Dean Herbert
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c39c37a18d
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Apply more missed cases
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2019-04-01 12:44:46 +09:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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Ivan Pavluk
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77e0d7ed8e
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Fix formatting
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2018-12-12 07:57:37 +00:00 |
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Ivan Pavluk
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a2d1c2c096
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Fix formatting
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2018-12-10 05:05:03 +00:00 |
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Ivan Pavluk
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407f9d2e78
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Comment cleanup
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2018-12-06 19:33:42 +07:00 |
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Ivan Pavluk
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1b6658f4ee
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Move HealthIncreaseFor to Judgement
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2018-12-06 15:09:42 +07:00 |
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Ivan Pavluk
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6d7e71c003
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Fix switch stetement order 2
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2018-12-05 16:28:36 +07:00 |
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Ivan Pavluk
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6c38db04ee
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Fix switch statement order in taiko judgements
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2018-12-04 21:48:22 +07:00 |
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Ivan Pavluk
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1975e11fcc
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Yet Another Whitespace Fix
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2018-12-04 21:28:36 +07:00 |
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Ivan Pavluk
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7d692939fc
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Fixed being able to miss taiko objects by hitting them too early
Revamped taiko HP system
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2018-12-04 21:20:44 +07:00 |
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Ivan Pavluk
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4184f17709
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...Revert AffectsHP->AffectsHp, add HP abbrev
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2018-11-29 23:12:02 +07:00 |
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Ivan Pavluk
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13a166a645
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rename TaikoJudgement.AffectsHP to AffectsHp
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2018-11-29 22:26:23 +07:00 |
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Ivan Pavluk
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2ca9864301
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Fixed taiko swell hp and scoring
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2018-11-29 22:05:13 +07:00 |
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Ivan Pavluk
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a378c50544
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Fix TaikoDrumRollJudgement visibilityy
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2018-11-29 09:47:12 +07:00 |
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Ivan Pavluk
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00a243f7f2
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Add license header
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2018-11-29 09:19:41 +07:00 |
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Ivan Pavluk
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36b458bdee
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Fixed #3777
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2018-11-29 08:56:19 +07:00 |
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smoogipoo
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38263714a1
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Cleanups
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2018-08-03 16:56:46 +09:00 |
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smoogipoo
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9c2122c0ca
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Make Rulesets.Taiko use the new judgement result structure
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2018-08-02 20:36:19 +09:00 |
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smoogipoo
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1b7b6f341c
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Migrate Rulesets.Taiko to the new judgement system
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2018-08-02 16:09:04 +09:00 |
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smoogipoo
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0f9c05d1e6
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Fix taiko swells not properly rewinding
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2018-06-11 22:32:08 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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Aergwyn
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ccb69d16d9
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move HitResult in Scoring namespace to replace HitCount
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2017-12-30 21:23:18 +01:00 |
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Dean Herbert
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bd2de89918
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Why weren't these fixed previously
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2017-11-10 19:26:25 +09:00 |
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smoogipoo
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e2b6003f98
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Make taiko use the new "Final" field
Ensures that the first hit on HitStrongs is _always_ non-final unless it was a miss. The second hit is always final.
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2017-11-02 21:55:50 +09:00 |
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smoogipooo
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05ac23f99a
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Remove AffectsAccuracy for now
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2017-09-13 15:44:03 +09:00 |
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smoogipooo
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7b44ad300f
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Remove accurateHits, make Accuracy once again tied to comboScore
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2017-09-13 00:33:01 +09:00 |
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smoogipooo
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abab2a4878
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Revamp score processing to once more unify scoring methods
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2017-09-12 21:05:50 +09:00 |
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smoogipooo
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3af8345068
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Add AffectsAccuracy to Judgement
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2017-09-12 19:39:44 +09:00 |
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smoogipooo
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ac8ec31b61
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Make judgements able to be "added" plus make everything compile and run.
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2017-09-06 17:02:13 +09:00 |
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Dean Herbert
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84c22df3f5
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Combine Judgement.HitResults into one.
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2017-09-06 17:01:48 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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