Dean Herbert
3526032c9a
Merge pull request #24544 from smoogipoo/pool-mania-barlines
...
Add pooling for mania barlines
2023-08-15 15:21:59 +09:00
Dean Herbert
57e49495bc
Merge pull request #24547 from bdach/slider-kiai-stars-broke
...
Fix kiai stars flickering on and off during gameplay
2023-08-15 15:21:46 +09:00
Bartłomiej Dach
ab1d523528
Fix kiai stars flickering on and off during gameplay
...
Closes #24503 .
The problematic reset of `lastParticleAdded` has been moved to a place
that should hopefully (a) not cause such problems and (b) be much more
explicit about what's happening.
2023-08-15 07:44:05 +02:00
Dean Herbert
8c14ff674e
Update framework
2023-08-15 14:33:21 +09:00
Dean Herbert
31c31a9359
Merge pull request #24528 from bdach/fix-dual-stages-skinnable-layer
...
Fix playfield skinnable layer bounds being incorrectly calculated with multiple stages
2023-08-15 14:29:18 +09:00
Dan Balasescu
e9621e7d6e
Adjust test to share barline between stages
2023-08-15 13:34:02 +09:00
Dan Balasescu
6a7b0786c9
Add barline pooling for mania
2023-08-15 13:33:49 +09:00
Pasi4K5
cd70673463
Fix property name
2023-08-14 22:41:25 +02:00
Pasi4K5
28994166bc
Split up assertions
2023-08-14 22:09:12 +02:00
Pasi4K5
449bee98cc
Code cleanup
2023-08-14 21:56:08 +02:00
Pasi4K5
19c8b74a47
Remove unnecessary circle arc approximation
2023-08-14 21:09:58 +02:00
Bartłomiej Dach
01eceea72f
Merge pull request #24540 from peppy/remove-fps-fade-in-out
...
Don't completely fade FPS counter out when running at full FPS
2023-08-14 19:26:59 +02:00
Bartłomiej Dach
9e7cc05138
Merge branch 'master' into remove-fps-fade-in-out
2023-08-14 18:46:30 +02:00
Bartłomiej Dach
7dd82841ea
Merge pull request #24541 from smoogipoo/fix-incorrect-cast
...
Fix incorrect truncation to int
2023-08-14 18:46:10 +02:00
Dan Balasescu
90d7e46e20
Fix incorrect truncation to int
2023-08-15 00:58:13 +09:00
Dean Herbert
34c761946c
Don't completely fade FPS counter out when running at full FPS
...
I've heard multiple times from uses that this is distracting or
confusing.
2023-08-14 23:55:57 +09:00
Pasi4K5
bbd91e3ee4
Add TestSceneSliderReversal
2023-08-14 14:14:11 +02:00
Pasi4K5
55ac942e7a
Fix IndexOutOfRangeException
when trying to reverse a zero-length slider
2023-08-14 14:09:08 +02:00
Pasi4K5
f42b3603b3
Fix linear sliders sometimes being reversed incorrectly
...
Extract control point reversing to separate method
2023-08-14 14:08:02 +02:00
Dean Herbert
fd3f5d8e79
Merge pull request #24538 from smoogipoo/temp-optional-difficulty-attribs
...
Temporarily allow new difficulty attributes to not exist
2023-08-14 17:33:30 +09:00
Dan Balasescu
d1a4a46fd3
Temporarily allow new difficulty attributes to not exist
2023-08-14 16:59:01 +09:00
OliBomby
71a96e8be2
Remove SV from DrumRoll
2023-08-13 21:47:13 +02:00
OliBomby
b9d0a8a9f6
Fix TestSceneFruitRandomness
2023-08-13 15:15:37 +02:00
Bartłomiej Dach
4152b4e523
Remove duplicated test case
2023-08-12 22:46:18 +02:00
Bartłomiej Dach
3178865cd3
Fix playfield skinnable layer bounds being incorrectly calculated with multiple stages
...
Closes #24514 .
The original PR was _supposed_ to be handling this, and had code that
_looked_ like it would handle it, but was in fact subtly wrong, as the
union of `RectangleF.Empty` (initial value of `area`) and an arbitrary
other rectangle is _not_ the second rectangle, but rather a rectangle
that contains _both_ the second rectangle and the point (0,0),
thus leading to the bound calculation fail.
2023-08-12 21:55:20 +02:00
Pasi4K5
8912a0e91e
Fix sliders being reversed incorrectly in the editor.
2023-08-12 20:30:48 +02:00
QuantumSno
a0543d97bd
Merge branch 'master' into leaderboard-toggle
2023-08-12 11:21:02 -04:00
Bartłomiej Dach
d2baffa0e7
Merge pull request #24518 from peppy/update-framework
...
Update framework
2023-08-12 11:44:25 +02:00
Dean Herbert
0eaa383120
Update framework
2023-08-12 17:54:05 +09:00
Dean Herbert
7fa3508a0b
Merge pull request #24511 from bdach/legacy-exporter-not-converting
...
Fix legacy beatmap exporter not converting beatmap between decode and re-encode
2023-08-12 14:28:08 +09:00
QuantumSno
e9bb9434e9
Merge remote-tracking branch 'origin/leaderboard-toggle' into leaderboard-toggle
2023-08-12 00:19:48 -04:00
QuantumSno
562af8b46d
Updated test TestSceneGameplayChatDisplay.cs. Now uses new default bind for toggle chat (enter)
2023-08-12 00:18:10 -04:00
Bartłomiej Dach
253392409e
Fix LegacyBeatmapExporter
not converting beatmap between decode and re-encode
2023-08-12 00:50:31 +02:00
Bartłomiej Dach
37361cd683
Repurpose Flat{File -> }WorkingBeatmap
2023-08-12 00:49:42 +02:00
OliBomby
90f2acaf0a
Fix typo
2023-08-11 23:50:00 +02:00
OliBomby
5d1ccc2601
Ensure invariant of monotone time
2023-08-11 23:39:28 +02:00
OliBomby
d2f5e696e7
Fix DrawableHitObject state not synchronizing with hitobject edits
2023-08-11 22:34:04 +02:00
Dean Herbert
896cbb0ba0
Update framework
2023-08-11 21:34:59 +09:00
Bartłomiej Dach
2b738edb93
Reword / fix comments
2023-08-10 22:55:02 +02:00
Bartłomiej Dach
1b3806539a
Merge branch 'master' into leaderboard-toggle
2023-08-10 22:50:55 +02:00
QuantumSno
5d6ebb4df9
Removed comments organizing GlobalActionContainer.cs, since they were incorrectly grouping actions
2023-08-10 10:18:15 -04:00
QuantumSno
71c42167e7
Updated wording on realm comments
2023-08-10 10:17:12 -04:00
Dean Herbert
5b44124ecf
Merge pull request #24409 from cdwcgt/tournament-nullable
...
Remove #nullable disable in tournament
2023-08-10 19:38:16 +09:00
Bartłomiej Dach
3501b7c22b
Fix some more nullability inspections
2023-08-09 21:32:46 +02:00
Dean Herbert
4e83245acf
Apply nullability to all remaining tests where it wasn't applied
2023-08-10 00:24:57 +09:00
Dean Herbert
6549ca5304
Revert some usages of AsNonNull()
in tests
...
We generally prefer `!` when it is unambiguous usage (ie. direct access).
2023-08-10 00:20:37 +09:00
cdwcgt
5ad80879b7
let MatchIPCInfo .Beatmap be nullable
2023-08-09 19:13:49 +09:00
cdwcgt
5898a9986b
Revert "use no null when true"
...
This reverts commit 6ad8339c66
.
2023-08-09 19:11:36 +09:00
Dean Herbert
c88045dfc7
Fix weird usage of Cast
2023-08-09 18:21:57 +09:00
Bartłomiej Dach
66e404f289
Merge pull request #24467 from Joehuu/block-exit-if-save-failed
...
Block beatmap editor from testing/exiting/exporting when saving fails
2023-08-09 00:14:23 +02:00