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Commit Graph

90 Commits

Author SHA1 Message Date
smoogipoo
00a4d60e89 Make sure distance is clamped to sane values 2018-12-19 13:45:33 +09:00
smoogipoo
47721f7a07 Adjust base value 2018-12-19 13:45:33 +09:00
smoogipoo
d74652a4f7 Replace piecewise linear function 2018-12-19 13:45:33 +09:00
Dean Herbert
831cd3ed59 ScoreInfo scoreInfo -> ScoreInfo score 2018-11-30 15:18:52 +09:00
smoogipoo
219929eb47 Score -> ScoreInfo 2018-11-28 18:33:01 +09:00
smoogipoo
5fd6e6ca77 Re-namespacing 2018-11-28 16:12:57 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
Dean Herbert
bb2f8deb18 ControlPoint -> PathControlPoint
Also Curve -> Path.
2018-11-01 03:56:51 +09:00
smoogipoo
1cf6cd10bb Fix slider travel distances sometimes not being considered 2018-10-18 11:29:50 +09:00
smoogipoo
ec9f23ab73 Make IBeatmap.HitObjects an IReadOnlyList 2018-10-11 19:53:07 +09:00
smoogipoo
7d20efed2c Fix missing stack position 2018-10-11 13:53:29 +09:00
smoogipoo
f675c93935 Stably-sort hitobjects 2018-10-10 23:11:28 +09:00
smoogipoo
4e37b5c4a7 50ms cap shouldn't be included in the strain decay 2018-10-10 18:53:54 +09:00
smoogipoo
d8f77feddd Fix using the wrong slider's travel distance 2018-10-10 18:52:57 +09:00
smoogipoo
03a9511399 Apparently stable does use stacking 2018-10-10 18:08:46 +09:00
smoogipoo
d6784c818e Fix jump/travel distances in some scenarios 2018-10-10 11:49:54 +09:00
smoogipoo
0a3be0d253 Adjust comments slightly 2018-10-09 12:03:47 +09:00
smoogipoo
9facf707be Add diffcalc beatmap decoder 2018-10-09 11:49:24 +09:00
smoogipoo
f8eaccddda Stable doesn't use stacked positions 2018-10-08 18:37:49 +09:00
smoogipoo
0116db95d0 Fix progress calculation 2018-10-08 18:37:30 +09:00
smoogipoo
35f45e74dc Calculate scaled positions prior to square-rooting 2018-10-08 17:39:10 +09:00
smoogipoo
1ad5090ad6 Separate travel distance from jump distance 2018-10-08 17:38:12 +09:00
smoogipoo
61e7ada977 Use ints + fix position calculation 2018-10-08 17:36:06 +09:00
smoogipoo
da97600076 Fix inaccurate section lengths for first hitobject 2018-10-08 16:46:58 +09:00
Dean Herbert
1d6609d9f3 Add common custom words to dotsettings dictionary
Also fixes some typos and reduces spelling suggestions to hints.
2018-07-05 15:54:41 +09:00
smoogipoo
48989df6eb Make sure that 0 SR is returned when there are no hitobjects 2018-06-21 12:04:14 +09:00
smoogipoo
41abd5990c Move osu! difficulty attributes to OsuDifficultyCalculator 2018-06-14 16:27:05 +09:00
smoogipoo
af218b3d8d No need to use properties 2018-06-14 16:13:21 +09:00
smoogipoo
8f7334874c Fix up performance calculators 2018-06-14 16:04:48 +09:00
smoogipoo
47fc18d7c4 Adjust OsuDifficultyCalculator in-line with changes 2018-06-14 15:45:16 +09:00
smoogipoo
83ff47ec80 Rewrite difficulty mod combinations 2018-06-06 16:20:17 +09:00
smoogipoo
d850e34003 Actually cast to int 2018-05-26 09:25:16 +09:00
smoogipoo
215cc9fba7 Change all performance calculators to use int hitwindows
Has a pretty large (>6) effect on pp for some maps.
2018-05-25 20:07:14 +09:00
smoogipoo
765a50d007 Remove 0.5 offsets
Checked up against DB values + server-side build versions, and these 0.5s don't seem to exist. Brings calculations more in-line with osu!stable.
2018-05-25 20:05:53 +09:00
smoogipoo
1f37dca7b7 Fix HR / EZ being applied twice to AR 2018-05-19 14:47:06 +09:00
smoogipoo
eba1d309b6 Fix incorrect namespace of OsuPerformanceCalculator 2018-05-17 16:58:22 +09:00
smoogipoo
cf08293be1 Remove extra newline 2018-05-15 21:49:44 +09:00
smoogipoo
4101b8ddde Merge remote-tracking branch 'origin/master' into more-diffcalc-improvements 2018-05-15 21:31:58 +09:00
smoogipoo
995fda9b6f Move base classes to osu.Game.Rulesets.Difficulty namespace 2018-05-15 17:38:08 +09:00
smoogipoo
9fd972e0a3 Rename OsuDifficulty -> Difficulty 2018-05-15 17:36:29 +09:00