Merge branch 'master' into omit-barline-in-timing-control-point
2023-03-07 22:46:24 +01:00
Bartłomiej Dach
9479b7c19f
Merge pull request #22782 from OliBomby/optimise-search
...
Optimise carousel beatmap filter method
2023-03-07 22:43:02 +01:00
Bartłomiej Dach
6c5ccdfd90
Merge branch 'master' into optimise-search
2023-03-07 22:07:29 +01:00
Bartłomiej Dach
942feb5550
Merge pull request #22747 from mk56-spn/make_skin_reset_dangerous
...
Make reverting a skin in the skin editor a dangerous action
2023-03-07 21:42:01 +01:00
Bartłomiej Dach
5213bfa5c9
Merge branch 'master' into make_skin_reset_dangerous
2023-03-07 21:06:44 +01:00
Bartłomiej Dach
70ce5ada7a
Merge pull request #22797 from ItsShamed/hud/player-components
...
Add score player avatar and flag to HUD
2023-03-07 20:21:04 +01:00
Bartłomiej Dach
cfafa8af8c
Merge branch 'master' into hud/player-components
2023-03-07 19:44:12 +01:00
Bartłomiej Dach
7ade525eef
Display corner radius setting as percentage
2023-03-07 19:43:52 +01:00
Bartłomiej Dach
6d94b08415
Merge pull request #22806 from peppy/fix-video-fade-out
...
Fix storyboard videos not fading out on completion
2023-03-07 18:42:16 +01:00
Cootz
5d41d343fd
Merge branch 'master' into fix-exporting-a-skin-with-too-long-file-name
2023-03-07 15:46:52 +03:00
Cootz
7107834b9e
Fix truncating bug
2023-03-07 15:43:03 +03:00
Cootz
5191204569
Bring truncating logic back to Export
method
2023-03-07 15:39:43 +03:00
Dean Herbert
97bee4db89
Fix localisations
2023-03-07 18:07:53 +09:00
Dean Herbert
26ef7c2637
Rename confirmation dialog class to mention revert
not reset
2023-03-07 18:07:46 +09:00
Dean Herbert
55467fcbe3
Update xmldoc for DangerousActionDialog
to match new behaviour
2023-03-07 18:07:46 +09:00
Dean Herbert
dc2945f4f8
Move avatar user loading to BDL also
2023-03-07 17:39:21 +09:00
Dean Herbert
5af41bb1c8
Move filter matching code into own method to simplify early returns
2023-03-07 17:24:17 +09:00
Dean Herbert
2a9e0317a8
Merge pull request #22710 from frenzibyte/mobile-local-framework-reference
...
Add local mobile framework reference support
2023-03-07 17:12:35 +09:00
Dean Herbert
5e90b67be0
Move GameplayState
usage to BDL
2023-03-07 17:01:29 +09:00
Dean Herbert
d98199961b
Adjust default sizing to fit a bit better with existing elements
2023-03-07 17:00:10 +09:00
Dean Herbert
f7f1dff647
Fix incorrect case of localisable string for "corner radius"
2023-03-07 16:45:33 +09:00
Dean Herbert
2cce785fa5
Fix storyboard videos not fading out on completion
...
Closes https://github.com/ppy/osu/issues/22802 .
Stable uses a 1,000 ms fade-in / out. Rather than matching that, I've
stuck with 500ms (what lazer was already using for the fade-in) because
I think it feels better.
Tested using the beatmap linked in the issue thread.
2023-03-07 15:54:35 +09:00