Rework beatmap conversion process to use IBeatmap
Migrate the game to use an IBeatmap interface
Now doesn't rely on framesync.
Update framework
Use bindable transforms
Fix beatmap/ruleset being changeable while in the editor
Remove explicit clock in TestCaseBreakOverlay
Decouple FilterControl.Ruleset from the game-wide ruleset bindable
* Resolving AppVeyor's errors
Update CodeFileSanity