1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 01:02:55 +08:00
Commit Graph

35600 Commits

Author SHA1 Message Date
Bartłomiej Dach
a97681a5da Proxy screen transition events to subscreens in multiplayer 2020-12-24 15:07:03 +01:00
Dean Herbert
3d28a0ccef
Merge pull request #11271 from peppy/dev-server
Prefer connecting to dev server when running in DEBUG
2020-12-24 23:01:19 +09:00
Bartłomiej Dach
d5c348b568 Remove explicit public access modifier from interface 2020-12-24 13:44:46 +01:00
Bartłomiej Dach
4270c29f60 Trim stray newline 2020-12-24 13:42:08 +01:00
Dean Herbert
21a4e6a3f9
Merge pull request #11282 from peppy/disallow-skipping
Disallow skipping in multiplayer
2020-12-24 21:31:02 +09:00
Dean Herbert
647cb8310a
Merge pull request #11281 from peppy/fix-ruleset-pollution
Schedule UpdateFilter calls to avoid operations occuring while at a sub screen
2020-12-24 21:30:47 +09:00
Dean Herbert
9b654c741b
Merge pull request #11283 from peppy/add-match-start-sound
Play a sound when starting a timeshift or multiplayer room
2020-12-24 21:30:24 +09:00
Dean Herbert
25ff32cdf8
Merge pull request #11284 from peppy/add-ready-changed-sound
Add sound when players change ready state
2020-12-24 21:30:06 +09:00
Dean Herbert
66a23c22e5 Fix various tests failing due to dependence on specific online data 2020-12-24 21:28:24 +09:00
Bartłomiej Dach
49103a4421
Merge branch 'master' into add-match-start-sound 2020-12-24 13:22:06 +01:00
Bartłomiej Dach
40b9d1bc5e Invert if & early-return to reduce nesting 2020-12-24 12:45:01 +01:00
Bartłomiej Dach
d5fc517fab
Merge branch 'master' into disallow-skipping 2020-12-24 12:35:22 +01:00
Bartłomiej Dach
c00d6f78be
Merge pull request #11279 from peppy/improved-loading-experience 2020-12-24 12:35:02 +01:00
Bartłomiej Dach
ee5a6ff9fa Merge branch 'master' into improved-loading-experience 2020-12-24 11:59:46 +01:00
Bartłomiej Dach
dd97fcb43c
Merge pull request #11278 from peppy/frame-bundle-accuracy 2020-12-24 11:53:37 +01:00
Bartłomiej Dach
261c250b46 Update outdated comment 2020-12-24 11:33:49 +01:00
Bartłomiej Dach
4fb2610c82
Merge branch 'master' into frame-bundle-accuracy 2020-12-24 11:20:06 +01:00
Bartłomiej Dach
4cc58903ed
Merge pull request #11267 from peppy/disallow-multiplayer-restart-retry 2020-12-24 10:18:46 +01:00
Dean Herbert
323da82477 Add website root URL and update most links to use it
For what it's worth, I intentionally didn't include news / changelog /
supporter, because these should never change.
2020-12-24 18:11:42 +09:00
Dean Herbert
eb795a2127 Move all endpoint information to a configuration class 2020-12-24 17:58:38 +09:00
Bartłomiej Dach
6750f1574f
Merge branch 'master' into disallow-multiplayer-restart-retry 2020-12-24 09:45:50 +01:00
Dean Herbert
c35454081c Add sound when players change ready state 2020-12-24 17:17:45 +09:00
Dean Herbert
3148c04fb8 Play a sound when starting a timeshift or multiplayer room 2020-12-24 16:53:25 +09:00
Dean Herbert
6bd6888a93 Disallow skipping in multiplayer for now 2020-12-24 16:29:51 +09:00
Dean Herbert
5457e4598b Schedule UpdateFilter calls to avoid operations occuring while at a sub screen 2020-12-24 16:20:38 +09:00
Dean Herbert
e86e9bfae6 Don't begin gameplay until all users are in a completely prepared state 2020-12-24 15:32:55 +09:00
Dean Herbert
d66e218318 Source display accuracy from header and remove from ScoreProcessor function 2020-12-24 14:57:23 +09:00
Dean Herbert
1f80f01b53 Add accuracy to frame bundle header 2020-12-24 14:46:52 +09:00
Dean Herbert
43370d7021
Merge pull request #11273 from bdach/duplicate-user-in-mp-room
Improve reliability of handling user joined messages
2020-12-24 14:31:44 +09:00
Dean Herbert
61a5d3ef4a Remove double handling of restart allowance on results screen (already handled locally) 2020-12-24 13:32:35 +09:00
Dean Herbert
76935b93b6 Merge branch 'master' into disallow-multiplayer-restart-retry 2020-12-24 13:31:54 +09:00
Dean Herbert
b29a5e2073
Merge pull request #11270 from bdach/better-error-handling
Improve error handling at realtime room settings screen
2020-12-24 13:23:49 +09:00
Dean Herbert
15cef44351
Merge pull request #11275 from peppy/safer-user-ids
Send multiplayer user IDs via ctor for better thread safety
2020-12-24 12:20:48 +09:00
Dean Herbert
1ac93d4eeb
Merge pull request #11268 from bdach/fix-room-song-select-stuck
Fix realtime multiplayer song select getting stuck after selecting invalid beatmap
2020-12-24 11:26:07 +09:00
Dean Herbert
547c71bdaf
Merge pull request #11274 from bdach/create-match-button
Split create game buttons for timeshift and realtime multiplayer
2020-12-24 11:07:36 +09:00
Dean Herbert
d6dadd12fa Send multiplayer user IDs via ctor for better thread safety 2020-12-24 10:39:15 +09:00
Bartłomiej Dach
414f886b02 Split timeshift & multiplayer "create" buttons
Multiplayer button gets new, different "Create match" text, and disable
logic in case of a dropped connection to the multiplayer server.
2020-12-23 22:03:57 +01:00
Bartłomiej Dach
c13acb609a Move out sizing logic to multiplayer screen 2020-12-23 22:03:30 +01:00
Bartłomiej Dach
05d9f23762 Move out create room button to separate class 2020-12-23 22:03:30 +01:00
Bartłomiej Dach
a71496bc4e Sanity check received user joined messages
While test failures fixed in 9843da5 were a shortcoming of the test,
they exposed a potential vulnerable point of the multiplayer client
logic. In case of unreliable message delivery it is not unreasonable
that duplicate messages might arrive, in which case the same scenario
that failed in the tests could crash the game.

To ensure that is not the case, explicitly screen each new joined user
against the room user list, to ensure that duplicates do not show up.
`UserLeft` is already tolerant in that respect (if a user is requested
to be removed twice by the server, the second removal just won't do
anything).
2020-12-23 21:00:49 +01:00
Bartłomiej Dach
47020c8887 Add failing test cases 2020-12-23 21:00:47 +01:00
Bartłomiej Dach
9843da59f4 Fix intermittent test fail due to duplicate user
`TestSceneRealtimeReadyButton` was manually adding `API.LocalUser`,
which wasn't actually needed. The base `RealtimeMultiplayerTestScene` by
default creates a new room as `API.LocalUser`, therefore automatically
adding that user to the room - and as such there is no need to add them
manually unless the `joinRoom` ctor param is specified as `false`.
2020-12-23 20:29:17 +01:00
Bartłomiej Dach
152df2ad84
Merge branch 'master' into better-error-handling 2020-12-23 18:13:50 +01:00
Bartłomiej Dach
e7a91b3dca
Merge branch 'master' into fix-room-song-select-stuck 2020-12-23 18:13:27 +01:00
Bartłomiej Dach
3087aba5bc
Merge pull request #11266 from peppy/fix-hard-crash-on-signal-r-exceptions 2020-12-23 18:12:43 +01:00
Bartłomiej Dach
b1fb906773 Merge branch 'master' into fix-hard-crash-on-signal-r-exceptions 2020-12-23 17:37:49 +01:00
Bartłomiej Dach
2549039362
Merge pull request #11265 from peppy/fix-multiplayer-server-disconnection-flow 2020-12-23 17:35:53 +01:00
Dean Herbert
e89583d732 Prefer connecting to dev server when running in DEBUG 2020-12-24 01:33:19 +09:00
Bartłomiej Dach
e4959489b7 Improve user-facing error messages in room settings 2020-12-23 17:10:53 +01:00
Bartłomiej Dach
3b0bf11366 Fix JoinRoom failing to return canceled token
As it turns out, `Task.FromCanceled` expects to receive an already
cancelled `CancellationToken`, which `CancellationToken.None` is not.
2020-12-23 17:01:01 +01:00