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Let TeamDisplay
take the full MultiplayerRoomUser
rather than the underlying User
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parent
67bac207cf
commit
79cd062784
@ -83,7 +83,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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Colour = Color4Extensions.FromHex("#F7E65D"),
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Alpha = 0
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},
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new TeamDisplay(user),
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new TeamDisplay(User),
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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@ -11,7 +11,6 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Users;
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using osuTK;
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using osuTK.Graphics;
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@ -19,16 +18,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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{
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internal class TeamDisplay : MultiplayerRoomComposite
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{
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private readonly User user;
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private readonly MultiplayerRoomUser user;
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private Drawable box;
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[Resolved]
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private OsuColour colours { get; set; }
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[Resolved]
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private MultiplayerClient client { get; set; }
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public TeamDisplay(User user)
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public TeamDisplay(MultiplayerRoomUser user)
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{
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this.user = user;
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@ -61,7 +58,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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}
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};
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if (user.Id == client.LocalUser?.UserID)
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if (Client.LocalUser?.Equals(user) == true)
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{
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InternalChild = new OsuClickableContainer
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{
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@ -79,9 +76,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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private void changeTeam()
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{
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client.SendMatchRequest(new ChangeTeamRequest
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Client.SendMatchRequest(new ChangeTeamRequest
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{
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TeamID = ((client.LocalUser?.MatchState as TeamVersusUserState)?.TeamID + 1) % 2 ?? 0,
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TeamID = ((Client.LocalUser?.MatchState as TeamVersusUserState)?.TeamID + 1) % 2 ?? 0,
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});
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}
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@ -93,7 +90,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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// we don't have a way of knowing when an individual user's state has updated, so just handle on RoomUpdated for now.
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var userRoomState = Room?.Users.FirstOrDefault(u => u.UserID == user.Id)?.MatchState;
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var userRoomState = Room?.Users.FirstOrDefault(u => u.Equals(user))?.MatchState;
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const double duration = 400;
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