Salman Ahmed
b419ea716b
Refactor beatmap info wedge to not fully refresh on star difficulty change
...
Makes it look awkward when changing difficulty via mod settings for
example.
Now the changes should instead only affect the displayed components which consume it
directly.
2021-08-17 05:46:06 +03:00
Dean Herbert
3ad7688eaf
Merge pull request #14339 from peppy/revert-breaking-config-rename
...
Revert "Rename element in OsuSettings enum"
2021-08-16 19:18:22 +09:00
Dean Herbert
1c7cbc8621
Add missing readonly
keyword to new bindable
2021-08-16 17:14:13 +09:00
Dean Herbert
8555a465ac
Merge pull request #14318 from bdach/editor-colours-save
...
Add support for saving edited combo colours and displaying them in composer
2021-08-16 17:07:53 +09:00
Dean Herbert
fc89f2bac4
Revert "Rename element in OsuSettings enum"
...
This reverts commit c2bbe17562
.
2021-08-16 16:56:48 +09:00
Salman Ahmed
7fe6f6dd14
Fix kick button action asserting and using User.User.ID
rather than User.UserID
2021-08-16 09:47:23 +03:00
Salman Ahmed
79cd062784
Let TeamDisplay
take the full MultiplayerRoomUser
rather than the underlying User
2021-08-16 09:47:23 +03:00
Salman Ahmed
554b09ac1b
Fix SkinnableTargetsContainer
blocked from processing scheduled tasks
2021-08-16 06:57:45 +03:00
Dean Herbert
f0fe79b568
Remove buffered container workarounds for now
2021-08-16 11:04:21 +09:00
Dean Herbert
d35886ef19
Reduce frame buffer render scale for blurred background
2021-08-16 11:03:49 +09:00
Dean Herbert
e8e387b549
Cache buffered background to fix multiplayer lounge performance
...
Consider this a request for comment. It's the cleanest solution I can
come up with without dropping either the blur, or use of
`ModelBackedDrawable`.
Intended to resolve https://github.com/ppy/osu/issues/14276 .
2021-08-16 08:04:54 +09:00
Bartłomiej Dach
6108451449
Retrieve separated skin instance from working beatmap for editing
2021-08-15 21:18:09 +02:00
Bartłomiej Dach
81280dfd25
Use editable skin structure in combo colour picker
2021-08-15 21:18:08 +02:00
Bartłomiej Dach
0d64da8c63
Add skin providing container responding to beatmap skin edits
2021-08-15 21:18:08 +02:00
Bartłomiej Dach
df43e758ee
Add editable beatmap skin
2021-08-15 21:18:07 +02:00
kj415j45
c2bbe17562
Rename element in OsuSettings enum
...
`ShowProgressGraph` -> `ShowDifficultyGraph`
2021-08-14 22:35:15 +08:00
Dean Herbert
b8c63eb1cb
Merge branch 'master' into multiplayer-kick-support-events
2021-08-14 14:08:34 +09:00
Dean Herbert
a10ba17b64
Merge pull request #14250 from peppy/leaderboard-limit-player-count
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Add ability for gameplay leaderboard scroll when too many users are displayed
2021-08-14 14:08:18 +09:00
Bartłomiej Dach
e2cc96097f
Unify match score display formatting
...
Commas are already applied on the multiplayer leaderboard, as well as
the results screen.
2021-08-13 23:57:51 +02:00
Bartłomiej Dach
00317c0e30
Round when totalling up team scores instead of truncating
...
Matches score handling in `ScoreManager`.
2021-08-13 23:44:07 +02:00
Bartłomiej Dach
8f3fedade3
Merge branch 'master' into multiplayer-team-vs-results
2021-08-13 21:30:44 +02:00
smoogipoo
0e66a05963
Hide left border of beatmap wedge
2021-08-13 22:29:22 +09:00
smoogipoo
44b3e3bfac
Merge branch 'master' into fix-playlists-cross-ruleset-entry
2021-08-13 21:58:15 +09:00
Dan Balasescu
62970108df
Merge pull request #14269 from peppy/remove-unnecessary-delimiters
...
Fix searches at song select with '!' or ',' not matching as expected
2021-08-13 18:00:11 +09:00
Dean Herbert
5a60b39643
Remove unnecessary delimiters from song select filter splitting
2021-08-13 16:42:58 +09:00
Dean Herbert
db52549152
Move below everything rather than proxying (works better with new design)
2021-08-13 16:20:53 +09:00
Dean Herbert
6a95fa0278
Merge branch 'master' into fix-loading-screen-depth
2021-08-13 16:20:38 +09:00
Dean Herbert
df24f7a81e
Merge pull request #14256 from smoogipoo/multiplayer-header-redesign
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Update multiplayer header to the latest designs
2021-08-13 16:16:25 +09:00
Dean Herbert
f9f3339885
Fix vertical offset not being handled correctly during score panel detach process
2021-08-13 16:14:23 +09:00
Dan Balasescu
f47f2b43b0
Merge branch 'master' into fix-loading-screen-depth
2021-08-13 16:09:00 +09:00
Dean Herbert
732dcd30c7
Merge branch 'master' into multiplayer-team-vs-results
2021-08-13 16:03:10 +09:00
Dean Herbert
dd7ca4b77b
Increase "create room" button height
2021-08-13 15:35:45 +09:00
Dean Herbert
3b6a8a2bae
Rename background sprite and reduce load delay
2021-08-13 15:25:00 +09:00
Dean Herbert
5cec50bdd1
Add comment mentioning why event bindings are not unbound
2021-08-13 15:24:43 +09:00
Dean Herbert
bf024fbd21
Merge branch 'master' into fix-playlists-cross-ruleset-entry
2021-08-13 15:06:37 +09:00
Dean Herbert
90755c0307
Replace condition with matching precalculated bool
2021-08-13 14:50:59 +09:00
Dean Herbert
93574acf72
Fix exception messaging
2021-08-13 14:46:57 +09:00
Dean Herbert
641d57e5e1
Change scroll container subclass name to hopefully read better
2021-08-13 14:46:28 +09:00
Dean Herbert
a1b72e7f97
Remove redundant array type specification
2021-08-13 14:41:07 +09:00
Dean Herbert
b9721f5261
Centralise screen exit logic and guard against non-current screen
2021-08-13 14:39:03 +09:00
Dean Herbert
0f45155b8e
Fix remaining cases of invalid bindable operations during lease
2021-08-13 14:29:28 +09:00
Dean Herbert
92d4c9224a
Merge branch 'master' into fix-playlists-cross-ruleset-entry
2021-08-13 14:28:14 +09:00
Dean Herbert
89eded457c
Fix weird margins on loading display in lounge
2021-08-13 14:27:28 +09:00
smoogipoo
755b6460b6
Fix multiplayer navigation test failure
2021-08-13 14:05:44 +09:00
smoogipoo
e913c8f92f
Change strings to verbatim
2021-08-13 13:07:02 +09:00
Bartłomiej Dach
70005cb39d
Merge branch 'master' into multiplayer-team-vs-results
2021-08-12 20:39:48 +02:00
Bartłomiej Dach
53b4cdfb02
Handle ties in team vs. results screen
2021-08-12 20:38:24 +02:00
Bartłomiej Dach
f06f13215b
Split off multiplayer team results screen to separate class
...
The previous version tried to keep both normal multiplayer and team
multiplayer results as one screen, but didn't check that team-specific
components aren't null in `LoadComplete()`.
To decrease number of conditional, split off the team results screen to
a separate implementation, and choose one or the other at push time in
`MultiplayerPlayer`, depending on team count.
2021-08-12 20:01:31 +02:00
Bartłomiej Dach
828268ad4d
Add winner text background to increase contrast
2021-08-12 19:34:25 +02:00
Bartłomiej Dach
4d26bb6714
Scale score panel to remove overlap with team score display
2021-08-12 19:27:32 +02:00