Add better defined steps to `TestLoseHostWhileReady` ready button test
Update framework
TestMultiplayerScreenStack
TestMultiplayerComponents
TestLoseHostWhileReady
Not 100% sure this will solve the issue but it's worth a try. The button state checks are using `Until` everywhere else so this brings the test in line with the standards. As seen https://github.com/ppy/osu/runs/4579641456?check_suite_focus=true.
Add wait step to `TestScenePlaylistResultScreen` explicitly for screen load
TestScenePlaylistResultScreen
Fix intermittent background screen test failures
Add better fix for intermittent multiplayer tests as a result of async room joins
Require installing .NET 5 in README
Fix rank graph showing for unranked users on profile overlay
- Removed online code that didn't work anyway after the introduction of the development web instance. - Removed some weird test steps. - Fixed online/offline test steps not working at all due to identical user ID.
Fix "Random Skin" text not showing up correctly
Test hyperdash generation in catch conversion tests
Fix crash on accessing settings after moving game folder
Avoid applying mouse down effects to menu cursor when it isn't visible
Closes #16114.
Active
StartAsync
TcpIpcProvider
.ToLocalTime()
DrawableDate
This is required because the class is used in many other places that don't locally call it.
Don't show multiplayer channels in chat overlay
Fix toast popups spamming samples when adjusting osu!mania scroll speed during gameplay
RealmLive
Update a few more public facing usages of "lazer"
Fix beatmap card potentially collapsing when it shouldn't