`BeatmapModelManager.Save()` was moved to `BeatmapManager`, not to `BeatmapImporter`.
ModelManager
Importer
BeatmapManager
BeatmapModelManager
BeatmapImporter
Add several protections when creating game-global available mods
Update flag sizes after switch to twemoji assets
Run template tests on CI
The old flags used a size of 150x100, while the new assets based on twemoji use a size of 150x108. Update existing usages to match this new aspect ratio better.
AvailableMods.Value
GetModsFor()
More clean-up work on realm/beatmap import flow
Stores
ShouldDeleteArchive
Add new dialog popup SFX
Update framework
Add basic volume control support in toolbar music button
Fix context menus not appearing when clicking outside of editor playfield's bounds
Always perform full consistency checks for single imports
Handle subdirectories during beatmap stable import
Update
PopupDialogDangerousButton
GlobalAction.DecreaseVolume