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Use editable skin structure in combo colour picker
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@ -1,14 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Setup
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{
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@ -31,9 +27,8 @@ namespace osu.Game.Screens.Edit.Setup
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}
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};
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var colours = Beatmap.BeatmapSkin?.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
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if (colours != null)
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comboColours.Colours.AddRange(colours.Select(c => (Colour4)c));
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if (Beatmap.BeatmapSkin != null)
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comboColours.Colours.BindTo(Beatmap.BeatmapSkin.ComboColours);
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}
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}
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}
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