This website requires JavaScript.
Explore
Help
Sign In
h1or4dme8
/
osu-lazer
Watch
1
Star
0
Fork
0
You've already forked osu-lazer
mirror of
https://github.com/ppy/osu.git
synced
2026-05-17 20:35:39 +08:00
Code
Issues
Releases
Wiki
Activity
32,616
Commits
4
Branches
791
Tags
a920342a094c857962af199fc90becb69813eafd
Commit Graph
24 Commits
Fix new placement hitobjects in the editor not getting the default sample added
Dean Herbert
·
2020-09-28 15:36:13 +09:00
0ae2266b82
Fix placement object not getting updated with initial state
Dean Herbert
·
2020-09-25 18:00:17 +09:00
dbfa05d3b3
Add toolbar toggle buttons for hit samples
Dean Herbert
·
2020-09-25 17:53:41 +09:00
b561429f92
Rename variables to match
Dean Herbert
·
2020-09-25 17:45:19 +09:00
346d14d40b
Ensure toggles are not instantiated more than once for safety
Dean Herbert
·
2020-09-25 17:43:09 +09:00
22511c36c3
Remove unused using
Dean Herbert
·
2020-09-25 17:07:58 +09:00
98c6027352
Add ternary toggle buttons to editor toolbox selection
Dean Herbert
·
2020-09-25 16:38:12 +09:00
ae68dcd962
Use existing method to update combo state of selection
Dean Herbert
·
2020-09-25 14:19:35 +09:00
a6adf8334e
Add new combo toggle to main composer interface
Dean Herbert
·
2020-09-25 14:10:30 +09:00
e009264f10
Fix drag scroll in editor timeline no longer working correctly
Dean Herbert
·
2020-06-14 13:20:58 +09:00
abe07b742e
Pass down snap result and remove local TimeAt usage
Dean Herbert
·
2020-05-20 21:01:29 +09:00
82d6549161
Implement mania beat snapping support
Dean Herbert
·
2020-05-20 21:01:19 +09:00
23bf0d000e
Fix osu!mania editor placement regressions
Dean Herbert
·
2020-05-20 21:01:03 +09:00
ffb8d48fc3
Create SnapResult class to hold various snapping results
Dean Herbert
·
2020-05-20 21:00:47 +09:00
c46bfc2532
Change snapping to be screen space coordinate based
Dean Herbert
·
2020-05-20 21:00:29 +09:00
3354d48a38
Remove unused using statement
Dean Herbert
·
2020-02-13 11:15:00 +09:00
03bf10f9a2
Update placement blueprint more often for better display
Dean Herbert
·
2020-02-13 10:45:16 +09:00
e34a24a063
Standardise placement blueprint creation and destruction
Dean Herbert
·
2020-02-13 10:12:56 +09:00
2b6f99d404
Simplify blueprints by removing visible state
Dean Herbert
·
2020-02-13 10:00:09 +09:00
b65e839bd2
Fix blueprint showing even when mouse outside of container
Dean Herbert
·
2020-02-13 09:03:48 +09:00
0fe41fd50a
Add commit status to EndPlacement; call BeginPlacement on initial movement
Dean Herbert
·
2020-02-07 18:02:48 +09:00
e31d69c749
Begin refactoring SelectionBlueprint to handle non-drawable HitObjects
Dean Herbert
·
2020-01-21 12:47:14 +09:00
bd96cf94a6
Apply remaining changes required to restore previous functionality
Dean Herbert
·
2020-01-15 19:09:49 +09:00
d57f55f053
Split out BlueprintContainer functionality further
Dean Herbert
·
2020-01-02 18:21:16 +09:00
ee332e0d42