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Commit Graph

9495 Commits

Author SHA1 Message Date
smoogipoo
affdd81563 Remove unused usings 2017-12-25 17:29:44 +09:00
smoogipoo
ac8b345bfe Make TaikoPlayfield use the new DrumSampleMapping 2017-12-25 17:29:20 +09:00
smoogipoo
8bfdee586b Rename SwellSampleMapping -> DrumSampleMapping 2017-12-25 17:29:04 +09:00
smoogipoo
0fb620a8d3 Make HitObject.Samples non-nullable 2017-12-25 16:41:18 +09:00
smoogipoo
d288d8a51f Remove SampleInfoList 2017-12-25 15:40:01 +09:00
smoogipoo
844e39a9f6 Make Swells play samples while they're being hit 2017-12-25 15:04:22 +09:00
smoogipoo
8529eb1d3a Make strong hit misses not count as misses 2017-12-25 14:49:39 +09:00
Dean Herbert
fa95612fb7 Merge remote-tracking branch 'upstream/master' into fix-info-wedge 2017-12-25 01:06:56 +09:00
Dean Herbert
a7ee6985b0 Add wait step 2017-12-25 01:06:33 +09:00
Dean Herbert
22338287d0
Merge branch 'master' into fix-taiko-stronghit 2017-12-25 00:37:10 +09:00
Dean Herbert
45e4c09cb8
Merge pull request #1735 from Aergwyn/add-nofitication-overlay-push-bg
Let NotificationOverlay move the background
2017-12-25 00:14:44 +09:00
Aergwyn
68a00235b9 simplify offset calculation for background 2017-12-24 14:32:56 +01:00
Dean Herbert
7cbf271645
Merge branch 'master' into add-nofitication-overlay-push-bg 2017-12-24 21:52:14 +09:00
Aergwyn
5b22c5a453 reduce code duplication to move intro background 2017-12-24 10:28:37 +01:00
Dean Herbert
482e10966c Ensure a selection is made on entering song select if no selection is current 2017-12-24 17:02:56 +09:00
Dean Herbert
a04ebd0595 Update framework 2017-12-24 15:39:44 +09:00
Dean Herbert
cf316b3c51 Add tests for initial load states of PlaySongSelect 2017-12-24 15:39:25 +09:00
Dean Herbert
c29bb23458
Merge pull request #1734 from Aergwyn/fix-notification-overlay
Fix NotificationOverlay going out of bounds at the bottom
2017-12-24 13:43:00 +09:00
Dean Herbert
66fc447444
Merge branch 'master' into fix-notification-overlay 2017-12-24 13:31:43 +09:00
Shawdooow
72b5a370da dont play the same sound twice at once 2017-12-23 23:13:53 -05:00
Shawdooow
af2a2781e7 fix the fix harder 2017-12-23 23:12:10 -05:00
Shawdooow
d333fc5efe fix the fix
silly me, that was configured for vitaru!
2017-12-23 23:08:55 -05:00
Shawdooow
a656656403 the fix 2017-12-23 22:47:32 -05:00
Shawdooow
cf315cae56 Merge remote-tracking branch 'refs/remotes/ppy/master' 2017-12-23 22:44:08 -05:00
Aergwyn
2ffc479411 let NotificationOverlay move the background 2017-12-23 14:56:23 +01:00
Aergwyn
9bb0cda525 fix NotificationOverlay going out of bounds at the bottom
also fixes the overlap with the Toolbar at the top
2017-12-23 14:33:43 +01:00
Dan Balasescu
77e4a7cec2
Merge pull request #1731 from Aergwyn/add-missing-repeat-samples
Add Samples to RepeatPoint construction
2017-12-23 22:00:16 +09:00
Dan Balasescu
030752dc33
Merge branch 'master' into add-missing-repeat-samples 2017-12-23 21:40:53 +09:00
Dean Herbert
8e644e878a Merge remote-tracking branch 'upstream/master' into fix-info-wedge 2017-12-23 21:40:27 +09:00
Aergwyn
47c75d01ce access list with index instead of using LINQ 2017-12-23 13:30:44 +01:00
Dean Herbert
7956a284a5
Merge pull request #1732 from Aergwyn/fix-ss-key-crash
Fix crash in SongSelect when traversing while zero beatmaps are loaded
2017-12-23 21:00:28 +09:00
smoogipoo
68d76d4380 Fix taiko strong hits not being handled 2017-12-23 20:58:09 +09:00
Aergwyn
1d67746d32 fix crash in SongSelect when traversing while zero beatmaps are loaded 2017-12-23 12:53:11 +01:00
Dean Herbert
117b744e37 Merge branch 'master' into fix-info-wedge 2017-12-23 20:36:24 +09:00
Aergwyn
c5aba9f247 add Samples to RepeatPoint construction 2017-12-23 12:32:21 +01:00
Dan Balasescu
ea90c0cf40
Merge pull request #1728 from peppy/fix-leaderboard-placeholder
Improve state and feel of leaderboard placeholders
2017-12-23 20:27:11 +09:00
smoogipoo
1f44e98f9c Add unavailable state to testcase 2017-12-23 20:17:12 +09:00
Dan Balasescu
7ec4d230b9
Merge branch 'master' into fix-leaderboard-placeholder 2017-12-23 20:04:05 +09:00
Dan Balasescu
40bb82fe75
Merge pull request #1627 from FreezyLemon/taiko-hitsounds-fix
Taiko playing hitsounds on click/keydown, not only on hitobjects being hit.
2017-12-23 20:02:51 +09:00
Aergwyn
49e855a29a finished up visual tests 2017-12-23 11:56:53 +01:00
Dean Herbert
e7c85d38a8 Move list initialisation to pattern generation code 2017-12-23 19:17:05 +09:00
Dean Herbert
aeafa5645a Make Samples null by default and prepopulate in mania 2017-12-23 18:06:46 +09:00
Dean Herbert
298ac5468f Fix regressions 2017-12-23 17:24:28 +09:00
Dean Herbert
2db68df999 Simplify DrawableHitObject's sample load code 2017-12-23 17:20:14 +09:00
Dean Herbert
cd8e8c8323 Actually save changes 2017-12-23 16:52:23 +09:00
Dean Herbert
a30400ad29 Use a class instead of Tuple 2017-12-23 16:49:29 +09:00
Dean Herbert
9ca03c0209 Simplify and tidy sample retrieval
Less static weirdness
2017-12-23 16:46:02 +09:00
Dean Herbert
5026c7a95e SoundControlPoint -> SampleControlPoint 2017-12-23 16:34:34 +09:00
Dean Herbert
ff0927e71b Remove unnecessary newline 2017-12-23 16:23:33 +09:00
Dean Herbert
46865bbacd Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
# Conflicts:
#	osu.Game/Audio/SampleInfo.cs
2017-12-23 14:50:35 +09:00