Fix hold notes never dying
Screen breadcrumbs
Use a stable sort for hitobjects
# Conflicts: # osu.Game.Tests/Visual/TestCaseEditorComposeTimeline.cs # osu.Game/Screens/Edit/Screens/Compose/Compose.cs # osu.Game/Screens/Edit/Screens/Compose/Timeline/ScrollableTimeline.cs # osu.Game/Screens/Edit/Screens/Compose/Timeline/ScrollingTimelineContainer.cs
Fix conversion tests for ruleset-specific beatmaps not working
Make OsuPerformanceCalculator use the new hitresult namings
TRuleset was a mistake. This resulted in cases that checked whether the beatmap was for the current ruleset (TaikoBeatmapConverter and ManiaBeatmapConverter) failing due to TestXRuleset != XRuleset...
Bring osu! difficulty calculation on par with osu!stable