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Merge pull request #22797 from ItsShamed/hud/player-components
Add score player avatar and flag to HUD
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commit
70ce5ada7a
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osu.Game.Tests/Resources/Archives/modified-argon-20230305.osk
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osu.Game.Tests/Resources/Archives/modified-argon-20230305.osk
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@ -48,7 +48,9 @@ namespace osu.Game.Tests.Skins
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// Covers BPM counter.
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"Archives/modified-default-20221205.osk",
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// Covers judgement counter.
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"Archives/modified-default-20230117.osk"
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"Archives/modified-default-20230117.osk",
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// Covers player avatar and flag.
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"Archives/modified-argon-20230305.osk",
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};
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/// <summary>
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@ -39,6 +39,16 @@ namespace osu.Game.Localisation.SkinComponents
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/// </summary>
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public static LocalisableString TextElementTextDescription => new TranslatableString(getKey(@"text_element_text_description"), "The text to be displayed.");
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/// <summary>
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/// "Corner radius"
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/// </summary>
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public static LocalisableString CornerRadius => new TranslatableString(getKey(@"corner_radius"), "Corner radius");
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/// <summary>
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/// "How rounded the corners should be."
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/// </summary>
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public static LocalisableString CornerRadiusDescription => new TranslatableString(getKey(@"corner_radius_description"), "How rounded the corners should be.");
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private static string getKey(string key) => $"{prefix}:{key}";
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}
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}
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20
osu.Game/Overlays/Settings/SettingsPercentageSlider.cs
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osu.Game/Overlays/Settings/SettingsPercentageSlider.cs
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@ -0,0 +1,20 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Settings
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{
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/// <summary>
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/// A <see cref="SettingsSlider{TValue,TSlider}"/> that displays its value as a percentage by default.
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/// Mostly provided for convenience of use with <see cref="SettingSourceAttribute"/>.
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/// </summary>
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public partial class SettingsPercentageSlider<TValue> : SettingsSlider<TValue>
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where TValue : struct, IEquatable<TValue>, IComparable<TValue>, IConvertible
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{
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protected override Drawable CreateControl() => ((RoundedSliderBar<TValue>)base.CreateControl()).With(sliderBar => sliderBar.DisplayAsPercentage = true);
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}
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}
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@ -7,7 +7,6 @@ using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Judgements;
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@ -33,7 +32,7 @@ namespace osu.Game.Rulesets.Mods
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public override string SettingDescription => base.SettingDescription.Replace(MinimumAccuracy.ToString(), MinimumAccuracy.Value.ToString("##%", NumberFormatInfo.InvariantInfo));
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[SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsSlider<double, PercentSlider>))]
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[SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsPercentageSlider<double>))]
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public BindableNumber<double> MinimumAccuracy { get; } = new BindableDouble
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{
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MinValue = 0.60,
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@ -69,12 +68,4 @@ namespace osu.Game.Rulesets.Mods
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return scoreProcessor.ComputeAccuracy(score);
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}
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}
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public partial class PercentSlider : RoundedSliderBar<double>
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{
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public PercentSlider()
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{
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DisplayAsPercentage = true;
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}
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}
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}
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58
osu.Game/Screens/Play/HUD/PlayerAvatar.cs
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osu.Game/Screens/Play/HUD/PlayerAvatar.cs
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@ -0,0 +1,58 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Localisation.SkinComponents;
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using osu.Game.Overlays.Settings;
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using osu.Game.Skinning;
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using osu.Game.Users.Drawables;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class PlayerAvatar : CompositeDrawable, ISerialisableDrawable
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{
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[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.CornerRadius), nameof(SkinnableComponentStrings.CornerRadiusDescription),
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SettingControlType = typeof(SettingsPercentageSlider<float>))]
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public new BindableFloat CornerRadius { get; set; } = new BindableFloat(0.25f)
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{
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MinValue = 0,
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MaxValue = 0.5f,
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Precision = 0.01f
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};
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private readonly UpdateableAvatar avatar;
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private const float default_size = 80f;
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public PlayerAvatar()
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{
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Size = new Vector2(default_size);
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InternalChild = avatar = new UpdateableAvatar(isInteractive: false)
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true
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};
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}
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[BackgroundDependencyLoader]
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private void load(GameplayState gameplayState)
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{
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avatar.User = gameplayState.Score.ScoreInfo.User;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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CornerRadius.BindValueChanged(e => avatar.CornerRadius = e.NewValue * default_size, true);
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}
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public bool UsesFixedAnchor { get; set; }
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}
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}
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osu.Game/Screens/Play/HUD/PlayerFlag.cs
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osu.Game/Screens/Play/HUD/PlayerFlag.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Skinning;
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using osu.Game.Users.Drawables;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class PlayerFlag : CompositeDrawable, ISerialisableDrawable
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{
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private readonly UpdateableFlag flag;
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private const float default_size = 40f;
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public PlayerFlag()
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{
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Size = new Vector2(default_size, default_size / 1.4f);
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InternalChild = flag = new UpdateableFlag
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{
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RelativeSizeAxes = Axes.Both,
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};
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}
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[BackgroundDependencyLoader]
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private void load(GameplayState gameplayState)
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{
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flag.CountryCode = gameplayState.Score.ScoreInfo.User.CountryCode;
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}
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public bool UsesFixedAnchor { get; set; }
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}
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -30,14 +28,14 @@ namespace osu.Game.Users.Drawables
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/// Perform an action in addition to showing the country ranking.
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/// This should be used to perform auxiliary tasks and not as a primary action for clicking a flag (to maintain a consistent UX).
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/// </summary>
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public Action Action;
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public Action? Action;
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public UpdateableFlag(CountryCode countryCode = CountryCode.Unknown)
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{
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CountryCode = countryCode;
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}
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protected override Drawable CreateDrawable(CountryCode countryCode)
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protected override Drawable? CreateDrawable(CountryCode countryCode)
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{
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if (countryCode == CountryCode.Unknown && !ShowPlaceholderOnUnknown)
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return null;
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@ -56,8 +54,8 @@ namespace osu.Game.Users.Drawables
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};
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}
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[Resolved(canBeNull: true)]
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private RankingsOverlay rankingsOverlay { get; set; }
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[Resolved]
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private RankingsOverlay? rankingsOverlay { get; set; }
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protected override bool OnClick(ClickEvent e)
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{
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