Ryan Zmuda
a780a8bbd8
forgot to remove something... sorry
2020-11-29 21:52:58 -05:00
Ryan Zmuda
3994cf082d
add keybind for in game overlay
2020-11-29 20:59:02 -05:00
Dean Herbert
3346c06aca
Rename variable/text to be more verbose as to toggle purpose
2020-11-26 20:04:44 +09:00
Dean Herbert
1d82557d9f
Avoid blocking global actions when skip overlay is not actually active
2020-11-24 15:42:14 +09:00
Dean Herbert
72b8eef36e
Add ability to pause/resume replay playback
2020-11-24 15:41:56 +09:00
Dean Herbert
2db42f8e67
Remove default allowRetry parameter value from ResultsScreen
2020-11-20 14:35:44 +09:00
Bartłomiej Dach
b344a13734
Add support for previewing tracks on spectator screen
2020-11-14 17:08:27 +01:00
Bartłomiej Dach
d55eae55ad
Merge branch 'master' into fix-combo-break-rewind-replay
2020-11-13 21:46:32 +01:00
Bartłomiej Dach
405407ff9e
Merge branch 'master' into fix-combo-break-sounds
2020-11-13 21:07:34 +01:00
Dean Herbert
4b5743d993
Fix combo break sound not playing after rewind
2020-11-13 13:38:14 +09:00
Dean Herbert
43626573df
Fix combo break sounds playing when seeking
2020-11-13 13:36:19 +09:00
smoogipoo
6f7a1dd57d
Merge branch 'master' into hitobject-pooling-base
2020-11-11 17:09:18 +09:00
Dean Herbert
11cf04eed1
Fix frames potentially getting added to spectator replay in wrong format
...
The way spectator currently works, the `Spectator` screen is responsible
for adding new frames to the replay, even when it has a child
(`SpectatorPlayer`) present.
There was a possibility that a new play had already started, and on
returning to the Spectator screen (to initialise the new play) there
would be a brief period where the Player instance is still reading from
the replay, the `userBeganPlaying` call had not yet finished
initialising the new target replay, and `userSentFrames` is run
(asynchronously), writing frames to the previous replay using the
incorrect ruleset instance).
To make this work, it doesn't `Schedule` frame addition to the replay
(making things a bit unsafe). Changing this itself isn't such a simple
one to do, so I instead opted to fix this via locking.
Closes https://github.com/ppy/osu/issues/10777 .
2020-11-11 13:39:43 +09:00
smoogipoo
66213f2ed0
Add pooling support to DrawableRuleset + Playfield
2020-11-10 23:56:32 +09:00
Dean Herbert
07166ec819
Fix a couple of remaining unnecessary casts
2020-11-06 13:29:47 +09:00
Dean Herbert
1b2bd6a8c9
Remove redundant base call
2020-11-03 20:10:13 +09:00
Dean Herbert
3e29e468ea
Ensure "start watching" button starts in a disabled state
2020-11-03 20:06:42 +09:00
Dean Herbert
414f65c1ef
Merge branch 'master' into spectator-listing
2020-11-02 15:48:21 +09:00
Dan Balasescu
04178e9458
Merge branch 'master' into spectator-replay-watcher
2020-11-02 14:54:51 +09:00
Dan Balasescu
1b53e6c782
Merge branch 'master' into sample-lookup-improvements
2020-11-02 13:04:35 +09:00
Bartłomiej Dach
716458344f
Ensure spectator player is unsubscribed to prevent leak
2020-11-01 16:13:19 +01:00
Bartłomiej Dach
b7696c85ad
Add more xmldocs
2020-11-01 15:23:03 +01:00
Dean Herbert
a088151e58
Merge branch 'spectator-replay-watcher' into spectator-listing
2020-10-31 16:22:10 +09:00
Dean Herbert
79aecc9a98
Merge branch 'master' into spectator-replay-watcher
2020-10-30 16:31:24 +09:00
Dan Balasescu
0ef1459f4b
Merge pull request #10621 from peppy/hud-momentary-visibility
...
Add momentary HUD toggle
2020-10-30 15:40:54 +09:00
Dean Herbert
8928aa6d92
Add key binding to show HUD while held
2020-10-30 14:19:40 +09:00
Dean Herbert
b4eda65383
Commit missing pieces
2020-10-30 13:53:51 +09:00
Dean Herbert
9bb86ccb83
Change shift-tab to cycle available HUD visibility modes
2020-10-30 13:09:22 +09:00
Dean Herbert
2ea4aa0a37
Fix incorrect specification on some sample lookups
2020-10-30 11:59:41 +09:00
Dean Herbert
bca317b151
Remove excess using statement
2020-10-28 23:43:16 +09:00
Dean Herbert
e1bf751dac
Merge branch 'spectator-replay-watcher' into spectator-listing
2020-10-28 23:17:50 +09:00
Dean Herbert
5d02de29ca
Fix attempt to change ruleset/beatmap bindables while screen is not active
2020-10-28 22:50:45 +09:00
Dean Herbert
25ab3a5fea
Construct replay after being sure a ruleset is available to avoid nullrefs
2020-10-28 22:10:37 +09:00
Dean Herbert
dd2f44f393
Add basic "currently watching" text to player to signify that spectator is active
2020-10-28 19:43:06 +09:00
Dean Herbert
93fd913876
Add setting to allow automatically downloading during a spectating session
2020-10-28 19:43:06 +09:00
Dean Herbert
9807089834
Fix screen exit potentially occuring during transition
2020-10-28 19:43:06 +09:00
Dean Herbert
4df8119852
Add missing schedule
2020-10-28 19:43:06 +09:00
Dean Herbert
93e3e1a4db
Don't inherit ReplayPlayer to make results screen work correctly
2020-10-28 19:02:38 +09:00
Dean Herbert
344ff8f4bc
"Improve" visuals of spectator screen
2020-10-28 19:02:38 +09:00
Dean Herbert
2d73dfbe39
Add more safety around beatmap panel and button display logic
2020-10-28 19:02:38 +09:00
Dean Herbert
c97feb09bf
Allow continuing to automatically spectate user from results screen
2020-10-28 19:02:38 +09:00
Dean Herbert
16b0a7b33e
Add button flow to allow resuming watching after exiting manually
2020-10-28 19:02:38 +09:00
Dean Herbert
6169349f7c
Fix switching to new beatmap not working correctly
2020-10-28 17:44:11 +09:00
Dean Herbert
730cc645fb
Avoid reconstructing ruleset for each frame bundle
2020-10-28 16:33:52 +09:00
Dean Herbert
48b0357e7d
Fix "finished playing" events handled for potentially incorrect user
2020-10-28 16:11:14 +09:00
Dean Herbert
0a7f3dc19b
Avoid null reference on finalization
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-10-28 07:29:07 +09:00
Dean Herbert
d5e0fa322b
Fix a couple of inspections
2020-10-27 22:30:45 +09:00
Dean Herbert
2cacdaa11b
Add basic beatmap download and play flow
2020-10-27 19:28:34 +09:00
Dean Herbert
42b3aa3359
Fix spectating when starting from a point that isn't at the beginning of the beatmap
2020-10-27 18:58:37 +09:00
Dean Herbert
851d45d2eb
Add sane pausing logic
2020-10-27 18:58:37 +09:00