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mirror of https://github.com/ppy/osu.git synced 2024-12-14 11:35:35 +08:00
Commit Graph

65353 Commits

Author SHA1 Message Date
Andrei Zavatski
6ba3546be5 Enable masking in RoundedButton 2024-01-21 02:28:14 +03:00
Andrei Zavatski
60f7b4ea2f Enable masking in DrawableRank 2024-01-21 02:25:29 +03:00
Andrei Zavatski
421ae73715 Enable masking in DrawableCarouselBeatmap 2024-01-21 02:21:09 +03:00
Andrei Zavatski
087d0f03a4 Enable masking in toolbar 2024-01-21 02:15:48 +03:00
Andrei Zavatski
a3703d657a Enable masking in popup dialog 2024-01-21 02:12:49 +03:00
Andrei Zavatski
3ad3b052df Enable masking is osu logo 2024-01-21 02:10:36 +03:00
Dean Herbert
1e44ba6d23
Merge pull request #26636 from EVAST9919/triangles-batch
Remove local vertex batching from triangles backgrounds
2024-01-20 23:35:27 +09:00
Andrei Zavatski
45effdb6df Remove local vertex batching from triangles backgrounds 2024-01-20 08:41:34 +03:00
Salman Ahmed
d8cba1cbfd Move taiko playfield down a nudge to visually match stable 2024-01-20 02:08:11 +03:00
Salman Ahmed
2f618b7f35 Change taiko hit position to always match stable 2024-01-20 01:53:39 +03:00
Salman Ahmed
d4fef99e1f Define constant input drum width for osu!taiko 2024-01-20 01:46:15 +03:00
Salman Ahmed
0c03326eaf Update remaining usages of playfield height 2024-01-20 01:45:39 +03:00
Salman Ahmed
fa2c33c641 Upscale playfield by difference in game height as well
I honestly don't have much clue about this one but doing so matches master.
2024-01-20 01:15:15 +03:00
Salman Ahmed
f5ce9eaf75 Refactor taiko playfield layout to use constant values 2024-01-20 01:15:15 +03:00
Salman Ahmed
3e17d01ceb Rewrite taiko playfield adjustment container to keep height constant 2024-01-20 00:21:34 +03:00
Salman Ahmed
ce4fd6aca5 Rename DEFAULT_HEIGHT to BASE_HEIGHT 2024-01-19 23:58:58 +03:00
Dean Herbert
e669e28dc9
Merge pull request #26626 from Joehuu/fix-changelog-stream-user-count
Fix changelog stream user count only accounting for latest build
2024-01-19 14:11:59 +09:00
Joseph Madamba
3eeefd5b7e Fix changelog stream user count only accounting for latest build 2024-01-18 16:15:52 -08:00
Bartłomiej Dach
e24074f239
Merge pull request #26587 from peppy/fix-tournament-panel-load
Fix tournament beatmap backgrounds occasionally not loading
2024-01-18 14:54:37 +01:00
Bartłomiej Dach
3853f63b74
Merge pull request #26567 from peppy/cusor-scale-rate
Fix cursor scale animation not matching stable on classic skins
2024-01-18 13:59:49 +01:00
Bartłomiej Dach
5123186c23
Merge pull request #26618 from frenzibyte/fix-revert-to-default-epic-fail
Fix revert-to-default button appearing on disabled settings regardless of value
2024-01-18 13:35:01 +01:00
Dean Herbert
0383bdf6a1
Add bindings for stepping backward/forward 2024-01-18 20:38:25 +09:00
Dean Herbert
c50534c819
Move seek/step logic into ReplayPlayer 2024-01-18 20:38:15 +09:00
Salman Ahmed
b97c3ac9ee Fix revert-to-default button appearing on disabled settings regardless of value 2024-01-18 14:24:49 +03:00
Salman Ahmed
22cfc86050 Add failing test case 2024-01-18 14:24:49 +03:00
Dean Herbert
8c4af58109
Keep replay controls expanded by default 2024-01-18 20:13:32 +09:00
Dean Herbert
60e972cd15
Add ability to step forward/backwards single frames 2024-01-18 20:13:32 +09:00
Dean Herbert
dafff26d0e
Tidy up implementation of PlaybackSettings 2024-01-18 20:13:32 +09:00
Dean Herbert
e73910571f
Allow FrameStabilityContainer to continue updating while paused during replay playback 2024-01-18 20:13:28 +09:00
Dean Herbert
2afa4c7e1c
Remove redundant RequiresChildrenUpdate usage
We are already manually calling `base.UpdateSubTree` when we need to.
Changing this flag is doing nothing and just adds to the complexity of
the implementation.
2024-01-18 20:13:28 +09:00
Dean Herbert
bbb5f9b0f2
Merge pull request #26603 from EVAST9919/constrained-icon
Fix `ConstrainedIconContainer` always using masking without a reason
2024-01-18 20:13:28 +09:00
Andrei Zavatski
4532a409d2
Fix ConstrainedIconContainer always using masking 2024-01-18 20:13:27 +09:00
Dean Herbert
c4e9bcd140
Remove test guarantee of audio time not advancing 2024-01-18 20:06:53 +09:00
Dean Herbert
82e7643df5
Update IPC usages
Of note, I've disabled IPC on visual test runners as we generally don't
use IPC in these cases. Having it set means that the game will not open
while visual tests are open, which has been a complaint from devs in the
past.
2024-01-18 19:45:36 +09:00
Bartłomiej Dach
2be989b9f5
Merge pull request #26542 from peppy/non-touch-fade-button
Fade hold-for-menu button out completely on non-touch devices
2024-01-18 11:27:50 +01:00
Salman Ahmed
1527ab89ef Refactor DefaultApproachCircle/LegacyApproachCircle to make sense 2024-01-18 11:16:26 +03:00
Dean Herbert
fd9c7184e4
Only play back sample once when traversing up multiple screens in stack 2024-01-18 16:31:33 +09:00
Dean Herbert
ef0b5c9406
Stop playing back samples for nested screens in multiplayer
I'd argue this sounds better.
2024-01-18 16:31:20 +09:00
mouzedrift
cbfc6091af apply proposed changes 2024-01-18 08:22:26 +01:00
Dean Herbert
a756942f4d
Merge branch 'master' into fix-storyboard-sprites-2 2024-01-18 16:07:02 +09:00
Dean Herbert
ee3de9c522
Fix gameplay elements not correcly offsetting to avoid per-ruleset skin layout
Closes https://github.com/ppy/osu/issues/26601.
2024-01-18 15:44:27 +09:00
mouzedrift
a870f99877 ease out input drum animation and add delay before fading out 2024-01-18 07:19:29 +01:00
Dean Herbert
8ab8c90e33
Remove "pause rate adjust" flow 2024-01-18 14:21:02 +09:00
Dean Herbert
799c74cfe5
Simplify gameplay pause sequence 2024-01-18 14:17:19 +09:00
Dean Herbert
fb4efd992d
Add a fake load to visual test to restore previous testing behaviour 2024-01-18 14:01:37 +09:00
Dean Herbert
c362a93a36
Change frame stable catch-up method to allow for much faster sync 2024-01-18 14:01:37 +09:00
Dean Herbert
795baf0d5e
Merge pull request #26603 from EVAST9919/constrained-icon
Fix `ConstrainedIconContainer` always using masking without a reason
2024-01-18 13:55:25 +09:00
Andrei Zavatski
42e4c933d3 Fix ConstrainedIconContainer always using masking 2024-01-18 04:06:02 +03:00
Salman Ahmed
06da7f74de
Merge branch 'master' into fix-storyboard-sprites-2 2024-01-17 18:43:25 +03:00
Dean Herbert
e260e75fac
Merge pull request #26594 from frenzibyte/fix-storyboard-sprites-1
Change legacy beatmap skins to not handle `@2x` textures (to match stable)
2024-01-18 00:40:29 +09:00