mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 05:32:54 +08:00
Stably-sort hitobjects
This commit is contained in:
parent
4e37b5c4a7
commit
f675c93935
@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
@ -23,8 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
{
|
||||
// Sort OsuHitObjects by StartTime - they are not correctly ordered in some cases.
|
||||
// This should probably happen before the objects reach the difficulty calculator.
|
||||
objects.Sort((a, b) => a.StartTime.CompareTo(b.StartTime));
|
||||
difficultyObjects = createDifficultyObjectEnumerator(objects, timeRate);
|
||||
difficultyObjects = createDifficultyObjectEnumerator(objects.OrderBy(h => h.StartTime).ToList(), timeRate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
Loading…
Reference in New Issue
Block a user