C0D3 M4513R
4b44f31b5e
Use LocaliseableStings in BeatmapAttributeText
2022-11-23 21:02:43 +01:00
Dean Herbert
774f70e380
Simplify class structure
2022-11-23 16:56:40 +09:00
Dean Herbert
0749a7bb07
Simplify attribute assignment
2022-11-23 16:53:36 +09:00
Dean Herbert
0f034606fd
Use LocalisableDescription
from BeatmapOnlineStatus
enum instead of locally defined
2022-11-23 16:49:51 +09:00
Dean Herbert
a8af83e62a
Move label initialisation out of ctor
2022-11-23 16:49:39 +09:00
Dean Herbert
27473262af
Rename attributes in enum to match better with user expectations
2022-11-23 16:45:46 +09:00
Dean Herbert
b89689a34a
Rename class and reword settings text/tooltips to avoid clashing with other naming
2022-11-23 16:31:50 +09:00
C0D3 M4513R
93ab1c9432
Merge branch 'master' into beatmap-info
2022-11-21 09:01:24 +00:00
Dean Herbert
eae8530722
Fix SkinnableSprite
lookups broken in lazer-first skins
...
Regressed with removal of local `GetTexture` calls in e19ba65f91
2022-11-13 12:46:21 +09:00
Dean Herbert
e19ba65f91
Remove LookupName
from base ISkinComponentLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
Dean Herbert
e75c3b3f94
Rename SkinnableTarget
to GlobalSkinLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b
Rename ISkinComponent
to ISkinLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
ab458320c4
Fix some lingering inspections
2022-11-09 17:46:24 +09:00
Dean Herbert
d4251271d8
Apply nullability to SkinnableDrawable
2022-11-09 13:59:13 +09:00
Dean Herbert
bf26dbffc2
Apply nullability to skinning support classes
2022-11-09 13:59:13 +09:00
C0D3 M4513R
ab650d8a1b
Use AutoSizeAxes
2022-11-07 15:22:20 +01:00
C0D3 M4513R
28ab092b6f
Simplify the whole Templating process
2022-11-07 07:55:42 +01:00
C0D3 M4513R
a435e365ea
Allow for the Value of BeatmapInfoDrawable to be formatted
2022-11-03 18:54:55 +01:00
C0D3 M4513R
502bfa950e
Fix potential resource leak
2022-11-03 08:05:26 +01:00
C0D3 M4513R
95e2521ca4
Use more Localisations
2022-11-02 13:56:55 +01:00
C0D3 M4513R
2e5db5e259
Remove nullable disable from TextElement
2022-11-02 13:24:05 +01:00
C0D3 M4513R
ed7e3a29e2
Add Localisation
...
Also add Labels for what is displayed, and prefix/suffix for Labels
Add a Prefix and Suffix for Values
2022-11-02 13:00:45 +01:00
C0D3 M4513R
975eed964e
Don't make Beatmap in OsuGameBase public
...
Signed-off-by: C0D3 M4513R <28912031+C0D3-M4513R@users.noreply.github.com>
2022-11-01 21:19:01 +01:00
C0D3 M4513R
c231a20cbb
Add a generic text Element
...
Signed-off-by: C0D3 M4513R <28912031+C0D3-M4513R@users.noreply.github.com>
2022-11-01 20:54:52 +01:00
C0D3 M4513R
905ebc3c1f
Initial implementation of a Beatmap Information Skinning Element
...
Signed-off-by: C0D3 M4513R <28912031+C0D3-M4513R@users.noreply.github.com>
2022-11-01 20:46:32 +01:00
Dean Herbert
42eafe318c
Remove various simple obsoletions
2022-10-28 13:20:58 +09:00
Dean Herbert
7dbd6e2469
Merge branch 'master' into taiko-kiai-flashing
2022-10-21 12:48:35 +09:00
Joseph Madamba
bf4a91f1f0
Fix skin toolbox component button not playing hover/click sounds
2022-10-20 13:16:03 -07:00
Salman Ahmed
eb386d4bd5
Enable slider ball tint in default legacy skin
2022-10-20 03:29:25 +03:00
Joppe27
9b123e7365
Adjust flash intensity and fade values to feel better
2022-10-19 00:51:44 +02:00
Joppe27
a76a039722
Rename KiaiFlashingDrawable and move to osu.Game
2022-10-18 23:40:43 +02:00
Dean Herbert
8bf4ca4b53
Add legacy skin fallback when beatmap skin is providing resources
2022-10-12 17:47:20 +09:00
Dean Herbert
fd20515a6d
Don't throw if LegacySkin
doesn't have a transformer encapsulating it
...
This allows for more flexibility in lookups.
2022-10-12 17:29:17 +09:00
Dean Herbert
1c93551590
Remove completely incorrect check before applying ruleset transformer
2022-10-12 17:07:13 +09:00
Dean Herbert
cb21126623
Merge pull request #20586 from ekrctb/time-based-selection
...
Use hit object time for timeline drag selection instead of relying on blueprint
2022-10-11 13:20:15 +09:00
D.Headley
5d2e3dcf4a
Remove leftover Enum
2022-10-09 22:52:54 +02:00
Dean Herbert
a543222a2b
Add ability to pad stage vertically
2022-10-07 15:45:35 +09:00
Dean Herbert
eea3d5adb8
Standardise column index naming and xmldoc
2022-10-07 15:24:36 +09:00
Dean Herbert
13e0a59f70
Add note about why LegacyManiaSkinConfigurationLookup
exist
2022-10-07 15:24:36 +09:00
Dean Herbert
3947011baf
Fix regression in legacy dual stage handling logic
2022-10-07 15:24:36 +09:00
ekrctb
6164e0896a
Don't reselect already selected items in SelectAll
2022-10-07 10:46:07 +09:00
ekrctb
0d448e6cc8
Fix items without blueprints are not deselected
2022-10-06 13:50:56 +09:00
Dean Herbert
5243ff3c22
Add argon combo colours
...
I'm 99% sure these are just test colours flyte was using, but they look good
so let's go with them. I've added two new colours to increase the default
combo colour rotation to 6. The initial ordering still matches, for whatever
that's worth.
2022-09-22 19:49:32 +09:00
Dean Herbert
74aefdc5bd
Move basic transformer behaviour to base abstract
class
2022-09-22 18:53:43 +09:00
Dean Herbert
ea7c5458fe
Fix sprite dropdown not showing resources from non-legacy skins during gameplay
2022-09-22 18:53:43 +09:00
Dan Balasescu
70bab81282
Merge pull request #20377 from peppy/argon-skin
...
Add new default "argon" skin
2022-09-22 14:50:43 +09:00
Dean Herbert
992441b9de
Disable alpha component parsing in beatmap / skin colour sections
2022-09-21 16:11:41 +09:00
Dean Herbert
4492a26b59
Merge branch 'master' into argon-skin
2022-09-21 13:00:16 +09:00
Salman Ahmed
b8f2e13503
Avoid catching all exceptions raising from skin instance creation
2022-09-20 22:27:27 +03:00