Dean Herbert
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a6ed589db4
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Remove guard against RemoveFilters running more than once
It turns out this is required to remove some filters immediate, and some
later. Weird.
|
2022-08-25 14:47:33 +09:00 |
|
Dean Herbert
|
ad3dd1c700
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Fix a couple of oversights regarding track nullability
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2022-08-25 14:45:00 +09:00 |
|
Dean Herbert
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ec60e16439
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Apply NRT to FailAnimation
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2022-08-25 14:35:42 +09:00 |
|
Dean Herbert
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8f4a953d11
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Ensure fail animation sequence isn't run after the player exit sequence has started
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2022-08-25 14:26:42 +09:00 |
|
Dean Herbert
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4c45f7d938
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Ensure FailAnimation can't be Start ed after filters are already removed
|
2022-08-25 14:26:20 +09:00 |
|
Dean Herbert
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058d67f8e8
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Merge pull request #19695 from naoei/ruleset-localization
Change most ruleset-accessible string types to Localisable strings
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2022-08-22 16:13:23 +09:00 |
|
Nao
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189a407cb1
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Merge branch 'master' into ruleset-localization
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2022-08-20 21:39:10 -04:00 |
|
Dean Herbert
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8566e93c72
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Guard against SubmittingPlayer potentially getting stuck waiting on request forever
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2022-08-20 17:19:17 +09:00 |
|
Dean Herbert
|
343efa1d11
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Split OffsetCorrectionClock out of MasterGameplayClockContainer
|
2022-08-18 18:54:10 +09:00 |
|
Dean Herbert
|
9735728cf6
|
Reverse conditionals to better define intent in addSourceClockAdjustments
|
2022-08-18 15:08:09 +09:00 |
|
Dean Herbert
|
20256aad11
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Merge branch 'master' into no-gameplay-clock
|
2022-08-17 15:21:20 +09:00 |
|
Dean Herbert
|
63819648df
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Fix up flow of actual skip operation
|
2022-08-16 14:40:02 +09:00 |
|
Dean Herbert
|
9a1a7bae89
|
Make test actually test things
|
2022-08-16 14:40:02 +09:00 |
|
Dean Herbert
|
6761f869f9
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Modify flow to avoid weird bindable and value resetting
|
2022-08-16 14:17:35 +09:00 |
|
Dean Herbert
|
c9baadcf88
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Merge branch 'master' into improve_retry_behaviour
|
2022-08-16 13:06:04 +09:00 |
|
Dean Herbert
|
61a8873266
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Ensure GameplayClockContainer 's FramedClock is always non-null
|
2022-08-15 20:22:36 +09:00 |
|
Dean Herbert
|
1696a905ba
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Reduce exposed properties in GameplayClockContainer
|
2022-08-15 20:22:36 +09:00 |
|
Dean Herbert
|
704568ae3b
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Remove remaining usage of GameplayClock
|
2022-08-15 20:22:36 +09:00 |
|
Dean Herbert
|
27569e2ed5
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Remove FrameStableClock (and redirect usages to FrameStabilityContainer )
|
2022-08-15 19:19:19 +09:00 |
|
Dean Herbert
|
cc982d374c
|
Cache self rather than GameplayClock
|
2022-08-15 18:30:53 +09:00 |
|
Dean Herbert
|
c5f8529d20
|
Mark unused methods as NotImplemented for safety
|
2022-08-15 18:30:53 +09:00 |
|
Dean Herbert
|
f81c7644b4
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Make GameplayClockContainer also an IGameplayClock and expose to remaining tests
|
2022-08-15 18:30:53 +09:00 |
|
Dean Herbert
|
c8764cb333
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Move all usage of GameplayClock to IGameplayClock
|
2022-08-15 18:30:53 +09:00 |
|
Dean Herbert
|
6d78218142
|
Update usages of GameplayClockContainer.GameplayClock to access properties directly
|
2022-08-15 18:08:49 +09:00 |
|
Dean Herbert
|
224f3eaa84
|
Make GameplayClockContainer non-abstract and use in MultiSpectatorPlayer
|
2022-08-15 18:08:49 +09:00 |
|
Dean Herbert
|
623e90a7b2
|
Fix div-by-zero in SongProgress when no object duration could be calculated
|
2022-08-15 15:05:35 +09:00 |
|
naoei
|
8cb2e11766
|
Change most ruleset-accessible string types to Localisable strings
|
2022-08-10 15:51:11 -04:00 |
|
Dean Herbert
|
a5081826b7
|
Handle cancellation at more points during Player initialisation
As discussed in discord, this will help avoid null references during
cancellation which can otherwise be quite confusing to debug.
|
2022-08-09 23:25:19 +09:00 |
|
BlauFx
|
0afa3a5ec8
|
Fix xml doc
|
2022-08-08 21:20:09 +02:00 |
|
BlauFx
|
f6e65cf1af
|
Improve implementation
|
2022-08-08 20:53:05 +02:00 |
|
BlauFx
|
fac2596eee
|
Change type from BindableBool to IBindable<bool>
|
2022-08-08 13:38:52 +02:00 |
|
BlauFx
|
cd68134565
|
Call skip method directly
|
2022-08-08 13:10:28 +02:00 |
|
BlauFx
|
bb344e064f
|
Add xml docs
|
2022-08-07 13:31:26 +02:00 |
|
BlauFx
|
09230304a4
|
Improve implementation
|
2022-08-07 13:20:29 +02:00 |
|
BlauFx
|
bd43a9e96e
|
Add missing type specification
|
2022-08-06 18:49:07 +02:00 |
|
BlauFx
|
fa6d55b5b5
|
Remove redundant lambda signature parentheses
|
2022-08-06 18:47:11 +02:00 |
|
BlauFx
|
0d418559bc
|
Skip song intro only in case of a quick restart
|
2022-08-06 17:02:45 +02:00 |
|
BlauFx
|
e411a2d187
|
Revert reduced wait time commit
|
2022-08-06 15:12:36 +02:00 |
|
BlauFx
|
445f921756
|
Move IsSkippable event into load method
|
2022-08-05 23:21:03 +02:00 |
|
BlauFx
|
d8d7423698
|
Reduce "wait time" in case restarting the map
|
2022-08-05 23:04:43 +02:00 |
|
BlauFx
|
99e07aa09a
|
Skip intro if the map gets restarted
|
2022-08-05 23:01:52 +02:00 |
|
BlauFx
|
6717f0606c
|
Add property to SkipOverlay
|
2022-08-05 23:00:37 +02:00 |
|
Salman Ahmed
|
7c45c571a0
|
Merge branch 'master' into more-beat-sync-dependence
|
2022-08-03 20:22:42 +03:00 |
|
Dean Herbert
|
6ad6561e1c
|
Fix LegacySongProgress incorrectly blocking mouse input from gameplay
Closes #19555.
|
2022-08-03 17:42:29 +09:00 |
|
Dean Herbert
|
cc4cde2c79
|
Improve IBeatSyncProvider interface and reduce beatmap track dependence
|
2022-08-02 17:59:18 +09:00 |
|
Dean Herbert
|
5b98a73edc
|
Apply nullability to SkinComponentToolbox and split out reflection method to get all skinnable components
|
2022-08-01 14:04:08 +09:00 |
|
Susko3
|
38a8b9cf0a
|
Add battery info for desktop platforms
|
2022-07-30 14:26:19 +02:00 |
|
Salman Ahmed
|
3bc1774c87
|
Merge branch 'master' into pie-chart-progress
|
2022-07-29 16:54:59 +03:00 |
|
Salman Ahmed
|
905bbdc8ee
|
Remove caching of GameplayClockContainer in favour of GameplayClock
Also fixes `SongProgress` being displayed in skin editor on non-gameplay
screens, due to `GameplayClock` not marked as a required dependency.
|
2022-07-29 16:45:29 +03:00 |
|
Salman Ahmed
|
3f72e76348
|
Expose StartTime from gameplay clock
|
2022-07-29 16:18:05 +03:00 |
|