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Commit Graph

67654 Commits

Author SHA1 Message Date
Dean Herbert
eae8e243c6
Merge branch 'master' into beat-sync-container-early-adjust 2024-03-26 21:31:33 +08:00
Dean Herbert
b4ccbc68e4
Fix failing test 2024-03-26 21:20:22 +08:00
Bartłomiej Dach
bc1ffb0b6e
Merge branch 'master' into shared-menu-content 2024-03-26 13:47:44 +01:00
Bartłomiej Dach
dee88573a7
Fix test failure in visual browser
I'm not sure why it's failing headless and I'm not particularly
interested in finding that out right now.
2024-03-26 13:46:35 +01:00
Dean Herbert
e77d4c8cfa
Remove unnecessary Math.Max 2024-03-26 20:28:03 +08:00
Dean Herbert
fd649edaba
Also don't rotate images during a drag operation 2024-03-26 20:21:48 +08:00
Dean Herbert
9474156df4
Improve equality implementations 2024-03-26 20:21:12 +08:00
Bartłomiej Dach
d0ee0cc085
Merge pull request #27635 from vladfrangu/feat/support-filtering-for-multiple-types
Support filtering for multiple statuses when searching beatmaps in the map picker
2024-03-26 13:00:51 +01:00
Bartłomiej Dach
56dc6bb192
Merge branch 'master' into feat/support-filtering-for-multiple-types 2024-03-26 12:39:51 +01:00
Bartłomiej Dach
e52d51cd0a
Update OptionalSet implementation to intersect across multiple filters rather than union 2024-03-26 12:32:03 +01:00
Bartłomiej Dach
c24eb066dc
Update tests to match new expected behaviour
Co-authored-by: Vlad Frangu <me@vladfrangu.dev>
2024-03-26 12:19:55 +01:00
Bartłomiej Dach
fcfb9d6db5
Merge pull request #27683 from 64ArthurAraujo/verify-abnormal-difficulty-settings
Add verify checks for abnormal difficulty settings
2024-03-26 11:40:23 +01:00
Bartłomiej Dach
b74f8dba41
Merge branch 'master' into verify-abnormal-difficulty-settings 2024-03-26 11:13:16 +01:00
Bartłomiej Dach
1866b4b6b1
Refactor abstract check to reduce duplication 2024-03-26 11:13:03 +01:00
Bartłomiej Dach
e7cf1ab4df
Add checks for taiko drain rate 2024-03-26 10:58:39 +01:00
Bartłomiej Dach
8fb308c192
Add failing test coverage for checking taiko HP too
I was wrong, taiko uses HP (to calculate miss penalty).
2024-03-26 10:57:20 +01:00
Bartłomiej Dach
9b923b1909
Fix code quality issues 2024-03-26 10:55:49 +01:00
Arthur Araujo
10683de578 Use order of new combo flags instead of StartTime 2024-03-26 04:59:47 -03:00
Dan Balasescu
fa93f70913
Merge pull request #27729 from bdach/yet-another-taiko-score-conversion-fiasco
Fix taiko legacy score simulator not including swell tick score gain into bonus portion
2024-03-26 13:26:18 +09:00
Dan Balasescu
99a5eb9968
Merge pull request #27728 from bdach/discord-cannot-send-secrets-with-buttons
Fix discord RPC errors in multiplayer
2024-03-26 12:58:49 +09:00
Bartłomiej Dach
73926592b9
Bump legacy score version to recalculate all scores 2024-03-25 19:27:38 +01:00
Bartłomiej Dach
6266af8a56
Fix taiko legacy score simulator not including swell tick score gain into bonus portion
Reported in https://discord.com/channels/188630481301012481/1097318920991559880/1221836384038551613.

Example score: https://osu.ppy.sh/scores/1855965185

The cause of the overestimation was an error in taiko's score simulator.
In lazer taiko, swell ticks don't give any score anymore, while they did
in stable.

For all intents and purposes, swell ticks can be considered "bonus"
objects that "don't give any actual bonus score". Which is to say,
during simulation of a legacy score swell ticks hit should be treated
as bonus, because if they aren't, then otherwise they will be treated
essentially as *normal hits*, meaning that they will be included in
the *accuracy* portion of score, which breaks all sorts of follow-up
assumptions:

- The accuracy portion of the best possible total score becomes
  overinflated in comparison to reality, while the combo portion of
  that maximum score becomes underestimated.

- Because the affected score has low accuracy, the estimated accuracy
  portion of the score (as given by maximmum accuracy portion of score
  times the actual numerical accuracy of the score) is also low.

- However, the next step is estimating the combo portion, which is done
  by taking legacy total score, subtracting the aforementioned
  estimation for accuracy total score from that, and then dividing
  the result by the maximum achievable combo score on the map. Because
  most of actual "combo" score from swell ticks was "moved" into the
  accuracy portion due to the aforementioned error, the maximum
  achievable combo score becomes so small that the estimated combo
  portion exceeds 1.

Instead, this change makes it so that gains from swell ticks are treated
as "bonus", which means that they are excluded from the accuracy portion
of score and instead count into the bonus portion of score, bringing the
scores concerned more in line with expectations - although due to
pessimistic assumptions in the simulation of the swell itself,
the conversion will still overestimate total score for affected scores,
just not by *that* much.
2024-03-25 19:09:38 +01:00
Bartłomiej Dach
53c3aec3c3
Fix discord RPC errors in multiplayer
Reproduction steps:

1. Go to multiplayer
2. Create a room
3. Play a map to completion
4. Wait for "secrets cannot currently be sent with buttons" error
   messages

The fix is to clear the buttons since they're the less important ones.
2024-03-25 18:05:00 +01:00
Bartłomiej Dach
a398754a27
Merge all presence methods into one
I'm about to make them interdependent (and it's discord's fault),
so it doesn't really make sense to make them separate at this point
I don't think. And it felt weird anyway.
2024-03-25 18:00:42 +01:00
Bartłomiej Dach
e95f29cf4b
Rename updatePresence() => schedulePresenceUpdate()
The method doesn't actually update anything by itself, and I want to
free up the `updatePresence()` name for the actual update.
2024-03-25 17:57:13 +01:00
Bartłomiej Dach
3db88fbcea
Use less confusing message format when logging discord errors
The "code" is a number, so it looked weird when put in the middle
without any nearby punctuation. Example:

	An error occurred with Discord RPC Client: 5005 secrets cannot currently be sent with buttons
2024-03-25 17:54:20 +01:00
Bartłomiej Dach
4979305b2d
Ensure TryDisableCustomRulesetsCausing() never actually crashes itself 2024-03-25 11:34:29 +01:00
Bartłomiej Dach
fb08d6816b
Only attempt to disable rulesets when decidedly crashing out 2024-03-25 11:33:15 +01:00
Arthur Araujo
78037fa477 Handle new combo on HandleReverse 2024-03-25 04:19:14 -03:00
Dean Herbert
bb9fa52fda
Fix displayIndex not being correctly set to -1 after last expiry date 2024-03-25 14:53:05 +08:00
Dean Herbert
057f86dd14
Add handling of expiration 2024-03-25 14:31:05 +08:00
Dan Balasescu
a1be45234c
Merge pull request #27708 from 64ArthurAraujo/verify-video-resolution
Add verify check for too high video resolution
2024-03-25 15:14:46 +09:00
Dean Herbert
f0614928b1
Read from new location 2024-03-25 13:19:12 +08:00
Dean Herbert
e9f15534ed
Improve test coverage 2024-03-25 12:33:32 +08:00
Dean Herbert
3847aae57d
Don't rotate when hovering 2024-03-25 12:14:40 +08:00
Dean Herbert
d0b164b44f
Add automatic rotation support 2024-03-25 11:41:50 +08:00
Dean Herbert
a4c619ea97
Add basic support for loading multiple images 2024-03-24 15:14:56 +08:00
Dean Herbert
ec4a9a5fdd
Make work again for simple case 2024-03-24 14:55:45 +08:00
Dean Herbert
4c82e44291
Add isolated test coverage of online menu banner 2024-03-24 14:55:45 +08:00
Dean Herbert
ef2a16dd8f
Various renaming and class updates to allow multiple menu banners 2024-03-24 14:55:43 +08:00
Arthur Araujo
8a05fecad5 Fix formatting issue 2024-03-23 23:28:55 -03:00
Arthur Araujo
eb93827204 Add missing copyright header 2024-03-23 23:11:13 -03:00
Arthur Araujo
6fbe1a5b8d Add video resolution check 2024-03-23 19:22:47 -03:00
Bartłomiej Dach
c7c0330265
Attempt to disable rulesets that can be linked to an unhandled crash 2024-03-22 19:05:58 +01:00
Arthur Araujo
6fa663c8ca Make check ruleset specific 2024-03-22 14:48:22 -03:00
Dan Balasescu
77660e57ea
Merge pull request #27692 from bdach/artist-sort-uses-title-as-tiebreaker
Use title as tiebreaker when sorting beatmap carousel by artist
2024-03-22 17:15:40 +09:00
Bartłomiej Dach
a1880e89c2
Use title as tiebreaker when sorting beatmap carousel by artist
Closes https://github.com/ppy/osu/issues/27548.

Reference: e53980dd76/osu!/GameplayElements/Beatmaps/BeatmapTreeManager.cs#L341-L347
2024-03-22 08:41:10 +01:00
Bartłomiej Dach
e2df098184
Add failing test case for desired artist sort behaviour 2024-03-22 08:41:08 +01:00
Arthur Araujo
a4822fd615 Make CheckAbnormalDifficultySettings abstract 2024-03-22 01:37:06 -03:00
Salman Ahmed
b9b9ef671e
Merge pull request #27418 from huoyaoyuan/convert-path-string-new
Make slider path parsing more friendly with spans
2024-03-22 05:35:20 +03:00