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Merge branch 'master' into ParallaxContainerImprovement
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commit
98159c3ab7
@ -5,8 +5,6 @@ using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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@ -14,7 +12,7 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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internal class CatchBeatmapConversionTest : BeatmapConversionTest<TestCatchRuleset, ConvertValue>
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internal class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
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@ -47,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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}
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protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
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protected override Ruleset CreateRuleset() => new CatchRuleset();
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}
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internal struct ConvertValue : IEquatable<ConvertValue>
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@ -64,8 +62,4 @@ namespace osu.Game.Rulesets.Catch.Tests
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=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
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&& Precision.AlmostEquals(Position, other.Position, conversion_lenience);
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}
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internal class TestCatchRuleset : CatchRuleset
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{
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}
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}
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@ -5,8 +5,6 @@ using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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@ -14,7 +12,7 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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internal class ManiaBeatmapConversionTest : BeatmapConversionTest<TestManiaRuleset, ConvertValue>
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internal class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
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@ -35,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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};
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}
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protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
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protected override Ruleset CreateRuleset() => new ManiaRuleset();
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}
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internal struct ConvertValue : IEquatable<ConvertValue>
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@ -54,8 +52,4 @@ namespace osu.Game.Rulesets.Mania.Tests
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&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
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&& Column == other.Column;
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}
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internal class TestManiaRuleset : ManiaRuleset
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{
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}
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}
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mania.Beatmaps;
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@ -49,11 +50,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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int columnCount = (Beatmap as ManiaBeatmap)?.TotalColumns ?? 7;
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foreach (var hitObject in Beatmap.HitObjects)
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difficultyHitObjects.Add(new ManiaHitObjectDifficulty((ManiaHitObject)hitObject, columnCount));
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// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
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difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
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// Note: Stable sort is done so that the ordering of hitobjects with equal start times doesn't change
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difficultyHitObjects.AddRange(Beatmap.HitObjects.Select(h => new ManiaHitObjectDifficulty((ManiaHitObject)h, columnCount)).OrderBy(h => h.BaseHitObject.StartTime));
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if (!calculateStrainValues())
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return 0;
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@ -5,17 +5,15 @@ using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Beatmaps;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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internal class OsuBeatmapConversionTest : BeatmapConversionTest<TestOsuRuleset, ConvertValue>
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internal class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
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@ -42,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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};
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}
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protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
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protected override Ruleset CreateRuleset() => new OsuRuleset();
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}
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internal struct ConvertValue : IEquatable<ConvertValue>
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@ -67,8 +65,4 @@ namespace osu.Game.Rulesets.Osu.Tests
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&& Precision.AlmostEquals(EndX, other.EndX, conversion_lenience)
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&& Precision.AlmostEquals(EndY, other.EndY, conversion_lenience);
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}
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internal class TestOsuRuleset : OsuRuleset
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{
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}
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}
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@ -32,9 +32,9 @@ namespace osu.Game.Rulesets.Osu.Scoring
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private double accuracy;
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private int scoreMaxCombo;
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private int count300;
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private int count100;
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private int count50;
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private int countGreat;
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private int countGood;
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private int countMeh;
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private int countMiss;
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public OsuPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
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@ -52,9 +52,9 @@ namespace osu.Game.Rulesets.Osu.Scoring
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mods = Score.Mods;
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accuracy = Score.Accuracy;
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scoreMaxCombo = Score.MaxCombo;
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count300 = Convert.ToInt32(Score.Statistics[HitResult.Great]);
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count100 = Convert.ToInt32(Score.Statistics[HitResult.Good]);
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count50 = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
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countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]);
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countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]);
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countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
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countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
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// Don't count scores made with supposedly unranked mods
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@ -71,10 +71,10 @@ namespace osu.Game.Rulesets.Osu.Scoring
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ar = Math.Max(0, ar / 2);
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double preEmpt = BeatmapDifficulty.DifficultyRange(ar, 1800, 1200, 450) / TimeRate;
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double hitWindow300 = (Beatmap.HitObjects.First().HitWindows.Great / 2 - 0.5) / TimeRate;
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double hitWindowGreat = (Beatmap.HitObjects.First().HitWindows.Great / 2 - 0.5) / TimeRate;
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realApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5;
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realOverallDifficulty = (80 - 0.5 - hitWindow300) / 6;
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realOverallDifficulty = (80 - 0.5 - hitWindowGreat) / 6;
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// Custom multipliers for NoFail and SpunOut.
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double multiplier = 1.12f; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
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@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
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int amountHitObjectsWithAccuracy = countHitCircles;
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if (amountHitObjectsWithAccuracy > 0)
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betterAccuracyPercentage = ((count300 - (totalHits - amountHitObjectsWithAccuracy)) * 6 + count100 * 2 + count50) / (amountHitObjectsWithAccuracy * 6);
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betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countGood * 2 + countMeh) / (amountHitObjectsWithAccuracy * 6);
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else
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betterAccuracyPercentage = 0;
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@ -213,7 +213,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
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return accuracyValue;
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}
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private double totalHits => count300 + count100 + count50 + countMiss;
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private double totalSuccessfulHits => count300 + count100 + count50;
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private double totalHits => countGreat + countGood + countMeh + countMiss;
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private double totalSuccessfulHits => countGreat + countGood + countMeh;
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}
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}
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@ -5,16 +5,14 @@ using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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internal class TaikoBeatmapConversionTest : BeatmapConversionTest<TestTaikoRuleset, ConvertValue>
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internal class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
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@ -40,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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};
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}
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protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
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protected override Ruleset CreateRuleset() => new TaikoRuleset();
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}
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internal struct ConvertValue : IEquatable<ConvertValue>
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@ -67,8 +65,4 @@ namespace osu.Game.Rulesets.Taiko.Tests
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&& IsSwell == other.IsSwell
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&& IsStrong == other.IsStrong;
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}
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internal class TestTaikoRuleset : TaikoRuleset
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{
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}
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}
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@ -54,9 +54,11 @@ namespace osu.Game.Beatmaps.Formats
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base.ParseStreamInto(stream, beatmap);
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// objects may be out of order *only* if a user has manually edited an .osu file.
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// unfortunately there are ranked maps in this state (example: https://osu.ppy.sh/s/594828).
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this.beatmap.HitObjects.Sort((x, y) => x.StartTime.CompareTo(y.StartTime));
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// Objects may be out of order *only* if a user has manually edited an .osu file.
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// Unfortunately there are ranked maps in this state (example: https://osu.ppy.sh/s/594828).
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// OrderBy is used to guarantee that the parsing order of hitobjects with equal start times is maintained (stably-sorted)
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// The parsing order of hitobjects matters in mania difficulty calculation
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this.beatmap.HitObjects = this.beatmap.HitObjects.OrderBy(h => h.StartTime).ToList();
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foreach (var hitObject in this.beatmap.HitObjects)
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hitObject.ApplyDefaults(this.beatmap.ControlPointInfo, this.beatmap.BeatmapInfo.BaseDifficulty);
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@ -16,8 +16,7 @@ using osu.Game.Rulesets.Objects;
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namespace osu.Game.Tests.Beatmaps
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{
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[TestFixture]
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public abstract class BeatmapConversionTest<TRuleset, TConvertValue>
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where TRuleset : Ruleset, new()
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public abstract class BeatmapConversionTest<TConvertValue>
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where TConvertValue : IEquatable<TConvertValue>
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{
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private const string resource_namespace = "Testing.Beatmaps";
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@ -81,12 +80,12 @@ namespace osu.Game.Tests.Beatmaps
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{
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var beatmap = getBeatmap(name);
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var rulesetInstance = new TRuleset();
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var rulesetInstance = CreateRuleset();
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beatmap.BeatmapInfo.Ruleset = beatmap.BeatmapInfo.RulesetID == rulesetInstance.RulesetInfo.ID ? rulesetInstance.RulesetInfo : new RulesetInfo();
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var result = new ConvertResult();
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var converter = CreateConverter(beatmap);
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var converter = rulesetInstance.CreateBeatmapConverter(beatmap);
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converter.ObjectConverted += (orig, converted) =>
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{
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converted.ForEach(h => h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty));
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@ -130,7 +129,7 @@ namespace osu.Game.Tests.Beatmaps
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}
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protected abstract IEnumerable<TConvertValue> CreateConvertValue(HitObject hitObject);
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protected abstract IBeatmapConverter CreateConverter(IBeatmap beatmap);
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protected abstract Ruleset CreateRuleset();
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private class ConvertMapping
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{
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